Player Matchup

Chang'e
Chang'e
HARMONlZED
Chang'e
Level 32
God Stats
7W - 2L
1,656 SR
Queue Stats
96W - 69L
1,577 Elo+
Party 2
Olorun
Olorun
Quixrhyno
Olorun
Level 136
God Stats
7W - 1L
1,998 SR
Queue Stats
198W - 173L
1,586 Elo+
Solo
Chronos
Chronos
VanderHuge
Chronos
Level 156
God Stats
2W - 1L
1,494 SR
Queue Stats
288W - 259L
1,602 Elo+
Solo
Shiva
Shiva
heartburnerhana
Shiva
Level 138
God Stats
1W - 0L
1,500 SR
Queue Stats
130W - 93L
1,601 Elo+
Party 2
Mercury
Mercury
killerelite155
Mercury
Level 231
God Stats
4W - 5L
1,621 SR
Queue Stats
294W - 254L
1,586 Elo+
Solo
Team Averages
Level 139
1,654 SR
1,590 Elo+

VS

Team Averages
Level 81
1,532 SR
1,601 Elo+
Zhong Kui
Zhong Kui
 
Zhong Kui
Level 27
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Anhur
Anhur
DrunkenGamer
Anhur
Level 94
God Stats
4W - 5L
1,541 SR
Queue Stats
11W - 11L
1,593 Elo+
Party 1
Cerberus
Cerberus
FabzeR
Cerberus
Level 129
God Stats
51W - 22L
1,729 SR
Queue Stats
259W - 136L
1,754 Elo+
Party 1
Mulan
Mulan
ThunderDeluxe
Mulan
Level 46
God Stats
0W - 2L
1,500 SR
Queue Stats
61W - 55L
1,625 Elo+
Party 1
Bastet
Bastet
ezcallouts
Bastet
Level 108
God Stats
4W - 11L
1,390 SR
Queue Stats
123W - 98L
1,532 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
HARMONlZED
Chang'e
6
0 / 1 / 0
3,467
693
551
3,145
591
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Uncommon Staff

Uncommon Staff

+15
Magical Power
+75
Health

Olorun
Quixrhyno
Olorun
6
0 / 0 / 2
3,514
703
2,934
2,373
571
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Chronos
VanderHuge
Chronos
6
0 / 0 / 0
3,273
655
360
1,252
298
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

6
2 / 0 / 0
3,949
790
2,162
4,622
1,552
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

7
0 / 0 / 0
3,565
713
0
1,979
617
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
 
Zhong Kui
1
0 / 0 / 0
916
183
0
0
0
5
0 / 2 / 0
2,946
589
2,519
2,905
712
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Cerberus
FabzeR
Cerberus
5
0 / 0 / 0
3,241
648
1,826
4,582
2,436
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

4
1 / 0 / 0
3,223
645
1,469
1,971
506
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bastet
ezcallouts
Bastet
7
0 / 0 / 0
3,443
689
562
3,019
672
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Match Insights

Player Kills, Deaths, and Assists

4
Kill Participation
1
2
Kills
1
1
Deaths
2
2
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Zhong Kui
 
Zhong Kui
0
0
0
0
L
0
2
0
0
L
Cerberus
FabzeR
Cerberus
0
0
0
0
W
Chang'e
HARMONlZED
Chang'e
0
1
0
0
W
Olorun
Quixrhyno
Olorun
0
0
2
1
L
1
0
0
1
W
Chronos
VanderHuge
Chronos
0
0
0
0
L
Bastet
ezcallouts
Bastet
0
0
0
0
W
2
0
0
2
W
0
0
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,007
Damage
6,376
13,371
Taken
12,477
3,629
Mitigated
4,326
6,275
Healing
6,234
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Zhong Kui
 
Zhong Kui
0
0
0
0
0
0
0
0
0
0
0
L
2,519
1,609
0
562
2,905
712
0
1,186
1,719
0
14,047
L
Cerberus
FabzeR
Cerberus
1,826
113
0
2,949
4,582
2,436
0
1,748
2,834
7,922
0
W
Chang'e
HARMONlZED
Chang'e
551
0
0
1,493
3,145
591
0
0
3,145
11,727
1,123
W
Olorun
Quixrhyno
Olorun
2,934
1,576
152
1,585
2,373
571
0
967
1,406
23,704
0
L
1,469
364
0
819
1,971
506
0
419
1,420
0
8,894
W
Chronos
VanderHuge
Chronos
360
92
0
727
1,252
298
0
0
1,252
14,763
946
L
Bastet
ezcallouts
Bastet
562
179
0
1,904
3,019
672
0
353
2,666
0
15,746
W
2,162
525
132
1,692
4,622
1,552
0
859
3,763
0
7,966
W
0
0
0
494
1,979
617
0
0
1,979
0
23,808

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

17,768
Gold Earned
13,769
172
Minions Killed
88
0
Camps Cleared
0
496,597
Distance Traveled
374,414
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Zhong Kui
916
183
0
0
0
0
0
L
Anhur
2,946
589
32
6
0
86,287
0
L
Cerberus
3,241
648
6
1
0
126,831
1
W
Chang'e
3,467
693
35
7
0
92,152
0
W
Olorun
3,514
703
42
8
0
86,160
0
L
Mulan
3,223
645
14
3
0
55,471
0
W
Chronos
3,273
655
26
5
0
72,003
2
L
Bastet
3,443
689
36
7
0
105,825
0
W
Shiva
3,949
790
10
2
0
114,422
1
W
Mercury
3,565
713
59
12
0
131,860
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role