Player Matchup

Neith
Neith
 
Neith
Level 128
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Ah Puch
Ah Puch
BaconCat1273
Ah Puch
Level 21
God Stats
4W - 6L
1,504 SR
Queue Stats
6W - 11L
1,391 Elo+
Party 1
Thoth
Thoth
KINGKALARE52
Thoth
Level 117
God Stats
29W - 21L
1,661 SR
Queue Stats
312W - 318L
1,492 Elo+
Party 1
Arachne
Arachne
RiskyBigness
Arachne
Level 188
God Stats
27W - 22L
1,527 SR
Queue Stats
147W - 145L
1,431 Elo+
Party 1
Horus
Horus
falconfawk
Horus
Level 122
God Stats
7W - 1L
1,857 SR
Queue Stats
196W - 194L
1,461 Elo+
Solo
Team Averages
Level 115
1,610 SR
1,455 Elo+

VS

Team Averages
Level 100
1,575 SR
1,443 Elo+
Amaterasu
Amaterasu
GoodxRiot
Amaterasu
Level 49
God Stats
0W - 2L
1,272 SR
Queue Stats
7W - 10L
1,436 Elo+
Party 2
Chiron
Chiron
OldDirty01
Chiron
Level 147
God Stats
11W - 6L
1,538 SR
Queue Stats
107W - 92L
1,468 Elo+
Solo
Ix Chel
Ix Chel
SenileCajin
Ix Chel
Level 113
God Stats
5W - 1L
1,945 SR
Queue Stats
68W - 68L
1,452 Elo+
Party 2
Danzaburou
Danzaburou
puffyd50
Danzaburou
Level 146
God Stats
4W - 4L
1,611 SR
Queue Stats
126W - 135L
1,478 Elo+
Solo
Atlas
Atlas
squootpoots
Atlas
Level 47
God Stats
17W - 15L
1,507 SR
Queue Stats
121W - 121L
1,380 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Neith
 
Neith
9
1 / 0 / 1
5,185
576
2,334
2,327
610
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Ah Puch
BaconCat1273
Ah Puch
8
0 / 2 / 1
5,240
582
2,904
5,501
2,889
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

11
4 / 0 / 0
6,222
691
5,303
1,484
410
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Arachne
RiskyBigness
Arachne
10
1 / 0 / 0
5,230
581
1,722
6,415
2,303
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Horus
9
1 / 1 / 0
5,160
573
4,518
6,458
2,060
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runebreaking Hammer

Runebreaking Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

<n>GLYPH - Your next successful Hard CC on an enemy god creates a 30 unit shockwave around them. Enemies hit by the shockwave deal 15% less damage and take 15% more damage for 3s. This can only occur once every 15s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Amaterasu
GoodxRiot
Amaterasu
8
1 / 1 / 0
4,870
541
3,399
7,187
3,354
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Chiron
OldDirty01
Chiron
1
0 / 0 / 0
3,240
360
0
0
0
Ix Chel
SenileCajin
Ix Chel
11
0 / 2 / 0
5,510
612
901
4,664
1,204
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Danzaburou
puffyd50
Danzaburou
9
1 / 3 / 1
4,798
533
2,011
7,478
1,970
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

9
1 / 1 / 0
4,489
499
3,301
6,823
3,162
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Match Insights

Player Kills, Deaths, and Assists

9
Kill Participation
4
7
Kills
3
3
Deaths
7
2
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Neith
 
Neith
1
0
1
1.5
W
Ah Puch
BaconCat1273
Ah Puch
0
2
1
0.25
L
Amaterasu
GoodxRiot
Amaterasu
1
1
0
1
W
4
0
0
4
L
Chiron
OldDirty01
Chiron
0
0
0
0
W
Arachne
RiskyBigness
Arachne
1
0
0
1
L
Ix Chel
SenileCajin
Ix Chel
0
2
0
0
W
Horus
1
1
0
1
L
Danzaburou
puffyd50
Danzaburou
1
3
1
0.5
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,781
Damage
9,612
22,185
Taken
26,152
8,272
Mitigated
9,690
7,298
Healing
9,481
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Neith
 
Neith
2,334
478
0
446
2,327
610
663
985
1,342
0
29,146
W
Ah Puch
BaconCat1273
Ah Puch
2,904
481
0
2,228
5,501
2,889
207
2,190
3,311
18,640
0
L
Amaterasu
GoodxRiot
Amaterasu
3,399
1,891
0
2,844
7,187
3,354
0
0
7,187
0
20,578
W
5,303
292
0
121
1,484
410
0
290
1,194
37,548
1,508
L
Chiron
OldDirty01
Chiron
0
0
0
0
0
0
0
0
0
0
0
W
Arachne
RiskyBigness
Arachne
1,722
1,133
0
2,764
6,415
2,303
0
673
5,714
0
37,896
L
Ix Chel
SenileCajin
Ix Chel
901
117
64
1,924
4,664
1,204
0
2,521
2,143
37,909
0
W
Horus
4,518
2,277
0
1,739
6,458
2,060
0
0
6,152
0
25,277
L
Danzaburou
puffyd50
Danzaburou
2,011
387
0
2,922
7,478
1,970
0
2,117
5,361
0
28,617
L
3,301
1,122
0
1,727
6,823
3,162
0
3,389
3,434
15,128
2,093

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

27,037
Gold Earned
22,907
272
Minions Killed
202
0
Camps Cleared
0
912,401
Distance Traveled
754,405
4
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Neith
5,185
576
50
6
0
167,879
2
W
Ah Puch
5,240
582
36
4
0
148,114
0
L
Amaterasu
4,870
541
34
4
0
179,480
1
W
Thoth
6,222
691
70
8
0
184,504
2
L
Chiron
3,240
360
0
0
0
0
0
W
Arachne
5,230
581
73
8
0
223,570
0
L
Ix Chel
5,510
612
85
9
0
184,759
0
W
Horus
5,160
573
43
5
0
188,334
0
L
Danzaburou
4,798
533
69
8
0
183,091
1
L
Atlas
4,489
499
14
2
0
207,075
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role