Player Matchup

Martichoras
Martichoras
Cynx-_-24
Martichoras
Level 49
God Stats
1W - 0L
1,500 SR
Queue Stats
153W - 174L
1,377 Elo+
Party 1
Mercury
Mercury
Tanker9036
Mercury
Level 87
God Stats
8W - 5L
1,613 SR
Queue Stats
128W - 109L
1,413 Elo+
Party 1
Ra
Ra
Wolf LSK
Ra
Level 69
God Stats
4W - 1L
1,541 SR
Queue Stats
52W - 57L
1,397 Elo+
Solo
Thor
Thor
fabiandarey18
Thor
Level 43
God Stats
1W - 2L
1,156 SR
Queue Stats
78W - 105L
1,376 Elo+
Party 1
Chaac
Chaac
kwends1010
Chaac
Level 68
God Stats
47W - 42L
1,407 SR
Queue Stats
247W - 250L
1,355 Elo+
Solo
Team Averages
Level 63
1,443 SR
1,383 Elo+

VS

Team Averages
Level 63
1,522 SR
1,432 Elo+
Loki
Loki
 
Loki
Level 79
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Ah Puch
Ah Puch
OneCupid Sv
Ah Puch
Level 54
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 11L
1,665 Elo+
Solo
Horus
Horus
ReliktFarn97
Horus
Level 47
God Stats
84W - 67L
1,535 SR
Queue Stats
88W - 77L
1,454 Elo+
Party 2
Danzaburou
Danzaburou
TwIsTeDxXxFaTe
Danzaburou
Level 99
God Stats
80W - 51L
1,574 SR
Queue Stats
290W - 290L
1,434 Elo+
Solo
Susano
Susano
dixSLAPacious
Susano
Level 35
God Stats
0W - 1L
1,500 SR
Queue Stats
11W - 31L
1,108 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Martichoras
Cynx-_-24
Martichoras
10
3 / 1 / 1
6,053
504
4,112
5,958
1,828
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Mercury
Tanker9036
Mercury
11
1 / 4 / 6
6,423
535
4,901
10,513
2,995
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

12
5 / 1 / 1
6,646
554
2,461
6,478
1,588
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

10
0 / 0 / 8
5,949
496
2,388
5,126
3,163
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Chaac
13
9 / 0 / 1
8,535
711
8,001
5,018
2,911
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Loki
 
Loki
13
3 / 2 / 1
6,670
556
4,145
9,171
2,936
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Ah Puch
OneCupid Sv
Ah Puch
11
2 / 5 / 1
6,343
529
6,045
6,186
2,035
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

10
0 / 3 / 2
5,937
495
2,548
8,845
4,348
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Danzaburou
TwIsTeDxXxFaTe
Danzaburou
11
1 / 4 / 1
6,120
510
6,023
8,140
2,618
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Heavy Mace

Heavy Mace

+30
Physical Power

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

10
0 / 4 / 2
5,376
448
2,134
9,039
2,858
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Match Insights

Player Kills, Deaths, and Assists

35
Kill Participation
13
18
Kills
6
6
Deaths
18
17
Assists
7
Player
Kills
Deaths
Assists
KDA
L
Loki
 
Loki
3
2
1
1.75
W
Martichoras
Cynx-_-24
Martichoras
3
1
1
3.5
L
Ah Puch
OneCupid Sv
Ah Puch
2
5
1
0.5
L
0
3
2
0.33
W
Mercury
Tanker9036
Mercury
1
4
6
1
L
Danzaburou
TwIsTeDxXxFaTe
Danzaburou
1
4
1
0.38
W
5
1
1
5.5
L
0
4
2
0.25
W
0
0
8
4
W
Chaac
9
0
1
9.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,863
Damage
20,895
33,093
Taken
41,381
12,485
Mitigated
14,795
12,229
Healing
13,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Loki
 
Loki
4,145
512
0
4,640
9,171
2,936
0
702
8,469
0
53,371
W
Martichoras
Cynx-_-24
Martichoras
4,112
1,137
0
1,229
5,958
1,828
184
0
5,958
0
41,312
L
Ah Puch
OneCupid Sv
Ah Puch
6,045
168
0
404
6,186
2,035
46
1,480
4,706
33,636
1,959
L
2,548
992
344
2,436
8,845
4,348
0
106
8,739
0
12,607
W
Mercury
Tanker9036
Mercury
4,901
2,475
0
3,978
10,513
2,995
0
682
9,831
0
32,679
L
Danzaburou
TwIsTeDxXxFaTe
Danzaburou
6,023
2,633
251
2,367
8,140
2,618
55
76
8,064
0
56,065
W
2,461
219
183
3,318
6,478
1,588
0
4,794
1,684
27,024
0
L
2,134
554
0
3,387
9,039
2,858
0
515
8,524
0
31,656
W
2,388
374
0
1,730
5,126
3,163
135
0
5,126
499
17,348
W
Chaac
8,001
1,618
0
1,791
5,018
2,911
496
260
4,758
0
45,865

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,606
Gold Earned
30,446
302
Minions Killed
334
0
Camps Cleared
0
1,127,050
Distance Traveled
1,107,124
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Loki
6,670
556
101
8
0
238,788
0
W
Martichoras
6,053
504
67
6
0
217,300
0
L
Ah Puch
6,343
529
61
5
0
184,932
0
L
Horus
5,937
495
23
2
0
245,060
2
W
Mercury
6,423
535
59
5
0
248,869
0
L
Danzaburou
6,120
510
87
7
0
210,308
0
W
Ra
6,646
554
51
4
0
222,242
0
L
Susano
5,376
448
62
5
0
228,036
0
W
Thor
5,949
496
39
3
0
232,483
0
W
Chaac
8,535
711
86
7
0
206,156
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role