Player Matchup

Yu Huang
Yu Huang
Elgahr
Yu Huang
Level 106
God Stats
9W - 5L
1,605 SR
Queue Stats
204W - 191L
1,508 Elo+
Solo
Nut
Nut
Laguna_Leonhart8
Nut
Level 102
God Stats
1W - 1L
1,292 SR
Queue Stats
45W - 38L
1,416 Elo+
Solo
Rama
Rama
MusashiSama1770
Rama
Level 126
God Stats
25W - 18L
1,637 SR
Queue Stats
475W - 458L
1,501 Elo+
Party 1
Hun Batz
Hun Batz
Stjerne falle
Hun Batz
Level 157
God Stats
22W - 21L
1,431 SR
Queue Stats
857W - 863L
1,495 Elo+
Party 1
Hou Yi
Hou Yi
Vyatich
Hou Yi
Level 77
God Stats
1W - 0L
1,500 SR
Queue Stats
31W - 27L
1,458 Elo+
Solo
Team Averages
Level 114
1,493 SR
1,476 Elo+

VS

Team Averages
Level 114
1,528 SR
1,459 Elo+
Hera
Hera
 
Hera
Level 108
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ganesha
Ganesha
JenkaZloba
Ganesha
Level 28
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,400 Elo+
Solo
Odin
Odin
Martinjrhath
Odin
Level 142
God Stats
0W - 1L
1,500 SR
Queue Stats
213W - 204L
1,540 Elo+
Solo
Merlin
Merlin
Pepperjack1986
Merlin
Level 185
God Stats
40W - 36L
1,537 SR
Queue Stats
1,397W - 1,489L
1,403 Elo+
Solo
Mulan
Mulan
madaraa1994
Mulan
Level 109
God Stats
5W - 5L
1,600 SR
Queue Stats
250W - 257L
1,453 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Yu Huang
Elgahr
Yu Huang
13
3 / 2 / 8
7,434
929
7,793
7,119
2,434
Evolved Charon's Coin

Evolved Charon's Coin

+75
Magical Power
+35
Hp 5 Mp 5
+20
Magical Penetration
+8%
Movement Speed

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain 150 Health over 6 seconds. If tails, you gain 5% Movement Speed for 6 seconds. You also gain 15 gold every time the coin is flipped.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

12
1 / 2 / 8
7,004
876
2,555
7,320
2,784
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Bow

Charged Bow

+20%
Attack Speed

PASSIVE -Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 5 damage +25% of your total Basic Attack Power.

15
5 / 1 / 4
8,239
1,030
7,471
4,617
1,760
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Hun Batz
Stjerne falle
Hun Batz
13
4 / 1 / 5
7,475
934
4,942
6,541
2,896
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Hou Yi
Vyatich
Hou Yi
12
0 / 3 / 8
6,984
873
4,688
6,525
2,279
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mystical Earring

Mystical Earring

+15
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
10
1 / 7 / 3
6,612
827
4,243
6,954
1,948
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Ganesha
JenkaZloba
Ganesha
7
0 / 1 / 2
5,704
713
975
2,782
1,652
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Amulet of the Stronghold

Amulet of the Stronghold

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30. <n>GLYPH - You gain Magical Protections equal to 15% of your Physical Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

16
6 / 2 / 3
8,649
1,081
10,894
11,239
10,325
Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

15
1 / 1 / 5
7,528
941
8,289
5,179
2,114
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

10
1 / 4 / 4
6,653
832
3,380
8,735
10,560
Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Match Insights

Player Kills, Deaths, and Assists

46
Kill Participation
26
13
Kills
9
9
Deaths
15
33
Assists
17
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
1
7
3
0.36
W
Yu Huang
Elgahr
Yu Huang
3
2
8
3.5
L
Ganesha
JenkaZloba
Ganesha
0
1
2
1
W
1
2
8
2.5
L
6
2
3
3.75
W
5
1
4
7
L
1
1
5
3.5
W
Hun Batz
Stjerne falle
Hun Batz
4
1
5
6.5
W
Hou Yi
Vyatich
Hou Yi
0
3
8
1.33
L
1
4
4
0.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

27,449
Damage
27,781
32,122
Taken
34,889
12,153
Mitigated
26,599
12,374
Healing
8,780
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
4,243
376
305
368
6,954
1,948
0
1,926
5,028
7,399
0
W
Yu Huang
Elgahr
Yu Huang
7,793
295
547
514
7,119
2,434
0
4,662
2,457
12,264
384
L
Ganesha
JenkaZloba
Ganesha
975
35
191
877
2,782
1,652
0
726
2,056
2,365
0
W
2,555
1,171
0
2,526
7,320
2,784
90
3,298
4,022
0
6,577
L
10,894
628
1,067
2,748
11,239
10,325
130
3,018
8,221
3,515
17,455
W
7,471
5,326
1,487
1,204
4,617
1,760
893
1,984
2,633
0
18,482
L
8,289
105
520
1,258
5,179
2,114
571
943
4,236
24,416
754
W
Hun Batz
Stjerne falle
Hun Batz
4,942
344
2,476
1,864
6,541
2,896
0
3,388
3,153
0
16,218
W
Hou Yi
Vyatich
Hou Yi
4,688
2,067
280
1,476
6,525
2,279
600
1,927
4,598
0
13,278
L
3,380
579
590
856
8,735
10,560
0
879
7,856
510
5,585

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,136
Gold Earned
35,146
97
Minions Killed
79
0
Camps Cleared
0
853,844
Distance Traveled
606,126
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
6,612
827
6
1
0
115,174
0
W
Yu Huang
7,434
929
7
1
0
192,100
0
L
Ganesha
5,704
713
0
0
0
52,557
0
W
Nut
7,004
876
17
2
0
155,875
0
L
Odin
8,649
1,081
21
3
0
164,410
0
W
Rama
8,239
1,030
27
3
0
162,611
0
L
Merlin
7,528
941
47
6
0
151,851
0
W
Hun Batz
7,475
934
25
3
0
190,066
0
W
Hou Yi
6,984
873
21
3
0
153,192
0
L
Mulan
6,653
832
5
1
0
122,134
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role