Player Matchup

Fafnir
Fafnir
TheBizmut
Fafnir
Level 105
God Stats
1W - 1L
1,500 SR
Queue Stats
49W - 47L
1,462 Elo+
Party 2
Ah Muzen Cab
Ah Muzen Cab
i Mortem i
Ah Muzen Cab
Level 137
God Stats
6W - 3L
1,759 SR
Queue Stats
623W - 626L
1,487 Elo+
Solo
Izanami
Izanami
lcsendes
Izanami
Level 7
God Stats
2W - 3L
1,726 SR
Queue Stats
3W - 7L
1,476 Elo+
Party 2
Freya
Freya
red_ten_twelve
Freya
Level 76
God Stats
1W - 2L
1,272 SR
Queue Stats
49W - 47L
1,494 Elo+
Solo
Nox
Nox
zoroselamis1
Nox
Level 142
God Stats
7W - 10L
1,387 SR
Queue Stats
175W - 174L
1,454 Elo+
Solo
Team Averages
Level 93
1,529 SR
1,475 Elo+

VS

Team Averages
Level 109
1,543 SR
1,486 Elo+
Hun Batz
Hun Batz
Gold_World0v2
Hun Batz
Level 45
God Stats
4W - 1L
1,803 SR
Queue Stats
24W - 49L
1,371 Elo+
Solo
Zhong Kui
Zhong Kui
Many_007cz
Zhong Kui
Level 101
God Stats
6W - 2L
1,500 SR
Queue Stats
399W - 386L
1,473 Elo+
Party 1
Xbalanque
Xbalanque
amiga500doma
Xbalanque
Level 128
God Stats
5W - 5L
1,311 SR
Queue Stats
609W - 595L
1,542 Elo+
Party 1
Cthulhu
Cthulhu
claymore_03
Cthulhu
Level 125
God Stats
23W - 16L
1,603 SR
Queue Stats
248W - 228L
1,491 Elo+
Solo
Ix Chel
Ix Chel
شسشيشيشيشي
Ix Chel
Level 144
God Stats
2W - 2L
1,500 SR
Queue Stats
127W - 83L
1,551 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
TheBizmut
Fafnir
7
1 / 0 / 0
4,492
642
1,972
5,677
4,089
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Ah Muzen Cab
i Mortem i
Ah Muzen Cab
9
0 / 0 / 0
4,473
639
1,874
8,016
3,598
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Izanami
lcsendes
Izanami
7
0 / 2 / 1
3,905
558
1,188
3,780
1,008
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 2 / 0
4,059
580
829
6,625
2,069
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

6
0 / 3 / 0
3,685
526
343
3,930
1,031
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hun Batz
Gold_World0v2
Hun Batz
6
2 / 0 / 1
4,378
625
867
2,796
708
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Zhong Kui
Many_007cz
Zhong Kui
7
0 / 1 / 1
4,747
678
1,674
3,647
2,783
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Xbalanque
amiga500doma
Xbalanque
8
0 / 0 / 1
4,288
613
2,931
2,240
592
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Cthulhu
claymore_03
Cthulhu
9
0 / 0 / 0
5,267
752
4,873
3,394
1,610
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

10
5 / 0 / 1
5,495
785
7,416
3,361
964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
11
1
Kills
7
7
Deaths
1
1
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Hun Batz
Gold_World0v2
Hun Batz
2
0
1
2.5
W
Zhong Kui
Many_007cz
Zhong Kui
0
1
1
0.5
L
Fafnir
TheBizmut
Fafnir
1
0
0
1
W
Xbalanque
amiga500doma
Xbalanque
0
0
1
0.5
W
Cthulhu
claymore_03
Cthulhu
0
0
0
0
L
Ah Muzen Cab
i Mortem i
Ah Muzen Cab
0
0
0
0
L
Izanami
lcsendes
Izanami
0
2
1
0.25
L
0
2
0
0
L
0
3
0
0
W
5
0
1
5.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

6,206
Damage
17,761
28,028
Taken
15,438
11,795
Mitigated
6,657
7,662
Healing
7,928
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Hun Batz
Gold_World0v2
Hun Batz
867
119
0
1,921
2,796
708
0
646
2,150
0
15,885
W
Zhong Kui
Many_007cz
Zhong Kui
1,674
313
0
1,825
3,647
2,783
311
576
3,071
15,969
1,205
L
Fafnir
TheBizmut
Fafnir
1,972
253
0
2,563
5,677
4,089
0
1,332
4,345
10,345
0
W
Xbalanque
amiga500doma
Xbalanque
2,931
781
0
766
2,240
592
58
884
1,356
0
27,951
W
Cthulhu
claymore_03
Cthulhu
4,873
295
0
1,379
3,394
1,610
0
0
3,033
30,055
608
L
Ah Muzen Cab
i Mortem i
Ah Muzen Cab
1,874
803
0
2,422
8,016
3,598
0
4,223
3,213
0
28,098
L
Izanami
lcsendes
Izanami
1,188
1,150
0
885
3,780
1,008
0
1,209
2,525
0
21,806
L
829
267
0
1,300
6,625
2,069
0
3,018
3,345
25,195
0
L
343
0
0
492
3,930
1,031
0
2,869
755
12,163
160
W
7,416
1,201
88
1,949
3,361
964
0
994
2,367
32,291
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

20,614
Gold Earned
24,175
180
Minions Killed
253
0
Camps Cleared
0
665,393
Distance Traveled
731,153
2
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Hun Batz
4,378
625
36
5
0
179,844
0
W
Zhong Kui
4,747
678
26
4
0
130,638
0
L
Fafnir
4,492
642
8
1
0
143,777
2
W
Xbalanque
4,288
613
51
7
0
131,393
0
W
Cthulhu
5,267
752
89
13
0
133,475
2
L
Ah Muzen Cab
4,473
639
53
8
0
131,005
0
L
Izanami
3,905
558
52
7
0
119,789
0
L
Freya
4,059
580
44
6
0
173,797
0
L
Nox
3,685
526
23
3
0
97,025
0
W
Ix Chel
5,495
785
51
7
0
155,803
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role