Player Matchup

Danzaburou
Danzaburou
FoxxyFr0st
Danzaburou
Level 53
God Stats
6W - 2L
1,653 SR
Queue Stats
9W - 4L
1,507 Elo+
Party 1
Bacchus
Bacchus
IceDarkToast
Bacchus
Level 16
God Stats
6W - 3L
1,586 SR
Queue Stats
9W - 4L
1,507 Elo+
Party 1
Ra
Ra
XXtendzxx
Ra
Level 100
God Stats
11W - 10L
1,453 SR
Queue Stats
483W - 448L
1,473 Elo+
Solo
King Arthur
King Arthur
Zharkeee2322
King Arthur
Level 43
God Stats
9W - 3L
1,617 SR
Queue Stats
20W - 23L
1,399 Elo+
Solo
Nemesis
Nemesis
jfdofd
Nemesis
Level 69
God Stats
12W - 5L
1,688 SR
Queue Stats
84W - 83L
1,514 Elo+
Solo
Team Averages
Level 56
1,599 SR
1,480 Elo+

VS

Team Averages
Level 62
1,631 SR
1,457 Elo+
Nut
Nut
Envygov
Nut
Level 45
God Stats
32W - 27L
1,527 SR
Queue Stats
482W - 447L
1,421 Elo+
Solo
Nemesis
Nemesis
PaoloRon
Nemesis
Level 55
God Stats
7W - 3L
1,967 SR
Queue Stats
71W - 58L
1,427 Elo+
Party 2
Surtr
Surtr
TMD-CAMIZZI
Surtr
Level 103
God Stats
2W - 1L
1,764 SR
Queue Stats
79W - 57L
1,586 Elo+
Solo
Baron Samedi
Baron Samedi
akcolbert
Baron Samedi
Level 60
God Stats
3W - 4L
1,537 SR
Queue Stats
90W - 76L
1,453 Elo+
Party 2
Terra
Terra
s785640213
Terra
Level 47
God Stats
4W - 6L
1,359 SR
Queue Stats
40W - 49L
1,396 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Danzaburou
FoxxyFr0st
Danzaburou
13
4 / 1 / 4
7,539
580
9,275
6,341
2,171
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bacchus
IceDarkToast
Bacchus
13
2 / 1 / 7
7,648
588
7,744
9,528
9,066
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

14
1 / 3 / 4
7,689
591
4,379
8,282
2,733
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

King Arthur
Zharkeee2322
King Arthur
14
4 / 0 / 5
8,989
691
7,523
9,947
6,218
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Nemesis
jfdofd
Nemesis
13
3 / 2 / 2
7,342
565
2,975
12,106
4,364
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
11
1 / 4 / 2
5,764
443
4,121
9,814
3,716
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Nemesis
PaoloRon
Nemesis
12
2 / 2 / 2
6,406
493
5,219
11,113
5,217
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Hastened Fatalis

Hastened Fatalis

+100
Health
+10
Penetration
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune to the Basic Attack Movement Penalty.

3
0 / 2 / 0
4,461
343
952
3,198
1,264
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Baron Samedi
akcolbert
Baron Samedi
13
4 / 4 / 1
7,501
577
8,873
7,841
3,845
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Terra
11
0 / 2 / 4
6,324
486
5,120
13,428
10,851
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
16
14
Kills
7
7
Deaths
14
22
Assists
9
Player
Kills
Deaths
Assists
KDA
L
Nut
1
4
2
0.5
W
Danzaburou
FoxxyFr0st
Danzaburou
4
1
4
6
W
Bacchus
IceDarkToast
Bacchus
2
1
7
5.5
L
Nemesis
PaoloRon
Nemesis
2
2
2
1.5
L
0
2
0
0
W
1
3
4
1
W
King Arthur
Zharkeee2322
King Arthur
4
0
5
6.5
L
Baron Samedi
akcolbert
Baron Samedi
4
4
1
1.13
W
Nemesis
jfdofd
Nemesis
3
2
2
2
L
Terra
0
2
4
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,896
Damage
24,285
46,204
Taken
45,394
24,552
Mitigated
24,893
16,218
Healing
13,223
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
4,121
1,830
94
1,549
9,814
3,716
0
3,100
6,714
0
30,431
W
Danzaburou
FoxxyFr0st
Danzaburou
9,275
3,776
0
2,375
6,341
2,171
206
2,260
4,081
0
48,052
W
Bacchus
IceDarkToast
Bacchus
7,744
1,214
0
2,129
9,528
9,066
0
1,801
7,727
17,758
0
L
Nemesis
PaoloRon
Nemesis
5,219
1,484
0
2,444
11,113
5,217
0
1,602
9,511
0
44,181
L
952
335
0
1,183
3,198
1,264
0
0
3,198
62
8,585
W
4,379
135
1,068
3,746
8,282
2,733
0
4,699
3,050
59,203
103
W
King Arthur
Zharkeee2322
King Arthur
7,523
748
0
3,113
9,947
6,218
90
1,282
8,391
0
65,029
L
Baron Samedi
akcolbert
Baron Samedi
8,873
1,076
151
1,866
7,841
3,845
0
3,319
4,377
45,645
0
W
Nemesis
jfdofd
Nemesis
2,975
1,019
0
3,787
12,106
4,364
312
3,135
8,555
0
45,608
L
Terra
5,120
500
2,307
3,629
13,428
10,851
0
3,884
9,544
17,234
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,207
Gold Earned
30,456
381
Minions Killed
254
0
Camps Cleared
0
1,369,000
Distance Traveled
1,091,540
4
Wards Purchased
8
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
5,764
443
61
5
0
226,368
2
W
Danzaburou
7,539
580
87
7
0
279,847
0
W
Bacchus
7,648
588
14
1
0
261,801
0
L
Nemesis
6,406
493
73
6
0
309,901
0
L
Surtr
4,461
343
20
2
0
41,187
0
W
Ra
7,689
591
101
8
0
257,565
0
W
King Arthur
8,989
691
97
7
0
269,935
2
L
Baron Samedi
7,501
577
85
7
0
221,211
5
W
Nemesis
7,342
565
82
6
0
299,852
2
L
Terra
6,324
486
15
1
0
292,873
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role