Player Matchup

Freya
Freya
Kaos8825
Freya
Level 149
God Stats
2W - 1L
1,765 SR
Queue Stats
98W - 92L
1,568 Elo+
Party 1
Set
Set
Laidback8533
Set
Level 123
God Stats
7W - 5L
1,594 SR
Queue Stats
230W - 234L
1,474 Elo+
Party 3
Horus
Horus
SaintSanti
Horus
Level 111
God Stats
12W - 11L
1,536 SR
Queue Stats
149W - 156L
1,504 Elo+
Party 3
Terra
Terra
ZKAB2
Terra
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
136W - 149L
1,523 Elo+
Party 1
Merlin
Merlin
silver040
Merlin
Level 62
God Stats
13W - 13L
1,560 SR
Queue Stats
163W - 169L
1,460 Elo+
Party 3
Team Averages
Level 107
1,591 SR
1,506 Elo+

VS

Team Averages
Level 90
1,503 SR
1,493 Elo+
King Arthur
King Arthur
 
King Arthur
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Chronos
Chronos
ForEverAlwaysx3
Chronos
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
69W - 69L
1,421 Elo+
Party 2
Cthulhu
Cthulhu
JumpmanStick
Cthulhu
Level 66
God Stats
23W - 15L
1,595 SR
Queue Stats
57W - 47L
1,474 Elo+
Party 4
Anhur
Anhur
SevenBigHotMen
Anhur
Level 90
God Stats
0W - 1L
1,572 SR
Queue Stats
43W - 37L
1,567 Elo+
Party 4
Thanatos
Thanatos
kmilo975z
Thanatos
Level 41
God Stats
0W - 1L
1,349 SR
Queue Stats
1W - 1L
1,500 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Freya
Kaos8825
Freya
12
1 / 1 / 4
6,874
529
6,812
6,170
2,369
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+55
Magical Power
+20%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

12
6 / 6 / 4
7,459
574
6,510
12,461
5,963
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Heavy Mace

Heavy Mace

+30
Physical Power

Horus
15
7 / 0 / 7
9,266
713
14,329
13,075
10,387
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Terra
ZKAB2
Terra
12
1 / 1 / 6
7,278
560
5,781
14,083
9,807
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Merlin
silver040
Merlin
14
8 / 1 / 1
8,723
671
6,550
4,999
1,736
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
 
King Arthur
12
2 / 6 / 1
7,242
557
7,338
15,909
9,036
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

11
2 / 5 / 1
6,541
503
6,391
9,082
2,184
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

Cthulhu
JumpmanStick
Cthulhu
11
4 / 2 / 0
6,880
529
7,465
10,628
6,929
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

11
0 / 4 / 3
6,334
487
5,400
11,057
3,186
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Thanatos
kmilo975z
Thanatos
10
1 / 6 / 1
6,195
477
2,039
10,497
3,592
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
15
23
Kills
9
9
Deaths
23
22
Assists
6
Player
Kills
Deaths
Assists
KDA
L
King Arthur
 
King Arthur
2
6
1
0.42
L
2
5
1
0.5
L
Cthulhu
JumpmanStick
Cthulhu
4
2
0
2
W
Freya
Kaos8825
Freya
1
1
4
3
W
6
6
4
1.33
W
Horus
7
0
7
10.5
L
0
4
3
0.38
W
Terra
ZKAB2
Terra
1
1
6
4
L
Thanatos
kmilo975z
Thanatos
1
6
1
0.25
W
Merlin
silver040
Merlin
8
1
1
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,982
Damage
28,633
50,788
Taken
57,173
30,262
Mitigated
24,927
17,125
Healing
11,741
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
King Arthur
 
King Arthur
7,338
806
0
1,747
15,909
9,036
0
1,856
14,053
0
39,023
L
6,391
1,874
0
115
9,082
2,184
0
4,859
4,223
36,851
1,550
L
Cthulhu
JumpmanStick
Cthulhu
7,465
233
557
3,188
10,628
6,929
0
5,917
4,349
40,266
0
W
Freya
Kaos8825
Freya
6,812
1,700
0
2,176
6,170
2,369
461
2,007
4,163
41,696
3,687
W
6,510
2,945
0
1,425
12,461
5,963
0
2,560
9,765
0
47,277
W
Horus
14,329
5,670
430
4,254
13,075
10,387
245
2,633
10,258
2,469
64,300
L
5,400
3,159
0
3,418
11,057
3,186
0
4,993
5,738
0
38,805
W
Terra
ZKAB2
Terra
5,781
870
3,059
4,531
14,083
9,807
284
4,605
9,422
30,531
0
L
Thanatos
kmilo975z
Thanatos
2,039
944
0
2,716
10,497
3,592
0
1,500
8,997
0
29,742
W
Merlin
silver040
Merlin
6,550
63
0
1,250
4,999
1,736
392
1,484
3,367
54,785
956

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,600
Gold Earned
33,192
416
Minions Killed
326
0
Camps Cleared
0
1,333,739
Distance Traveled
1,313,885
6
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
King Arthur
7,242
557
66
5
0
264,159
0
L
Chronos
6,541
503
78
6
0
233,529
0
L
Cthulhu
6,880
529
52
4
0
276,531
0
W
Freya
6,874
529
87
7
0
254,043
2
W
Set
7,459
574
69
5
0
292,607
2
W
Horus
9,266
713
109
8
0
258,061
2
L
Anhur
6,334
487
84
6
0
240,795
0
W
Terra
7,278
560
51
4
0
287,251
0
L
Thanatos
6,195
477
46
4
0
298,871
3
W
Merlin
8,723
671
100
8
0
241,777
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role