Player Matchup

Fenrir
Fenrir
Silver II
 
Fenrir
Silver II
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Jormungandr
Jormungandr
Bronze III
G thenotorious
Jormungandr
Bronze III
Level 88
God Stats
1W - 0L
1,500 SR
Queue Stats
11W - 27L
1,408 MMR
Solo
Tyr
Tyr
Gold V
GodSpeed-J
Tyr
Gold V
Level 157
God Stats
3W - 1L
1,458 SR
Queue Stats
21W - 25L
1,434 MMR
Solo
Janus
Janus
Gold IV
JhonnyYkza
Janus
Gold IV
Level 155
God Stats
3W - 2L
1,607 SR
Queue Stats
120W - 116L
1,434 MMR
Party 1
Freya
Freya
Gold V
TheWhiteShofu
Freya
Gold V
Level 77
God Stats
5W - 1L
1,761 SR
Queue Stats
76W - 72L
1,419 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 125
1,565 SR
1,439 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 109
1,566 SR
1,413 MMR
Zeus
Zeus
Gold IV
JawstheGoldFish
Zeus
Gold IV
Level 157
God Stats
2W - 5L
1,632 SR
Queue Stats
358W - 372L
1,422 MMR
Solo
Xing Tian
Xing Tian
Silver I
Turbocharged22
Xing Tian
Silver I
Level 148
God Stats
0W - 1L
1,342 SR
Queue Stats
20W - 23L
1,405 MMR
Solo
Erlang Shen
Erlang Shen
Gold V
WaveeJD
Erlang Shen
Gold V
Level 89
God Stats
0W - 5L
1,500 SR
Queue Stats
103W - 112L
1,412 MMR
Solo
Chronos
Chronos
Gold IV
chululugg
Chronos
Gold IV
Level 48
God Stats
1W - 1L
1,767 SR
Queue Stats
140W - 134L
1,400 MMR
Solo
Danzaburou
Danzaburou
Gold V
mvo236
Danzaburou
Gold V
Level 104
God Stats
13W - 12L
1,587 SR
Queue Stats
102W - 112L
1,427 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
 
Fenrir
6
1 / 0 / 3
3,540
708
1,205
3,253
873
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Jormungandr
G thenotorious
Jormungandr
6
1 / 0 / 0
3,889
778
1,378
3,480
1,388
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

5
0 / 0 / 0
3,401
680
1,658
3,047
1,076
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Janus
7
3 / 0 / 0
3,843
769
1,764
2,218
519
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

6
0 / 1 / 1
3,385
677
1,087
2,176
613
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+65
Magical Power
+25%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 8s. (Max. 3 Stacks).

Bans
King ArthurThorMedusaVulcan

VS

Bans
AtlasMulanKuzenboChang'e
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
6
0 / 3 / 0
3,297
659
1,334
2,706
667
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Xing Tian
Turbocharged22
Xing Tian
1
0 / 1 / 0
2,604
521
384
1,229
574
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Erlang Shen
WaveeJD
Erlang Shen
6
0 / 1 / 0
3,546
709
2,058
3,768
1,143
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

Chronos
chululugg
Chronos
7
1 / 0 / 0
3,441
688
1,761
2,957
753
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Book of Secrets

Book of Secrets

+40
Magical Power
+200
Mana

PASSIVE - Each time you damage an enemy god with an ability, gain a stack. Each stack grants nothing, but when you upgrade this item, these stacks transfer to the upgraded item. You may only gain one stack every 4s, and can only gain stacks once per god per ability hit. Max 50 stacks.

Danzaburou
mvo236
Danzaburou
7
0 / 0 / 1
3,499
700
1,834
2,897
772
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
2
5
Kills
1
1
Deaths
5
4
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Fenrir
 
Fenrir
1
0
3
2.5
W
Jormungandr
G thenotorious
Jormungandr
1
0
0
1
W
0
0
0
0
L
0
3
0
0
W
Janus
3
0
0
3
W
0
1
1
0.5
L
Xing Tian
Turbocharged22
Xing Tian
0
1
0
0
L
Erlang Shen
WaveeJD
Erlang Shen
0
1
0
0
L
Chronos
chululugg
Chronos
1
0
0
1
L
Danzaburou
mvo236
Danzaburou
0
0
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,092
Damage
7,371
14,174
Taken
13,557
4,469
Mitigated
3,909
4,702
Healing
3,888
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fenrir
 
Fenrir
1,205
185
0
1,670
3,253
873
0
1,064
2,189
0
11,807
W
Jormungandr
G thenotorious
Jormungandr
1,378
399
0
639
3,480
1,388
0
949
2,531
10,825
0
W
1,658
305
0
697
3,047
1,076
0
0
3,047
0
14,049
L
1,334
301
0
310
2,706
667
0
1,337
1,179
12,704
309
W
Janus
1,764
60
0
784
2,218
519
0
874
1,344
14,929
464
W
1,087
298
0
912
2,176
613
0
391
1,785
16,300
805
L
Xing Tian
Turbocharged22
Xing Tian
384
188
0
158
1,229
574
0
660
489
1,562
0
L
Erlang Shen
WaveeJD
Erlang Shen
2,058
1,154
0
1,509
3,768
1,143
0
0
3,768
0
18,431
L
Chronos
chululugg
Chronos
1,761
858
0
1,180
2,957
753
0
486
2,425
14,046
4,351
L
Danzaburou
mvo236
Danzaburou
1,834
357
0
731
2,897
772
0
1,260
1,583
0
22,682

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,058
Gold Earned
16,387
151
Minions Killed
143
0
Camps Cleared
0
536,880
Distance Traveled
429,139
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fenrir
3,540
708
17
3
0
120,981
0
W
Jormungandr
3,889
778
23
5
0
98,771
0
W
Tyr
3,401
680
27
5
0
110,390
0
L
Zeus
3,297
659
31
6
0
93,050
0
W
Janus
3,843
769
44
9
0
112,380
0
W
Freya
3,385
677
40
8
0
94,358
0
L
Xing Tian
2,604
521
1
0
0
30,210
0
L
Erlang Shen
3,546
709
34
7
0
107,183
0
L
Chronos
3,441
688
40
8
0
113,717
0
L
Danzaburou
3,499
700
37
7
0
84,979
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role