Player Matchup

Artio
Artio
 
Artio
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Raijin
Raijin
 
Raijin
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Charybdis
Charybdis
MorningBeastWolf
Charybdis
Level 129
God Stats
12W - 12L
1,564 SR
Queue Stats
146W - 146L
1,481 Elo+
Solo
Maui
Maui
Phoeniixii
Maui
Level 156
God Stats
4W - 7L
1,524 SR
Queue Stats
560W - 469L
1,654 Elo+
Solo
Susano
Susano
TFM6
Susano
Level 128
God Stats
53W - 40L
1,604 SR
Queue Stats
322W - 279L
1,505 Elo+
Party 1
Team Averages
Level 125
1,538 SR
1,528 Elo+

VS

Team Averages
Level 124
1,564 SR
1,523 Elo+
Baron Samedi
Baron Samedi
Flippo1807
Baron Samedi
Level 172
God Stats
17W - 9L
1,660 SR
Queue Stats
390W - 390L
1,559 Elo+
Solo
Anhur
Anhur
GodzSirma
Anhur
Level 105
God Stats
16W - 26L
1,486 SR
Queue Stats
351W - 308L
1,507 Elo+
Party 2
Ao Kuang
Ao Kuang
SnarlieChaith
Ao Kuang
Level 145
God Stats
4W - 6L
1,350 SR
Queue Stats
144W - 156L
1,515 Elo+
Solo
Surtr
Surtr
albergol
Surtr
Level 127
God Stats
12W - 4L
1,703 SR
Queue Stats
62W - 40L
1,561 Elo+
Solo
Geb
Geb
rakelonsia
Geb
Level 71
God Stats
9W - 8L
1,623 SR
Queue Stats
480W - 464L
1,474 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artio
 
Artio
11
3 / 1 / 0
6,302
573
9,626
16,056
8,439
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Raijin
 
Raijin
11
2 / 4 / 1
6,005
546
5,016
6,771
1,771
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Charybdis
7
0 / 4 / 1
4,734
430
2,622
6,982
1,161
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

10
1 / 1 / 2
6,064
551
3,596
9,976
4,215
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

Susano
TFM6
Susano
11
2 / 2 / 1
6,139
558
1,996
7,951
2,162
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Flippo1807
Baron Samedi
11
5 / 1 / 1
7,004
637
7,157
4,998
2,211
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Anhur
GodzSirma
Anhur
12
5 / 1 / 0
6,899
627
8,173
6,445
1,986
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Bow

Short Bow

+15%
Attack Speed

Ao Kuang
SnarlieChaith
Ao Kuang
10
2 / 2 / 3
5,899
536
5,760
9,305
2,631
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Surtr
albergol
Surtr
10
0 / 3 / 1
5,874
534
8,993
11,157
5,736
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

9
0 / 1 / 4
6,015
547
3,015
6,734
4,614
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Hide of the Nemean Lion

Hide of the Nemean Lion

+50
Physical Protection
+200
Health
+20
Hp 5

PASSIVE - Reflect 15% of all Basic Attack damage back to the attacker as Physical Damage.

Match Insights

Player Kills, Deaths, and Assists

13
Kill Participation
21
8
Kills
12
12
Deaths
8
5
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Artio
 
Artio
3
1
0
3
L
Raijin
 
Raijin
2
4
1
0.63
W
Baron Samedi
Flippo1807
Baron Samedi
5
1
1
5.5
W
Anhur
GodzSirma
Anhur
5
1
0
5
L
Charybdis
0
4
1
0.13
L
1
1
2
2
W
Ao Kuang
SnarlieChaith
Ao Kuang
2
2
3
1.75
L
Susano
TFM6
Susano
2
2
1
1.25
W
Surtr
albergol
Surtr
0
3
1
0.17
W
0
1
4
2

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

22,856
Damage
33,098
47,736
Taken
38,639
17,748
Mitigated
17,178
18,101
Healing
16,306
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Artio
 
Artio
9,626
936
0
8,518
16,056
8,439
0
3,917
11,358
47,783
2,016
L
Raijin
 
Raijin
5,016
485
0
190
6,771
1,771
0
5,030
1,351
36,162
1,226
W
Baron Samedi
Flippo1807
Baron Samedi
7,157
346
333
1,895
4,998
2,211
15
2,831
1,850
41,743
1,549
W
Anhur
GodzSirma
Anhur
8,173
4,579
0
3,143
6,445
1,986
0
1,102
5,343
0
54,762
L
Charybdis
2,622
1,182
0
1,040
6,982
1,161
0
1,410
5,572
0
20,473
L
3,596
1,333
2,031
3,159
9,976
4,215
0
2,300
7,567
23,104
1,934
W
Ao Kuang
SnarlieChaith
Ao Kuang
5,760
1,849
0
3,618
9,305
2,631
0
4,293
4,814
31,161
0
L
Susano
TFM6
Susano
1,996
170
0
3,163
7,951
2,162
0
3,340
4,400
0
35,123
W
Surtr
albergol
Surtr
8,993
3,881
0
4,983
11,157
5,736
0
6,891
4,266
1,531
40,852
W
3,015
391
0
2,334
6,734
4,614
0
1,798
4,858
15,563
6

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

29,244
Gold Earned
31,691
309
Minions Killed
310
0
Camps Cleared
0
1,070,517
Distance Traveled
1,125,744
1
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Artio
6,302
573
82
7
0
222,623
0
L
Raijin
6,005
546
73
7
0
205,326
0
W
Baron Samedi
7,004
637
79
7
0
222,144
4
W
Anhur
6,899
627
91
8
0
224,367
0
L
Charybdis
4,734
430
40
4
0
165,735
0
L
Maui
6,064
551
40
4
0
199,388
1
W
Ao Kuang
5,899
536
59
5
0
247,269
0
L
Susano
6,139
558
74
7
0
277,445
0
W
Surtr
5,874
534
68
6
0
220,982
0
W
Geb
6,015
547
13
1
0
210,982
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role