Player Matchup

Mercury
Mercury
Silver II
 
Mercury
Silver II
Level 77
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Artio
Artio
Gold IV
PeanutBickie
Artio
Gold IV
Level 154
God Stats
4W - 0L
1,825 SR
Queue Stats
183W - 199L
1,465 MMR
Solo
Tiamat
Tiamat
Gold IV
x Thomaster x
Tiamat
Gold IV
Level 227
God Stats
18W - 18L
1,503 SR
Queue Stats
75W - 75L
1,468 MMR
Solo
Danzaburou
Danzaburou
Gold IV
zell181
Danzaburou
Gold IV
Level 155
God Stats
102W - 75L
1,575 SR
Queue Stats
302W - 307L
1,424 MMR
Solo
Athena
Athena
Gold IV
Пушканчик
Athena
Gold IV
Level 120
God Stats
18W - 17L
1,474 SR
Queue Stats
212W - 211L
1,450 MMR
Solo
Team Averages
Gold V
Gold V
Average Tier
Level 147
1,575 SR
1,461 MMR

VS

Team Averages
Silver I
Silver I
Average Tier
Level 125
1,592 SR
1,446 MMR
Charon
Charon
Gold V
Mаrsh
Charon
Gold V
Level 145
God Stats
2W - 2L
1,585 SR
Queue Stats
39W - 41L
1,452 MMR
Solo
King Arthur
King Arthur
Gold IV
Real_FeNx
King Arthur
Gold IV
Level 156
God Stats
115W - 83L
1,654 SR
Queue Stats
761W - 768L
1,482 MMR
Solo
Loki
Loki
Gold III
SHAZ00MIE
Loki
Gold III
Level 91
God Stats
0W - 1L
1,779 SR
Queue Stats
188W - 195L
1,458 MMR
Solo
Cernunnos
Cernunnos
Bronze III
alirezadehnavi
Cernunnos
Bronze III
Level 105
God Stats
0W - 2L
1,500 SR
Queue Stats
14W - 18L
1,454 MMR
Solo
Nu Wa
Nu Wa
Gold V
cyjlorenzo
Nu Wa
Gold V
Level 127
God Stats
32W - 23L
1,440 SR
Queue Stats
360W - 362L
1,386 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
 
Mercury
12
1 / 0 / 5
6,649
554
3,822
7,766
2,777
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

14
2 / 0 / 1
7,578
632
7,527
15,520
11,368
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

13
5 / 0 / 2
7,409
617
4,296
4,298
2,413
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Danzaburou
zell181
Danzaburou
13
6 / 2 / 2
8,006
667
7,809
8,074
2,970
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

11
2 / 1 / 9
7,224
602
5,655
10,537
8,790
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Bans
SusanoLancelotAwilixThanatos

VS

Bans
Hou YiRamaPoseidonKuzenbo
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Charon
Mаrsh
Charon
10
0 / 2 / 3
6,346
529
3,254
9,290
6,682
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

King Arthur
Real_FeNx
King Arthur
12
0 / 3 / 0
6,873
573
8,053
12,655
9,289
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Loki
10
0 / 1 / 0
5,715
476
2,578
8,238
2,999
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Cernunnos
alirezadehnavi
Cernunnos
10
2 / 6 / 1
6,168
514
5,475
9,088
3,171
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Nu Wa
12
1 / 4 / 0
6,966
581
4,678
5,555
1,839
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
7
16
Kills
3
3
Deaths
16
19
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Mercury
 
Mercury
1
0
5
3.5
L
Charon
Mаrsh
Charon
0
2
3
0.75
W
2
0
1
2.5
L
King Arthur
Real_FeNx
King Arthur
0
3
0
0
L
Loki
0
1
0
0
L
Cernunnos
alirezadehnavi
Cernunnos
2
6
1
0.42
L
Nu Wa
1
4
0
0.25
W
5
0
2
6
W
Danzaburou
zell181
Danzaburou
6
2
2
3.5
W
2
1
9
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

29,109
Damage
24,038
46,195
Taken
44,826
28,318
Mitigated
23,980
16,943
Healing
7,747
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Mercury
 
Mercury
3,822
1,545
0
748
7,766
2,777
0
1,098
6,547
0
50,484
L
Charon
Mаrsh
Charon
3,254
537
0
1,920
9,290
6,682
0
2,708
6,464
23,108
0
W
7,527
822
280
9,210
15,520
11,368
0
313
15,141
51,680
805
L
King Arthur
Real_FeNx
King Arthur
8,053
1,263
0
3,611
12,655
9,289
0
8,367
4,288
0
50,205
L
Loki
2,578
530
0
803
8,238
2,999
0
1,337
6,774
0
40,633
L
Cernunnos
alirezadehnavi
Cernunnos
5,475
2,183
0
903
9,088
3,171
0
1,111
7,977
0
36,220
L
Nu Wa
4,678
942
0
510
5,555
1,839
0
3,151
2,172
47,634
1,726
W
4,296
328
0
1,578
4,298
2,413
0
2,060
2,063
46,847
0
W
Danzaburou
zell181
Danzaburou
7,809
2,939
0
3,149
8,074
2,970
166
1,637
6,388
0
60,689
W
5,655
2,525
0
1,978
10,537
8,790
0
2,479
7,871
18,260
746

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

36,866
Gold Earned
32,068
393
Minions Killed
378
0
Camps Cleared
0
1,311,271
Distance Traveled
1,214,623
12
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Mercury
6,649
554
76
6
0
302,286
0
L
Charon
6,346
529
28
2
0
262,595
2
W
Artio
7,578
632
95
8
0
229,651
1
L
King Arthur
6,873
573
99
8
0
223,724
0
L
Loki
5,715
476
71
6
0
259,772
1
L
Cernunnos
6,168
514
76
6
0
223,558
0
L
Nu Wa
6,966
581
104
9
0
244,974
2
W
Tiamat
7,409
617
93
8
0
262,317
3
W
Danzaburou
8,006
667
102
9
0
237,171
3
W
Athena
7,224
602
27
2
0
279,846
5

Distance Traveled

Minion Kills by Role

Gold Earned by Role