Player Matchup

Geb
Geb
 
Geb
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
 
Danzaburou
Level 123
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Nox
Nox
ThexKingx10
Nox
Level 155
God Stats
1W - 2L
1,500 SR
Queue Stats
160W - 145L
1,525 Elo+
Solo
Zhong Kui
Zhong Kui
Tooieboy
Zhong Kui
Level 124
God Stats
2W - 1L
1,810 SR
Queue Stats
42W - 36L
1,525 Elo+
Party 2
He Bo
He Bo
meatpopsicle00
He Bo
Level 146
God Stats
2W - 2L
1,598 SR
Queue Stats
296W - 287L
1,547 Elo+
Solo
Team Averages
Level 134
1,582 SR
1,519 Elo+

VS

Team Averages
Level 180
1,817 SR
1,839 Elo+
Sol
Sol
FarmerBobLee
Sol
Level 140
God Stats
4W - 4L
1,601 SR
Queue Stats
220W - 238L
1,547 Elo+
Solo
Artemis
Artemis
Lyeeah
Artemis
Level 163
God Stats
9W - 0L
1,865 SR
Queue Stats
656W - 151L
1,904 Elo+
Party 1
Achilles
Achilles
iTender
Achilles
Level 164
God Stats
7W - 2L
1,473 SR
Queue Stats
397W - 93L
1,850 Elo+
Party 1
Jormungandr
Jormungandr
大口吃小孩
Jormungandr
Level 269
God Stats
14W - 0L
2,080 SR
Queue Stats
1,084W - 118L
1,968 Elo+
Party 1
Hercules
Hercules
珍妮玛士朵
Hercules
Level 166
God Stats
10W - 1L
2,066 SR
Queue Stats
528W - 89L
1,925 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Geb
 
Geb
14
1 / 5 / 6
8,079
808
8,370
12,713
11,321
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Danzaburou
 
Danzaburou
12
0 / 6 / 4
6,958
696
8,940
8,838
3,257
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Heavy Mace

Heavy Mace

+30
Physical Power

18
4 / 1 / 3
9,516
952
6,095
6,459
2,824
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Zhong Kui
Tooieboy
Zhong Kui
12
1 / 6 / 3
7,030
703
4,907
9,117
6,490
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

13
3 / 6 / 2
7,850
785
6,485
8,558
2,477
Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
17
10 / 1 / 9
9,700
970
8,847
7,969
4,020
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Artemis
Lyeeah
Artemis
15
3 / 3 / 17
8,567
857
17,541
9,991
4,012
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Achilles
iTender
Achilles
15
5 / 3 / 14
8,622
862
6,831
11,663
10,977
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Jormungandr
大口吃小孩
Jormungandr
9
1 / 1 / 10
7,191
719
2,372
4,105
2,983
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Hercules
15
5 / 2 / 15
8,625
863
7,684
20,342
16,266
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Talisman of Energy

Talisman of Energy

+50
Magical Protection
+250
Health

PASSIVE - Getting a kill or assist on enemies causes you and allies within 70 units to gain stacks of energy. Energy stacks provide 3% Movement Speed, 3% Attack Speed, and 15MP5 per stack. Lasts 10s and stacks up to 4 times. Killing or Assisting an enemy God provides maximum stacks.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Match Insights

Player Kills, Deaths, and Assists

27
Kill Participation
89
9
Kills
24
24
Deaths
10
18
Assists
65
Player
Kills
Deaths
Assists
KDA
L
Geb
 
Geb
1
5
6
0.8
L
Danzaburou
 
Danzaburou
0
6
4
0.33
W
10
1
9
14.5
W
Artemis
Lyeeah
Artemis
3
3
17
3.83
L
4
1
3
5.5
L
Zhong Kui
Tooieboy
Zhong Kui
1
6
3
0.42
W
Achilles
iTender
Achilles
5
3
14
4
L
3
6
2
0.67
W
Jormungandr
大口吃小孩
Jormungandr
1
1
10
6
W
Hercules
5
2
15
6.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

34,797
Damage
43,275
45,685
Taken
54,070
26,369
Mitigated
38,258
7,846
Healing
24,537
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Geb
 
Geb
8,370
204
859
1,955
12,713
11,321
0
2,229
10,052
12,235
968
L
Danzaburou
 
Danzaburou
8,940
2,409
23
968
8,838
3,257
0
2,327
6,341
0
16,875
W
8,847
2,628
1,273
4,147
7,969
4,020
272
4,387
3,532
24,858
0
W
Artemis
Lyeeah
Artemis
17,541
3,338
422
1,588
9,991
4,012
430
6,068
3,897
0
32,603
L
6,095
240
363
706
6,459
2,824
0
1,375
5,051
30,848
0
L
Zhong Kui
Tooieboy
Zhong Kui
4,907
289
514
965
9,117
6,490
33
2,357
6,648
9,743
370
W
Achilles
iTender
Achilles
6,831
658
561
1,582
11,663
10,977
0
4,154
7,345
0
15,476
L
6,485
528
643
850
8,558
2,477
0
2,022
6,374
11,248
0
W
Jormungandr
大口吃小孩
Jormungandr
2,372
129
1,095
1,399
4,105
2,983
0
1,890
2,131
6,884
0
W
Hercules
7,684
1,035
1,891
10,579
20,342
16,266
88
8,413
11,813
0
13,192

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,433
Gold Earned
42,705
109
Minions Killed
132
0
Camps Cleared
0
919,559
Distance Traveled
933,649
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Geb
8,079
808
6
1
0
180,072
0
L
Danzaburou
6,958
696
17
2
0
191,222
0
W
Sol
9,700
970
55
6
0
193,719
0
W
Artemis
8,567
857
35
4
0
176,912
0
L
Nox
9,516
952
65
7
0
210,453
0
L
Zhong Kui
7,030
703
9
1
0
159,319
0
W
Achilles
8,622
862
17
2
0
220,678
0
L
He Bo
7,850
785
12
1
0
178,493
0
W
Jormungandr
7,191
719
13
1
0
107,546
0
W
Hercules
8,625
863
12
1
0
234,794
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role