Player Matchup

Apollo
Apollo
COKllES
Apollo
Level 46
God Stats
10W - 15L
1,675 SR
Queue Stats
100W - 96L
1,530 Elo+
Party 2
Chaac
Chaac
Encito17102008
Chaac
Level 42
God Stats
0W - 3L
1,500 SR
Queue Stats
53W - 76L
1,341 Elo+
Solo
Ra
Ra
edibrc1003
Ra
Level 155
God Stats
1W - 1L
1,260 SR
Queue Stats
194W - 172L
1,507 Elo+
Solo
Mercury
Mercury
tomypanobi
Mercury
Level 64
God Stats
3W - 4L
1,718 SR
Queue Stats
96W - 93L
1,475 Elo+
Solo
Ares
Ares
xXPTblackXx
Ares
Level 47
God Stats
2W - 6L
1,428 SR
Queue Stats
85W - 88L
1,487 Elo+
Party 2
Team Averages
Level 71
1,516 SR
1,468 Elo+

VS

Team Averages
Level 128
1,464 SR
1,515 Elo+
Kali
Kali
Demuirge
Kali
Level 156
God Stats
6W - 4L
1,369 SR
Queue Stats
527W - 500L
1,508 Elo+
Solo
Zhong Kui
Zhong Kui
Sa1Kou
Zhong Kui
Level 153
God Stats
6W - 4L
1,278 SR
Queue Stats
68W - 65L
1,494 Elo+
Party 1
Ne Zha
Ne Zha
Shananigants
Ne Zha
Level 159
God Stats
4W - 3L
1,627 SR
Queue Stats
213W - 191L
1,517 Elo+
Party 1
Medusa
Medusa
Wilbertius
Medusa
Level 107
God Stats
7W - 6L
1,548 SR
Queue Stats
98W - 103L
1,478 Elo+
Solo
Kukulkan
Kukulkan
rfteixeira
Kukulkan
Level 65
God Stats
1W - 0L
1,500 SR
Queue Stats
14W - 8L
1,578 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Apollo
COKllES
Apollo
12
3 / 6 / 0
7,186
553
3,186
9,535
2,457
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Hunter's Bow

Hunter's Bow

+10
Physical Power
+20%
Attack Speed
+5
Physical Penetration

11
1 / 5 / 0
6,612
509
5,118
15,834
7,956
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

11
1 / 7 / 1
6,559
505
4,187
9,635
3,393
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Mercury
tomypanobi
Mercury
11
0 / 4 / 0
5,964
459
3,950
10,423
4,150
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

9
0 / 2 / 1
5,868
451
4,751
10,910
7,374
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Steel Crest

Steel Crest

+20
Physical Protection
+150
Health

PASSIVE - Each time you are hit by a Basic Attack, gain a stack. You may only gain one stack per second. At 4 stacks, remove all stacks and gain a 75 Health Shield that lasts for 5s or until destroyed.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kali
15
7 / 0 / 5
8,583
660
9,156
12,834
5,293
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Zhong Kui
Sa1Kou
Zhong Kui
15
5 / 1 / 3
9,203
708
9,165
7,725
5,427
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Ne Zha
14
5 / 0 / 9
8,743
673
9,244
11,866
9,858
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Medusa
Wilbertius
Medusa
15
3 / 2 / 3
8,623
663
6,299
6,124
2,037
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Kukulkan
rfteixeira
Kukulkan
13
4 / 2 / 2
7,861
605
6,174
4,911
1,821
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

Match Insights

Player Kills, Deaths, and Assists

7
Kill Participation
46
5
Kills
24
24
Deaths
5
2
Assists
22
Player
Kills
Deaths
Assists
KDA
L
Apollo
COKllES
Apollo
3
6
0
0.5
W
Kali
7
0
5
9.5
L
1
5
0
0.2
W
Zhong Kui
Sa1Kou
Zhong Kui
5
1
3
6.5
W
Ne Zha
5
0
9
9.5
W
Medusa
Wilbertius
Medusa
3
2
3
2.25
L
1
7
1
0.21
W
Kukulkan
rfteixeira
Kukulkan
4
2
2
2.5
L
Mercury
tomypanobi
Mercury
0
4
0
0
L
0
2
1
0.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,192
Damage
40,038
56,337
Taken
43,460
25,330
Mitigated
24,436
13,562
Healing
21,601
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Apollo
COKllES
Apollo
3,186
1,426
0
1,748
9,535
2,457
0
0
9,535
0
46,026
W
Kali
9,156
4,844
0
7,462
12,834
5,293
0
1,868
10,898
0
65,909
L
5,118
793
0
6,223
15,834
7,956
0
7,147
8,687
0
41,906
W
Zhong Kui
Sa1Kou
Zhong Kui
9,165
1,832
0
5,192
7,725
5,427
517
122
7,603
60,414
960
W
Ne Zha
9,244
1,521
0
6,104
11,866
9,858
0
3,702
8,164
0
41,273
W
Medusa
Wilbertius
Medusa
6,299
2,399
0
1,952
6,124
2,037
1,771
530
5,594
0
66,537
L
4,187
338
210
1,278
9,635
3,393
0
3,789
5,494
44,768
34
W
Kukulkan
rfteixeira
Kukulkan
6,174
361
0
891
4,911
1,821
194
2,389
2,416
41,922
0
L
Mercury
tomypanobi
Mercury
3,950
1,651
0
625
10,423
4,150
0
408
9,941
0
50,981
L
4,751
316
0
3,478
10,910
7,374
0
3,326
7,419
16,549
578

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,189
Gold Earned
43,013
383
Minions Killed
493
0
Camps Cleared
0
1,337,053
Distance Traveled
1,350,710
15
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Apollo
7,186
553
88
7
0
255,371
0
W
Kali
8,583
660
115
9
0
302,646
3
L
Chaac
6,612
509
92
7
0
270,478
3
W
Zhong Kui
9,203
708
118
9
0
209,665
0
W
Ne Zha
8,743
673
47
4
0
316,372
0
W
Medusa
8,623
663
124
10
0
261,286
1
L
Ra
6,559
505
76
6
0
255,783
4
W
Kukulkan
7,861
605
89
7
0
260,741
0
L
Mercury
5,964
459
96
7
0
268,136
0
L
Ares
5,868
451
31
2
0
287,285
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role