Player Matchup

Xing Tian
Xing Tian
 
Xing Tian
Level 188
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ra
Ra
Diego_Silent7
Ra
Level 159
God Stats
3W - 6L
1,542 SR
Queue Stats
237W - 233L
1,557 Elo+
Solo
Tiamat
Tiamat
FateDecendedZeo
Tiamat
Level 119
God Stats
3W - 0L
1,746 SR
Queue Stats
108W - 73L
1,595 Elo+
Solo
Charybdis
Charybdis
Leopodolski
Charybdis
Level 32
God Stats
1W - 0L
1,500 SR
Queue Stats
35W - 55L
1,411 Elo+
Solo
Danzaburou
Danzaburou
Mykenike
Danzaburou
Level 156
God Stats
6W - 0L
1,962 SR
Queue Stats
125W - 118L
1,639 Elo+
Solo
Team Averages
Level 131
1,650 SR
1,540 Elo+

VS

Team Averages
Level 119
1,632 SR
1,551 Elo+
Da Ji
Da Ji
Mystikyr
Da Ji
Level 126
God Stats
0W - 3L
1,209 SR
Queue Stats
83W - 98L
1,526 Elo+
Solo
Hun Batz
Hun Batz
Pyrotech
Hun Batz
Level 144
God Stats
4W - 1L
1,717 SR
Queue Stats
177W - 61L
1,709 Elo+
Party 1
Horus
Horus
TheFotherMucker
Horus
Level 26
God Stats
0W - 2L
1,500 SR
Queue Stats
2W - 13L
1,272 Elo+
Solo
Discordia
Discordia
TheRealArticuno
Discordia
Level 147
God Stats
4W - 1L
2,019 SR
Queue Stats
132W - 38L
1,770 Elo+
Party 1
Chaac
Chaac
dingleberry202
Chaac
Level 153
God Stats
1W - 3L
1,715 SR
Queue Stats
415W - 427L
1,477 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Xing Tian
 
Xing Tian
16
4 / 3 / 16
9,236
924
10,163
18,121
13,964
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

19
9 / 1 / 13
10,583
1,058
14,639
10,178
5,230
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

17
10 / 2 / 12
10,097
1,010
15,464
10,890
7,632
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Charybdis
Leopodolski
Charybdis
5
0 / 0 / 0
6,236
624
0
0
0
Danzaburou
Mykenike
Danzaburou
15
4 / 4 / 13
9,324
932
7,648
11,300
4,526
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Da Ji
Mystikyr
Da Ji
13
2 / 7 / 5
7,757
776
8,488
10,649
4,334
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Heavy Mace

Heavy Mace

+30
Physical Power

Hun Batz
Pyrotech
Hun Batz
14
3 / 7 / 5
8,389
839
9,913
10,714
4,934
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

13
0 / 4 / 7
7,878
788
2,824
13,719
7,864
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 8s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Discordia
TheRealArticuno
Discordia
17
5 / 2 / 4
8,853
885
15,316
5,524
2,149
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

12
0 / 7 / 6
7,101
710
4,308
13,321
8,467
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Match Insights

Player Kills, Deaths, and Assists

81
Kill Participation
37
27
Kills
10
10
Deaths
27
54
Assists
27
Player
Kills
Deaths
Assists
KDA
W
Xing Tian
 
Xing Tian
4
3
16
4
W
9
1
13
15.5
W
10
2
12
8
W
Charybdis
Leopodolski
Charybdis
0
0
0
0
W
Danzaburou
Mykenike
Danzaburou
4
4
13
2.63
L
Da Ji
Mystikyr
Da Ji
2
7
5
0.64
L
Hun Batz
Pyrotech
Hun Batz
3
7
5
0.79
L
0
4
7
0.88
L
Discordia
TheRealArticuno
Discordia
5
2
4
3.5
L
0
7
6
0.43

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

47,914
Damage
40,849
50,489
Taken
53,927
31,352
Mitigated
27,748
24,500
Healing
9,372
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Xing Tian
 
Xing Tian
10,163
430
0
3,739
18,121
13,964
93
6,455
11,666
15,318
0
W
14,639
1,498
8,032
6,238
10,178
5,230
1,472
1,743
8,435
27,057
0
W
15,464
1,894
885
2,143
10,890
7,632
1,217
4,089
6,801
28,193
580
W
Charybdis
Leopodolski
Charybdis
0
0
0
0
0
0
0
0
0
0
0
W
Danzaburou
Mykenike
Danzaburou
7,648
2,663
391
3,072
11,300
4,526
526
3,398
7,902
0
21,805
L
Da Ji
Mystikyr
Da Ji
8,488
1,406
154
320
10,649
4,334
0
7,762
2,619
0
11,281
L
Hun Batz
Pyrotech
Hun Batz
9,913
2,222
0
228
10,714
4,934
0
8,419
1,891
0
18,805
L
2,824
1,116
1,719
3,256
13,719
7,864
356
10,123
3,001
576
7,625
L
Discordia
TheRealArticuno
Discordia
15,316
1,192
682
896
5,524
2,149
0
2,987
2,413
32,545
0
L
4,308
18
349
1,768
13,321
8,467
0
8,892
4,012
0
14,364

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

45,476
Gold Earned
39,978
114
Minions Killed
106
0
Camps Cleared
0
752,232
Distance Traveled
901,813
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Xing Tian
9,236
924
10
1
0
188,889
0
W
Ra
10,583
1,058
39
4
0
200,030
0
W
Tiamat
10,097
1,010
28
3
0
185,256
0
W
Charybdis
6,236
624
0
0
0
0
0
W
Danzaburou
9,324
932
37
4
0
178,057
0
L
Da Ji
7,757
776
10
1
0
152,506
0
L
Hun Batz
8,389
839
21
2
0
172,855
0
L
Horus
7,878
788
15
2
0
195,998
0
L
Discordia
8,853
885
45
5
0
204,639
0
L
Chaac
7,101
710
15
2
0
175,815
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role