Player Matchup

Skadi
Skadi
Abramelin444
Skadi
Level 58
God Stats
3W - 2L
1,885 SR
Queue Stats
95W - 103L
1,514 Elo+
Party 1
Agni
Agni
Maruchan07
Agni
Level 152
God Stats
0W - 1L
1,619 SR
Queue Stats
103W - 120L
1,513 Elo+
Party 1
Cabrakan
Cabrakan
Màjîmà
Cabrakan
Level 88
God Stats
2W - 1L
1,872 SR
Queue Stats
85W - 69L
1,534 Elo+
Party 1
Sun Wukong
Sun Wukong
NewAccounts
Sun Wukong
Level 158
God Stats
2W - 3L
1,480 SR
Queue Stats
206W - 175L
1,567 Elo+
Solo
Osiris
Osiris
RlbIet
Osiris
Level 189
God Stats
0W - 1L
1,276 SR
Queue Stats
50W - 74L
1,502 Elo+
Party 1
Team Averages
Level 129
1,626 SR
1,526 Elo+

VS

Team Averages
Level 157
1,588 SR
1,629 Elo+
Erlang Shen
Erlang Shen
Ahofechi
Erlang Shen
Level 161
God Stats
13W - 5L
1,729 SR
Queue Stats
258W - 155L
1,685 Elo+
Party 2
He Bo
He Bo
Caspitan1
He Bo
Level 153
God Stats
2W - 0L
1,500 SR
Queue Stats
94W - 50L
1,696 Elo+
Party 2
Kuzenbo
Kuzenbo
Crāsh
Kuzenbo
Level 233
God Stats
2W - 1L
1,600 SR
Queue Stats
316W - 189L
1,661 Elo+
Party 2
Cthulhu
Cthulhu
ObamaPrism69
Cthulhu
Level 131
God Stats
22W - 16L
1,590 SR
Queue Stats
189W - 184L
1,556 Elo+
Party 3
Skadi
Skadi
k9d1y0an
Skadi
Level 107
God Stats
13W - 12L
1,522 SR
Queue Stats
99W - 95L
1,549 Elo+
Party 3

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
16
3 / 6 / 2
9,030
531
8,420
13,505
7,835
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

13
0 / 8 / 1
7,782
458
5,404
12,120
3,643
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Evolved Book of Thoth

Evolved Book of Thoth

+60
Magical Power
+10
Magical Penetration
+800
Mana
+20
Mp 5

PASSIVE - You gain Magical Power equal to 7% of your Mana from items.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Cabrakan
Màjîmà
Cabrakan
13
1 / 5 / 4
8,247
485
6,704
19,549
22,459
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Sun Wukong
NewAccounts
Sun Wukong
15
2 / 1 / 0
8,761
515
9,728
19,118
15,351
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Iron Mail

Iron Mail

+75
Health
+10
Physical Protection

Osiris
RlbIet
Osiris
16
4 / 3 / 2
8,614
507
9,429
19,278
12,457
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Erlang Shen
Ahofechi
Erlang Shen
18
14 / 0 / 1
11,177
657
19,084
16,602
7,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

He Bo
Caspitan1
He Bo
17
4 / 2 / 11
10,419
613
14,869
8,045
2,748
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Kuzenbo
Crāsh
Kuzenbo
14
4 / 3 / 12
9,800
576
9,954
18,101
20,785
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Cthulhu
ObamaPrism69
Cthulhu
16
0 / 1 / 5
9,690
570
12,651
13,349
11,018
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Skadi
k9d1y0an
Skadi
15
1 / 4 / 8
8,957
527
8,556
10,917
3,712
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

19
Kill Participation
60
10
Kills
23
23
Deaths
10
9
Assists
37
Player
Kills
Deaths
Assists
KDA
L
3
6
2
0.67
W
Erlang Shen
Ahofechi
Erlang Shen
14
0
1
14.5
W
He Bo
Caspitan1
He Bo
4
2
11
4.75
W
Kuzenbo
Crāsh
Kuzenbo
4
3
12
3.33
L
0
8
1
0.06
L
Cabrakan
Màjîmà
Cabrakan
1
5
4
0.6
L
Sun Wukong
NewAccounts
Sun Wukong
2
1
0
2
W
Cthulhu
ObamaPrism69
Cthulhu
0
1
5
2.5
L
Osiris
RlbIet
Osiris
4
3
2
1.67
W
Skadi
k9d1y0an
Skadi
1
4
8
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,685
Damage
65,114
83,570
Taken
67,014
61,745
Mitigated
45,967
10,139
Healing
20,224
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
8,420
3,018
0
1,999
13,505
7,835
583
5,314
8,129
0
80,328
W
Erlang Shen
Ahofechi
Erlang Shen
19,084
10,706
0
7,195
16,602
7,704
0
2,547
13,865
0
100,018
W
He Bo
Caspitan1
He Bo
14,869
607
0
875
8,045
2,748
13
3,060
4,741
82,191
1,770
W
Kuzenbo
Crāsh
Kuzenbo
9,954
4,144
0
4,323
18,101
20,785
111
3,719
14,279
31,316
0
L
5,404
162
0
431
12,120
3,643
0
6,115
5,891
48,720
0
L
Cabrakan
Màjîmà
Cabrakan
6,704
1,119
125
3,400
19,549
22,459
0
7,789
11,745
23,369
2,172
L
Sun Wukong
NewAccounts
Sun Wukong
9,728
1,983
0
3,734
19,118
15,351
0
9,428
8,612
302
62,506
W
Cthulhu
ObamaPrism69
Cthulhu
12,651
1,962
335
5,598
13,349
11,018
0
678
12,623
65,859
2,836
L
Osiris
RlbIet
Osiris
9,429
4,462
0
450
19,278
12,457
0
6,418
12,800
0
80,069
W
Skadi
k9d1y0an
Skadi
8,556
3,870
0
1,898
10,917
3,712
0
2,118
8,767
0
66,611

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

42,434
Gold Earned
50,043
507
Minions Killed
524
0
Camps Cleared
0
1,672,219
Distance Traveled
1,846,909
9
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Skadi
9,030
531
132
8
0
288,666
0
W
Erlang Shen
11,177
657
117
7
0
418,512
0
W
He Bo
10,419
613
132
8
0
379,421
2
W
Kuzenbo
9,800
576
28
2
0
377,554
1
L
Agni
7,782
458
94
6
0
341,910
2
L
Cabrakan
8,247
485
38
2
0
331,915
7
L
Sun Wukong
8,761
515
122
7
0
338,094
0
W
Cthulhu
9,690
570
128
8
0
342,088
0
L
Osiris
8,614
507
121
7
0
371,634
0
W
Skadi
8,957
527
119
7
0
329,334
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role