Player Matchup

Da Ji
Da Ji
Frost_DoesDubs
Da Ji
Level 84
God Stats
21W - 20L
1,624 SR
Queue Stats
183W - 164L
1,497 Elo+
Party 2
Medusa
Medusa
LeKsY
Medusa
Level 152
God Stats
3W - 4L
1,652 SR
Queue Stats
369W - 364L
1,480 Elo+
Solo
Surtr
Surtr
Neko-Necro
Surtr
Level 82
God Stats
1W - 1L
1,244 SR
Queue Stats
148W - 136L
1,437 Elo+
Party 2
Yu Huang
Yu Huang
OverbearingTT
Yu Huang
Level 157
God Stats
1W - 0L
1,500 SR
Queue Stats
81W - 71L
1,551 Elo+
Solo
Bacchus
Bacchus
jex298
Bacchus
Level 68
God Stats
71W - 33L
1,609 SR
Queue Stats
176W - 162L
1,425 Elo+
Solo
Team Averages
Level 109
1,526 SR
1,478 Elo+

VS

Team Averages
Level 118
1,431 SR
1,409 Elo+
Ra
Ra
CoopYeets
Ra
Level 146
God Stats
15W - 15L
1,482 SR
Queue Stats
416W - 410L
1,404 Elo+
Party 1
Tsukuyomi
Tsukuyomi
IVIønster
Tsukuyomi
Level 44
God Stats
0W - 3L
1,329 SR
Queue Stats
31W - 39L
1,411 Elo+
Solo
Cu Chulainn
Cu Chulainn
SmokeyZoot
Cu Chulainn
Level 138
God Stats
3W - 7L
1,351 SR
Queue Stats
14W - 24L
1,379 Elo+
Party 1
Danzaburou
Danzaburou
johnny2tymes2
Danzaburou
Level 176
God Stats
13W - 12L
1,487 SR
Queue Stats
246W - 249L
1,397 Elo+
Solo
Artio
Artio
lateher
Artio
Level 88
God Stats
4W - 10L
1,507 SR
Queue Stats
361W - 356L
1,454 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
5 / 5 / 5
8,038
536
6,669
13,617
4,764
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Medusa
LeKsY
Medusa
13
4 / 4 / 1
8,404
560
8,644
10,304
3,434
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Honed Edge

Honed Edge

+30
Physical Power
+10%
Cooldown Reduction

Surtr
14
3 / 3 / 4
8,390
559
10,579
14,593
15,332
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Yu Huang
OverbearingTT
Yu Huang
15
4 / 1 / 7
8,921
595
9,415
9,330
3,131
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Bacchus
jex298
Bacchus
13
5 / 2 / 8
8,199
547
6,351
14,212
11,675
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Eldritch Dagger

Eldritch Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction. <n>GLYPH - When you activate a relic, your Protections are increased by 15% and you gain the ability to see wards for 20s.

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 4 / 3
7,761
517
5,630
7,826
2,223
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Tsukuyomi
IVIønster
Tsukuyomi
14
6 / 7 / 3
8,255
550
7,619
12,305
3,873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Cu Chulainn
SmokeyZoot
Cu Chulainn
12
4 / 2 / 3
8,176
545
10,747
15,509
10,450
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
johnny2tymes2
Danzaburou
14
3 / 4 / 3
8,244
550
6,603
10,931
3,669
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Artio
lateher
Artio
11
0 / 4 / 9
7,497
500
3,695
13,398
10,750
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
35
21
Kills
14
15
Deaths
21
25
Assists
21
Player
Kills
Deaths
Assists
KDA
L
1
4
3
0.63
W
5
5
5
1.5
L
Tsukuyomi
IVIønster
Tsukuyomi
6
7
3
1.07
W
Medusa
LeKsY
Medusa
4
4
1
1.13
W
Surtr
3
3
4
1.67
W
Yu Huang
OverbearingTT
Yu Huang
4
1
7
7.5
L
Cu Chulainn
SmokeyZoot
Cu Chulainn
4
2
3
2.75
W
Bacchus
jex298
Bacchus
5
2
8
4.5
L
Danzaburou
johnny2tymes2
Danzaburou
3
4
3
1.13
L
Artio
lateher
Artio
0
4
9
1.13

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,658
Damage
34,294
62,056
Taken
59,969
38,336
Mitigated
30,965
16,127
Healing
16,066
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
5,630
182
278
2,118
7,826
2,223
0
3,267
4,559
40,471
0
W
6,669
1,610
0
4,086
13,617
4,764
0
2,698
10,629
0
42,080
L
Tsukuyomi
IVIønster
Tsukuyomi
7,619
1,866
0
2,695
12,305
3,873
0
3,045
9,223
0
31,821
W
Medusa
LeKsY
Medusa
8,644
2,924
0
1,925
10,304
3,434
1,115
2,074
8,156
0
53,398
W
Surtr
10,579
2,653
0
2,216
14,593
15,332
184
1,381
13,212
2,799
40,336
W
Yu Huang
OverbearingTT
Yu Huang
9,415
386
0
3,616
9,330
3,131
0
2,048
7,080
61,016
4,315
L
Cu Chulainn
SmokeyZoot
Cu Chulainn
10,747
1,521
0
2,715
15,509
10,450
20
2,991
11,678
9,201
44,432
W
Bacchus
jex298
Bacchus
6,351
1,287
0
4,284
14,212
11,675
386
2,306
11,714
32,533
1,407
L
Danzaburou
johnny2tymes2
Danzaburou
6,603
3,069
0
3,938
10,931
3,669
1,678
3,209
7,722
0
66,887
L
Artio
lateher
Artio
3,695
648
737
3,585
13,398
10,750
28
4,419
8,802
21,368
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

41,952
Gold Earned
39,933
383
Minions Killed
372
0
Camps Cleared
0
1,390,066
Distance Traveled
1,373,084
3
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Ra
7,761
517
82
5
0
300,101
0
W
Da Ji
8,038
536
62
4
0
310,149
0
L
Tsukuyomi
8,255
550
58
4
0
288,848
0
W
Medusa
8,404
560
90
6
0
249,723
0
W
Surtr
8,390
559
69
5
0
256,213
0
W
Yu Huang
8,921
595
123
8
0
312,557
3
L
Cu Chulainn
8,176
545
96
6
0
261,278
0
W
Bacchus
8,199
547
39
3
0
261,424
0
L
Danzaburou
8,244
550
107
7
0
241,431
1
L
Artio
7,497
500
29
2
0
281,426
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role