Player Matchup

Hera
Hera
OlfactoryBee9
Hera
Level 101
God Stats
7W - 2L
1,774 SR
Queue Stats
100W - 102L
1,470 Elo+
Solo
Hel
Hel
ProfessorMilkman
Hel
Level 139
God Stats
1W - 0L
1,500 SR
Queue Stats
19W - 35L
1,402 Elo+
Party 1
Shiva
Shiva
SirStealUrWaifu
Shiva
Level 143
God Stats
1W - 0L
1,500 SR
Queue Stats
2W - 2L
1,403 Elo+
Party 1
Ullr
Ullr
TheOvenThatCan
Ullr
Level 105
God Stats
2W - 1L
1,509 SR
Queue Stats
17W - 28L
1,400 Elo+
Party 1
Zeus
Zeus
XenonSlayer79
Zeus
Level 123
God Stats
2W - 2L
1,500 SR
Queue Stats
112W - 116L
1,522 Elo+
Solo
Team Averages
Level 122
1,557 SR
1,439 Elo+

VS

Team Averages
Level 140
1,634 SR
1,585 Elo+
Mulan
Mulan
BraveSirKyle
Mulan
Level 158
God Stats
10W - 3L
1,818 SR
Queue Stats
177W - 85L
1,692 Elo+
Party 2
Amaterasu
Amaterasu
EmperorCorgiII
Amaterasu
Level 120
God Stats
2W - 1L
1,885 SR
Queue Stats
60W - 28L
1,637 Elo+
Party 2
Yemoja
Yemoja
Fabe84
Yemoja
Level 146
God Stats
0W - 1L
1,500 SR
Queue Stats
0W - 4L
1,327 Elo+
Solo
Athena
Athena
RockerPhantom9
Athena
Level 149
God Stats
1W - 1L
1,500 SR
Queue Stats
161W - 77L
1,679 Elo+
Party 2
Anubis
Anubis
Shaquanamaquefa
Anubis
Level 127
God Stats
2W - 2L
1,469 SR
Queue Stats
221W - 164L
1,592 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
0 / 2 / 11
7,885
789
8,249
6,574
2,283
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

14
1 / 2 / 15
8,339
834
9,765
11,611
4,373
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

15
8 / 2 / 8
9,291
929
20,489
14,379
13,083
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

16
3 / 0 / 14
8,991
899
7,581
9,314
4,108
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

16
6 / 2 / 9
9,207
921
14,311
6,494
2,324
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
2 / 3 / 4
8,177
818
9,067
14,967
15,728
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Sovereignty

Sovereignty

+200
Health
+40
Physical Protection

AURA - Allied gods within 70 units have their Physical Protections increased by 15 and their HP5 increased by 25.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Amaterasu
EmperorCorgiII
Amaterasu
11
0 / 5 / 7
6,504
650
5,504
15,093
10,677
Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

Breastplate

Breastplate

+20
Physical Protection

Yemoja
Fabe84
Yemoja
15
2 / 1 / 2
7,800
780
8,446
11,744
8,130
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Ancient Blade

Ancient Blade

+50
Health
+5%
Movement Speed

13
1 / 5 / 6
6,798
680
7,271
14,776
14,666
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

13
3 / 4 / 2
7,582
758
7,142
9,190
4,402
Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

75
Kill Participation
29
18
Kills
8
8
Deaths
18
57
Assists
21
Player
Kills
Deaths
Assists
KDA
L
2
3
4
1.33
L
Amaterasu
EmperorCorgiII
Amaterasu
0
5
7
0.7
L
Yemoja
Fabe84
Yemoja
2
1
2
3
W
0
2
11
2.75
W
1
2
15
4.25
L
1
5
6
0.8
L
3
4
2
1
W
8
2
8
6
W
3
0
14
10
W
6
2
9
5.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

60,395
Damage
37,430
48,372
Taken
65,770
26,171
Mitigated
53,603
27,498
Healing
21,764
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
9,067
272
1,935
2,906
14,967
15,728
0
9,958
5,009
0
16,076
L
Amaterasu
EmperorCorgiII
Amaterasu
5,504
1,751
869
3,156
15,093
10,677
0
7,205
7,888
0
9,011
L
Yemoja
Fabe84
Yemoja
8,446
978
6,599
2,612
11,744
8,130
0
5,525
6,219
17,371
0
W
8,249
1,789
0
250
6,574
2,283
923
3,295
3,279
16,689
0
W
9,765
534
11,735
6,969
11,611
4,373
200
5,733
5,878
17,418
658
L
7,271
1,541
1,313
852
14,776
14,666
0
6,672
8,104
13,286
0
L
7,142
0
309
1,213
9,190
4,402
0
5,964
3,226
23,996
448
W
20,489
1,485
2,346
2,818
14,379
13,083
0
6,250
8,129
5,160
26,152
W
7,581
2,860
608
1,763
9,314
4,108
924
4,390
4,924
0
20,876
W
14,311
1,924
9
1,000
6,494
2,324
902
3,060
3,434
26,232
171

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

43,713
Gold Earned
36,861
130
Minions Killed
77
0
Camps Cleared
0
973,709
Distance Traveled
930,731
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Mulan
8,177
818
16
2
0
201,145
0
L
Amaterasu
6,504
650
0
0
0
184,462
0
L
Yemoja
7,800
780
17
2
0
191,553
0
W
Hera
7,885
789
12
1
0
186,976
0
W
Hel
8,339
834
19
2
0
204,996
0
L
Athena
6,798
680
15
2
0
197,531
0
L
Anubis
7,582
758
29
3
0
156,040
0
W
Shiva
9,291
929
22
2
0
213,099
0
W
Ullr
8,991
899
51
5
0
192,943
0
W
Zeus
9,207
921
26
3
0
175,695
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role