Player Matchup

Thoth
Thoth
BaconLlama69203
Thoth
Level 87
God Stats
0W - 4L
1,308 SR
Queue Stats
176W - 155L
1,498 Elo+
Party 2
Chang'e
Chang'e
Baconator219730
Chang'e
Level 112
God Stats
2W - 6L
1,506 SR
Queue Stats
112W - 99L
1,458 Elo+
Party 2
Ao Kuang
Ao Kuang
DaBrvToaster
Ao Kuang
Level 129
God Stats
1W - 2L
1,500 SR
Queue Stats
272W - 280L
1,427 Elo+
Party 2
Medusa
Medusa
GhostWisp4020
Medusa
Level 29
God Stats
0W - 2L
1,556 SR
Queue Stats
4W - 8L
1,124 Elo+
Party 2
Aphrodite
Aphrodite
iron_illusion_
Aphrodite
Level 88
God Stats
12W - 2L
1,899 SR
Queue Stats
158W - 124L
1,462 Elo+
Solo
Team Averages
Level 89
1,554 SR
1,394 Elo+

VS

Team Averages
Level 47
1,585 SR
1,497 Elo+
Da Ji
Da Ji
FoxxyFr0st
Da Ji
Level 55
God Stats
1W - 0L
1,578 SR
Queue Stats
9W - 4L
1,557 Elo+
Party 1
Bacchus
Bacchus
IceDarkToast
Bacchus
Level 17
God Stats
6W - 3L
1,662 SR
Queue Stats
9W - 4L
1,557 Elo+
Party 1
Medusa
Medusa
MythicSkylark72
Medusa
Level 48
God Stats
5W - 3L
1,590 SR
Queue Stats
71W - 75L
1,393 Elo+
Solo
Sol
Sol
goodspeed23
Sol
Level 49
God Stats
55W - 38L
1,597 SR
Queue Stats
226W - 229L
1,495 Elo+
Party 3
Ra
Ra
widow23
Ra
Level 68
God Stats
16W - 25L
1,498 SR
Queue Stats
423W - 424L
1,484 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
0 / 5 / 0
7,778
486
6,770
9,413
5,118
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

14
1 / 3 / 1
8,284
518
8,506
13,122
4,283
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Ao Kuang
DaBrvToaster
Ao Kuang
14
3 / 5 / 1
8,029
502
6,792
13,851
5,269
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

11
0 / 6 / 2
6,931
433
2,508
9,152
2,354
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Aphrodite
iron_illusion_
Aphrodite
7
1 / 4 / 0
5,790
362
712
6,330
3,485
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
15
10 / 1 / 1
9,297
581
6,963
9,803
3,993
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Bacchus
IceDarkToast
Bacchus
13
3 / 0 / 11
8,944
559
6,024
7,143
7,390
Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

15
7 / 3 / 6
9,749
609
9,992
9,874
3,494
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

15
2 / 0 / 4
8,470
529
5,223
8,866
2,938
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

14
1 / 1 / 7
8,654
541
5,046
10,068
4,944
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Sage's Stone

Sage's Stone

+20
Physical Protection
+20
Magical Protection
+150
Health

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
52
5
Kills
23
23
Deaths
5
4
Assists
29
Player
Kills
Deaths
Assists
KDA
L
0
5
0
0
L
1
3
1
0.5
L
Ao Kuang
DaBrvToaster
Ao Kuang
3
5
1
0.7
W
Da Ji
10
1
1
10.5
L
0
6
2
0.17
W
Bacchus
IceDarkToast
Bacchus
3
0
11
8.5
W
7
3
6
3.33
W
2
0
4
4
L
Aphrodite
iron_illusion_
Aphrodite
1
4
0
0.25
W
1
1
7
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

25,288
Damage
33,248
51,868
Taken
45,754
20,509
Mitigated
22,759
14,175
Healing
16,635
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
6,770
423
0
490
9,413
5,118
900
4,059
5,168
54,618
0
L
8,506
1,286
682
7,892
13,122
4,283
516
5,543
7,563
60,073
0
L
Ao Kuang
DaBrvToaster
Ao Kuang
6,792
1,010
0
1,798
13,851
5,269
0
3,242
10,609
67,436
0
W
Da Ji
6,963
2,209
0
1,323
9,803
3,993
0
3,910
5,893
0
50,920
L
2,508
716
0
442
9,152
2,354
0
1,047
8,105
0
35,241
W
Bacchus
IceDarkToast
Bacchus
6,024
821
0
1,475
7,143
7,390
343
2,379
4,764
18,876
1,571
W
9,992
4,202
0
1,690
9,874
3,494
2,004
4,190
5,684
0
78,483
W
5,223
1,730
0
5,218
8,866
2,938
2,549
6,025
2,841
53,339
4,976
L
Aphrodite
iron_illusion_
Aphrodite
712
224
639
2,232
6,330
3,485
0
1,734
4,596
12,166
0
W
5,046
842
921
6,008
10,068
4,944
336
6,689
3,379
37,022
7,557

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,812
Gold Earned
45,114
367
Minions Killed
407
0
Camps Cleared
0
1,325,752
Distance Traveled
1,582,117
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Thoth
7,778
486
96
6
0
259,977
0
L
Chang'e
8,284
518
110
7
0
315,595
0
L
Ao Kuang
8,029
502
96
6
0
342,145
0
W
Da Ji
9,297
581
74
5
0
377,448
0
L
Medusa
6,931
433
57
4
0
259,537
0
W
Bacchus
8,944
559
46
3
0
329,441
1
W
Medusa
9,749
609
110
7
0
308,097
1
W
Sol
8,470
529
93
6
0
298,076
0
L
Aphrodite
5,790
362
8
1
0
148,498
0
W
Ra
8,654
541
84
5
0
269,055
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role