Player Matchup

Ganesha
Ganesha
ProfessorMilkman
Ganesha
Level 139
God Stats
1W - 2L
1,530 SR
Queue Stats
25W - 22L
1,585 Elo+
Party 2
Nu Wa
Nu Wa
SirStealUrWaifu
Nu Wa
Level 143
God Stats
0W - 1L
1,500 SR
Queue Stats
3W - 2L
1,676 Elo+
Party 2
Ne Zha
Ne Zha
TheOvenThatCan
Ne Zha
Level 105
God Stats
2W - 3L
1,504 SR
Queue Stats
17W - 20L
1,535 Elo+
Party 2
Team Averages
Level 129
1,511 SR
1,599 Elo+

VS

Team Averages
Level 116
1,596 SR
1,511 Elo+
Mulan
Mulan
Foxyninjaboi
Mulan
Level 118
God Stats
6W - 6L
1,408 SR
Queue Stats
130W - 130L
1,589 Elo+
Solo
Kuzenbo
Kuzenbo
Lightning Ramb0
Kuzenbo
Level 147
God Stats
13W - 6L
1,709 SR
Queue Stats
187W - 198L
1,479 Elo+
Party 1
Nut
Nut
NeithThiccc
Nut
Level 83
God Stats
37W - 16L
1,672 SR
Queue Stats
155W - 148L
1,464 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
1 / 4 / 3
10,307
687
10,131
15,690
22,504
17
1 / 3 / 3
10,754
717
18,194
12,511
4,916
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

17
2 / 5 / 1
11,007
734
10,541
12,187
6,291

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
18
2 / 2 / 10
12,301
820
13,523
20,102
25,227
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

19
4 / 0 / 8
12,177
812
7,057
15,820
19,737
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

19
6 / 2 / 5
13,101
873
15,128
14,438
4,897
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

11
Kill Participation
35
4
Kills
12
12
Deaths
4
7
Assists
23
Player
Kills
Deaths
Assists
KDA
W
2
2
10
3.5
W
4
0
8
8
W
6
2
5
4.25
L
1
4
3
0.63
L
1
3
3
0.83
L
2
5
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,866
Damage
35,708
40,388
Taken
50,360
33,711
Mitigated
49,861
6,185
Healing
16,614
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
13,523
1,725
0
7,897
20,102
25,227
276
9,802
10,300
0
54,737
W
7,057
1,981
0
3,199
15,820
19,737
557
10,248
5,572
26,557
0
W
15,128
9,491
652
4,866
14,438
4,897
3,175
8,042
6,396
0
72,444
L
10,131
563
0
1,454
15,690
22,504
0
2,495
12,430
28,141
372
L
18,194
5,603
718
2,663
12,511
4,916
0
1,269
10,689
49,959
566
L
10,541
2,460
0
1,350
12,187
6,291
0
2,278
9,100
0
40,295

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,068
Gold Earned
37,579
170
Minions Killed
216
0
Camps Cleared
0
726,381
Distance Traveled
831,497
0
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mulan
12,301
820
65
4
0
269,567
0
W
Kuzenbo
12,177
812
32
2
0
298,707
4
W
Nut
13,101
873
119
8
0
263,223
4
L
Ganesha
10,307
687
6
0
0
228,602
0
L
Nu Wa
10,754
717
87
6
0
223,951
0
L
Ne Zha
11,007
734
77
5
0
273,828
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role