Player Matchup

Chang'e
Chang'e
CorruptVision
Chang'e
Level 88
God Stats
14W - 23L
1,467 SR
Queue Stats
94W - 126L
1,481 Elo+
Party 2
Odin
Odin
Fear_N0VA15
Odin
Level 107
God Stats
2W - 2L
1,892 SR
Queue Stats
52W - 63L
1,453 Elo+
Party 3
Jormungandr
Jormungandr
MischievousMrCat
Jormungandr
Level 146
God Stats
21W - 21L
1,536 SR
Queue Stats
325W - 330L
1,536 Elo+
Party 2
Mulan
Mulan
Valks_0n1yf2ns
Mulan
Level 64
God Stats
5W - 5L
1,510 SR
Queue Stats
88W - 85L
1,505 Elo+
Party 3
Medusa
Medusa
velociraptor656
Medusa
Level 149
God Stats
0W - 1L
1,442 SR
Queue Stats
175W - 152L
1,454 Elo+
Solo
Team Averages
Level 111
1,569 SR
1,486 Elo+

VS

Team Averages
Level 106
1,519 SR
1,462 Elo+
Anhur
Anhur
SuperAfraid
Anhur
Level 125
God Stats
6W - 5L
1,269 SR
Queue Stats
71W - 76L
1,359 Elo+
Party 1
Thanatos
Thanatos
Superhappy
Thanatos
Level 105
God Stats
1W - 0L
1,500 SR
Queue Stats
80W - 73L
1,367 Elo+
Party 1
Amaterasu
Amaterasu
plasticworld7342
Amaterasu
Level 91
God Stats
2W - 1L
1,481 SR
Queue Stats
111W - 89L
1,441 Elo+
Solo
Aphrodite
Aphrodite
sstrenge1
Aphrodite
Level 89
God Stats
46W - 42L
1,593 SR
Queue Stats
272W - 273L
1,492 Elo+
Solo
Scylla
Scylla
xVenjii
Scylla
Level 120
God Stats
1W - 0L
1,752 SR
Queue Stats
9W - 7L
1,650 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chang'e
16
5 / 1 / 3
9,309
582
8,640
8,601
2,768
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

10
0 / 2 / 0
6,319
395
3,801
7,383
2,369
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Jormungandr
MischievousMrCat
Jormungandr
15
5 / 0 / 6
8,653
541
15,052
15,400
11,259
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

14
3 / 5 / 3
9,139
571
14,197
16,847
10,922
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

13
0 / 5 / 0
7,151
447
3,631
12,053
3,374
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
4 / 3 / 2
8,581
536
10,888
15,458
5,388
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Thanatos
Superhappy
Thanatos
15
4 / 4 / 0
8,462
529
6,501
13,831
4,927
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Amaterasu
15
4 / 2 / 5
8,830
552
12,398
18,937
13,101
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Aphrodite
sstrenge1
Aphrodite
14
1 / 2 / 5
8,413
526
6,373
11,487
5,805
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Scylla
xVenjii
Scylla
14
0 / 2 / 4
8,447
528
3,731
8,037
2,397
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
29
13
Kills
13
13
Deaths
13
12
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Chang'e
5
1
3
6.5
L
0
2
0
0
L
Jormungandr
MischievousMrCat
Jormungandr
5
0
6
8
W
4
3
2
1.67
W
Thanatos
Superhappy
Thanatos
4
4
0
1
L
3
5
3
0.9
W
Amaterasu
4
2
5
3.25
W
Aphrodite
sstrenge1
Aphrodite
1
2
5
1.75
L
0
5
0
0
W
Scylla
xVenjii
Scylla
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

45,321
Damage
39,891
60,284
Taken
67,750
30,692
Mitigated
31,618
21,807
Healing
35,274
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Chang'e
8,640
256
1,290
4,777
8,601
2,768
17
1,820
6,691
51,318
1,813
L
3,801
999
0
1,322
7,383
2,369
0
137
7,204
0
39,855
L
Jormungandr
MischievousMrCat
Jormungandr
15,052
3,378
0
6,670
15,400
11,259
0
4,206
11,005
54,727
743
W
10,888
5,217
0
3,913
15,458
5,388
1,244
6,866
8,506
0
67,647
W
Thanatos
Superhappy
Thanatos
6,501
1,472
0
10,871
13,831
4,927
64
4,338
9,363
0
54,961
L
14,197
1,721
0
4,393
16,847
10,922
79
2,096
14,147
0
66,464
W
Amaterasu
12,398
4,688
0
7,367
18,937
13,101
92
3,941
14,896
0
59,788
W
Aphrodite
sstrenge1
Aphrodite
6,373
504
5,002
7,196
11,487
5,805
284
5,910
5,487
36,630
3,302
L
3,631
628
0
3,355
12,053
3,374
480
1,848
10,154
0
48,320
W
Scylla
xVenjii
Scylla
3,731
69
0
925
8,037
2,397
614
2,857
4,970
68,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,571
Gold Earned
42,733
455
Minions Killed
466
0
Camps Cleared
0
1,490,702
Distance Traveled
1,573,949
2
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Chang'e
9,309
582
117
7
0
333,371
0
L
Odin
6,319
395
64
4
0
238,455
0
L
Jormungandr
8,653
541
70
4
0
320,894
0
W
Anhur
8,581
536
98
6
0
307,237
0
W
Thanatos
8,462
529
88
6
0
342,314
2
L
Mulan
9,139
571
119
7
0
301,387
0
W
Amaterasu
8,830
552
91
6
0
323,103
2
W
Aphrodite
8,413
526
69
4
0
297,856
0
L
Medusa
7,151
447
85
5
0
296,595
2
W
Scylla
8,447
528
120
8
0
303,439
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role