Player Matchup

Mercury
Mercury
Fidel1964
Mercury
Level 108
God Stats
3W - 3L
1,289 SR
Queue Stats
75W - 64L
1,515 Elo+
Solo
Artio
Artio
Lakeonn
Artio
Level 89
God Stats
5W - 5L
1,547 SR
Queue Stats
33W - 28L
1,516 Elo+
Party 1
Ra
Ra
Snachary
Ra
Level 105
God Stats
2W - 0L
1,747 SR
Queue Stats
104W - 90L
1,546 Elo+
Party 1
Chang'e
Chang'e
YisusManu
Chang'e
Level 109
God Stats
13W - 5L
1,830 SR
Queue Stats
220W - 212L
1,578 Elo+
Solo
Nut
Nut
dude2430
Nut
Level 29
God Stats
5W - 1L
1,878 SR
Queue Stats
33W - 28L
1,588 Elo+
Party 1
Team Averages
Level 88
1,658 SR
1,549 Elo+

VS

Team Averages
Level 103
1,558 SR
1,474 Elo+
Cthulhu
Cthulhu
BigJudie
Cthulhu
Level 107
God Stats
0W - 3L
1,468 SR
Queue Stats
86W - 85L
1,508 Elo+
Party 3
Lancelot
Lancelot
Buttfideler
Lancelot
Level 121
God Stats
2W - 2L
1,559 SR
Queue Stats
58W - 52L
1,509 Elo+
Party 2
Agni
Agni
Fussyboy559
Agni
Level 125
God Stats
8W - 9L
1,557 SR
Queue Stats
277W - 243L
1,529 Elo+
Party 3
Gilgamesh
Gilgamesh
ProShekels
Gilgamesh
Level 129
God Stats
14W - 8L
1,707 SR
Queue Stats
62W - 58L
1,516 Elo+
Party 2
Nut
Nut
ThatCanadianGuy1
Nut
Level 31
God Stats
2W - 1L
1,500 SR
Queue Stats
27W - 24L
1,307 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Mercury
Fidel1964
Mercury
14
4 / 1 / 5
7,763
597
4,948
11,054
4,458
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Deathbringer

Deathbringer

+30
Physical Power
+30
Critical Strike Chance

PASSIVE - Critical Strike bonus damage dealt is increased by 25%.

Artio
Lakeonn
Artio
11
1 / 6 / 7
6,469
498
3,437
14,603
10,289
Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

15
10 / 0 / 7
9,293
715
15,717
10,090
4,058
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Chang'e
YisusManu
Chang'e
12
3 / 2 / 1
7,186
553
8,732
10,553
3,160
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

12
3 / 1 / 6
7,320
563
9,998
10,028
3,244
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Envenomed Executioner

Envenomed Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3s (max. 4 stacks). <n>GLYPH - Successfully hitting an Enemy God will afflict them with a stack of poison for 3s (max. 4 stacks). This poison reduces their healing by 10% and Shields applied on them are reduced by 12.5%.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
BigJudie
Cthulhu
11
1 / 3 / 3
6,723
517
8,006
13,740
8,133
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Lancelot
Buttfideler
Lancelot
12
3 / 5 / 0
6,685
514
7,259
13,561
3,962
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

13
0 / 5 / 1
7,592
584
7,932
10,002
2,709
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Gilgamesh
ProShekels
Gilgamesh
12
2 / 3 / 1
7,295
561
8,349
13,429
9,578
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

12
4 / 5 / 2
7,204
554
8,455
10,703
3,151
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

47
Kill Participation
17
21
Kills
10
10
Deaths
21
26
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Cthulhu
BigJudie
Cthulhu
1
3
3
0.83
L
Lancelot
Buttfideler
Lancelot
3
5
0
0.6
W
Mercury
Fidel1964
Mercury
4
1
5
6.5
L
0
5
1
0.1
W
Artio
Lakeonn
Artio
1
6
7
0.75
L
Gilgamesh
ProShekels
Gilgamesh
2
3
1
0.83
W
10
0
7
13.5
L
4
5
2
1
W
Chang'e
YisusManu
Chang'e
3
2
1
1.75
W
3
1
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

42,832
Damage
40,001
56,328
Taken
61,435
25,209
Mitigated
27,533
22,795
Healing
15,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Cthulhu
BigJudie
Cthulhu
8,006
697
2,358
3,099
13,740
8,133
0
4,309
9,313
26,980
1,530
L
Lancelot
Buttfideler
Lancelot
7,259
893
0
4,348
13,561
3,962
0
5,929
7,566
0
45,704
W
Mercury
Fidel1964
Mercury
4,948
1,869
0
1,544
11,054
4,458
0
2,264
8,631
0
54,823
L
7,932
38
0
2,941
10,002
2,709
0
5,745
4,127
51,888
648
W
Artio
Lakeonn
Artio
3,437
418
612
3,340
14,603
10,289
0
5,609
8,872
19,828
0
L
Gilgamesh
ProShekels
Gilgamesh
8,349
2,172
0
1,701
13,429
9,578
0
7,200
5,114
0
39,371
W
15,717
1,520
2,224
5,570
10,090
4,058
0
4,047
5,629
70,071
748
L
8,455
4,234
0
840
10,703
3,151
559
3,158
7,483
0
51,093
W
Chang'e
YisusManu
Chang'e
8,732
653
0
5,310
10,553
3,160
0
270
9,661
35,179
0
W
9,998
5,917
0
4,195
10,028
3,244
0
3,370
6,616
0
50,857

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,031
Gold Earned
35,499
381
Minions Killed
393
0
Camps Cleared
0
1,428,876
Distance Traveled
1,360,174
10
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Cthulhu
6,723
517
37
3
0
264,124
5
L
Lancelot
6,685
514
81
6
0
288,884
0
W
Mercury
7,763
597
84
6
0
347,531
4
L
Agni
7,592
584
126
10
0
289,985
0
W
Artio
6,469
498
25
2
0
240,647
2
L
Gilgamesh
7,295
561
67
5
0
294,149
0
W
Ra
9,293
715
120
9
0
318,452
3
L
Nut
7,204
554
82
6
0
223,032
0
W
Chang'e
7,186
553
75
6
0
274,955
0
W
Nut
7,320
563
77
6
0
247,291
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role