Player Matchup

Surtr
Surtr
DerangedBowl546
Surtr
Level 114
God Stats
15W - 14L
1,567 SR
Queue Stats
179W - 159L
1,522 Elo+
Party 1
Chronos
Chronos
HUFtoxic
Chronos
Level 129
God Stats
5W - 5L
1,606 SR
Queue Stats
53W - 75L
1,422 Elo+
Solo
Bellona
Bellona
Memphis248
Bellona
Level 64
God Stats
10W - 6L
1,742 SR
Queue Stats
172W - 161L
1,515 Elo+
Party 1
Olorun
Olorun
Mrslibertyjester
Olorun
Level 109
God Stats
0W - 1L
1,720 SR
Queue Stats
17W - 19L
1,386 Elo+
Party 2
Ao Kuang
Ao Kuang
libertyjester
Ao Kuang
Level 128
God Stats
4W - 4L
1,423 SR
Queue Stats
17W - 19L
1,386 Elo+
Party 2
Team Averages
Level 109
1,611 SR
1,446 Elo+

VS

Team Averages
Level 117
1,481 SR
1,477 Elo+
Janus
Janus
OX_Luckel5
Janus
Level 101
God Stats
30W - 26L
1,518 SR
Queue Stats
172W - 164L
1,468 Elo+
Solo
Baron Samedi
Baron Samedi
Snapshot0010
Baron Samedi
Level 99
God Stats
16W - 12L
1,564 SR
Queue Stats
152W - 140L
1,516 Elo+
Solo
Serqet
Serqet
adamdlc
Serqet
Level 159
God Stats
10W - 10L
1,433 SR
Queue Stats
535W - 538L
1,405 Elo+
Party 3
Chaac
Chaac
juliankoncer117
Chaac
Level 139
God Stats
46W - 27L
1,589 SR
Queue Stats
123W - 106L
1,502 Elo+
Party 3
Hachiman
Hachiman
pro-gaslighter21
Hachiman
Level 88
God Stats
1W - 1L
1,301 SR
Queue Stats
56W - 60L
1,496 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
12
1 / 3 / 2
8,267
459
10,430
21,056
18,534
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos
HUFtoxic
Chronos
13
2 / 5 / 0
8,212
456
5,852
11,780
3,659
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Emerald Ring

Emerald Ring

+20
Magical Power
+5%
Attack Speed

Bellona
Memphis248
Bellona
14
1 / 5 / 0
8,527
474
8,067
18,785
14,360
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 5s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

13
0 / 8 / 0
7,744
430
3,834
14,686
2,529
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Ao Kuang
libertyjester
Ao Kuang
12
2 / 9 / 1
7,854
436
12,544
20,996
5,645
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
13
2 / 3 / 9
9,168
509
7,704
10,593
4,220
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 7.5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 15s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Baron Samedi
Snapshot0010
Baron Samedi
18
12 / 2 / 5
11,520
640
21,733
11,478
4,930
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Serqet
adamdlc
Serqet
18
5 / 2 / 7
10,323
574
8,879
16,104
6,754
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

17
4 / 1 / 3
11,130
618
12,606
20,936
19,976
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

19
7 / 0 / 3
11,037
613
10,098
8,573
2,880
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
57
6
Kills
30
30
Deaths
8
3
Assists
27
Player
Kills
Deaths
Assists
KDA
L
1
3
2
0.67
L
Chronos
HUFtoxic
Chronos
2
5
0
0.4
L
Bellona
Memphis248
Bellona
1
5
0
0.2
L
0
8
0
0
W
Janus
2
3
9
2.17
W
Baron Samedi
Snapshot0010
Baron Samedi
12
2
5
7.25
W
Serqet
adamdlc
Serqet
5
2
7
4.25
W
4
1
3
5.5
L
Ao Kuang
libertyjester
Ao Kuang
2
9
1
0.28
W
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

40,727
Damage
61,020
87,303
Taken
67,684
44,727
Mitigated
38,760
23,286
Healing
25,466
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
10,430
3,780
316
5,714
21,056
18,534
0
7,507
12,842
2,617
50,909
L
Chronos
HUFtoxic
Chronos
5,852
2,958
0
3,122
11,780
3,659
1,052
2,112
9,668
61,871
0
L
Bellona
Memphis248
Bellona
8,067
2,203
0
3,936
18,785
14,360
0
3,320
15,023
0
61,674
L
3,834
1,438
232
3,185
14,686
2,529
0
9,612
4,493
40,770
2,518
W
Janus
7,704
955
0
4,058
10,593
4,220
264
5,023
5,570
36,207
0
W
Baron Samedi
Snapshot0010
Baron Samedi
21,733
1,616
969
3,979
11,478
4,930
1,789
6,415
5,063
75,108
883
W
Serqet
adamdlc
Serqet
8,879
3,150
0
4,942
16,104
6,754
70
5,816
10,288
0
91,576
W
12,606
1,964
0
7,416
20,936
19,976
845
2,130
18,806
0
87,884
L
Ao Kuang
libertyjester
Ao Kuang
12,544
3,097
216
6,565
20,996
5,645
0
5,721
14,156
35,551
0
W
10,098
4,693
0
4,102
8,573
2,880
2,414
3,761
4,812
0
79,628

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,604
Gold Earned
53,178
380
Minions Killed
560
0
Camps Cleared
0
1,606,665
Distance Traveled
1,886,068
10
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Surtr
8,267
459
60
3
0
340,228
2
L
Chronos
8,212
456
99
6
0
264,083
0
L
Bellona
8,527
474
104
6
0
356,883
8
L
Olorun
7,744
430
70
4
0
285,843
0
W
Janus
9,168
509
53
3
0
339,781
0
W
Baron Samedi
11,520
640
121
7
0
348,151
2
W
Serqet
10,323
574
126
7
0
477,783
0
W
Chaac
11,130
618
128
7
0
354,489
0
L
Ao Kuang
7,854
436
47
3
0
359,628
0
W
Hachiman
11,037
613
132
7
0
365,864
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role