Player Matchup

Bacchus
Bacchus
Agust29
Bacchus
Level 76
God Stats
17W - 5L
1,721 SR
Queue Stats
37W - 34L
1,552 Elo+
Solo
Cerberus
Cerberus
King Lemon III
Cerberus
Level 114
God Stats
2W - 2L
1,444 SR
Queue Stats
48W - 44L
1,480 Elo+
Solo
Thoth
Thoth
Vegitus
Thoth
Level 127
God Stats
0W - 2L
1,500 SR
Queue Stats
171W - 158L
1,570 Elo+
Party 2
Charybdis
Charybdis
ZFshmN
Charybdis
Level 101
God Stats
1W - 2L
1,218 SR
Queue Stats
72W - 56L
1,557 Elo+
Party 2
Tsukuyomi
Tsukuyomi
carnage___72
Tsukuyomi
Level 108
God Stats
5W - 3L
1,575 SR
Queue Stats
281W - 251L
1,563 Elo+
Solo
Team Averages
Level 105
1,492 SR
1,544 Elo+

VS

Team Averages
Level 103
1,546 SR
1,469 Elo+
Fafnir
Fafnir
 
Fafnir
Level 95
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Jormungandr
Jormungandr
Asura_World
Jormungandr
Level 101
God Stats
39W - 20L
1,777 SR
Queue Stats
272W - 229L
1,489 Elo+
Party 1
Fenrir
Fenrir
Loujacuzzi
Fenrir
Level 107
God Stats
7W - 3L
1,689 SR
Queue Stats
28W - 31L
1,461 Elo+
Solo
Aphrodite
Aphrodite
ROmeodavilvA
Aphrodite
Level 103
God Stats
12W - 8L
1,234 SR
Queue Stats
42W - 40L
1,461 Elo+
Solo
Apollo
Apollo
SpiderMonky2003
Apollo
Level 109
God Stats
9W - 15L
1,531 SR
Queue Stats
325W - 287L
1,432 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
Agust29
Bacchus
10
1 / 2 / 0
6,430
459
3,358
10,662
8,774
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Cerberus
12
0 / 2 / 2
6,715
480
5,845
16,230
12,916
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Shield of the Phoenix

Shield of the Phoenix

+30
Physical Protection
+200
Health
+20
Hp 5
+10%
Cooldown Reduction

PASSIVE - Anytime you hit an Enemy god with an ability you are healed for 2% of your maximum Health and Mana. This can only trigger once per god per ability.

Thoth
Vegitus
Thoth
13
1 / 4 / 1
7,532
538
3,084
7,099
1,824
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

Charybdis
ZFshmN
Charybdis
13
0 / 5 / 0
7,080
506
5,279
11,023
3,492
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Tsukuyomi
carnage___72
Tsukuyomi
11
1 / 1 / 0
6,213
444
3,892
6,990
2,191
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
14
3 / 0 / 4
8,724
623
6,117
9,883
10,730
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Jormungandr
Asura_World
Jormungandr
14
0 / 1 / 5
8,398
600
13,011
10,810
4,219
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Telkhines Ring

Telkhines Ring

+45
Magical Power
+15%
Attack Speed
+9%
Magical Lifesteal

PASSIVE - Your Basic Attacks deal bonus damage of 5 (+3 Per Level). This effect does not hit structures.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Fenrir
Loujacuzzi
Fenrir
14
4 / 1 / 6
7,969
569
5,956
9,442
3,929
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Swift Edge

Swift Edge

+20
Physical Power
+3%
Movement Speed

PASSIVE - Damaging an enemy god with an ability grants 3% Movement Speed toward them for 3s. Stacks up to 3 times.

Aphrodite
ROmeodavilvA
Aphrodite
13
1 / 1 / 3
7,614
544
2,410
6,237
2,114
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

16
6 / 0 / 0
9,382
670
9,341
7,269
2,774
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Match Insights

Player Kills, Deaths, and Assists

6
Kill Participation
32
3
Kills
14
14
Deaths
3
3
Assists
18
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
3
0
4
5
L
Bacchus
Agust29
Bacchus
1
2
0
0.5
W
Jormungandr
Asura_World
Jormungandr
0
1
5
2.5
L
Cerberus
0
2
2
0.5
W
Fenrir
Loujacuzzi
Fenrir
4
1
6
7
W
Aphrodite
ROmeodavilvA
Aphrodite
1
1
3
2.5
W
6
0
0
6
L
Thoth
Vegitus
Thoth
1
4
1
0.38
L
Charybdis
ZFshmN
Charybdis
0
5
0
0
L
Tsukuyomi
carnage___72
Tsukuyomi
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

21,458
Damage
36,835
52,004
Taken
43,641
29,197
Mitigated
23,766
16,696
Healing
21,561
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
6,117
1,531
0
2,839
9,883
10,730
72
2,188
7,615
21,106
1,212
L
Bacchus
Agust29
Bacchus
3,358
159
0
3,125
10,662
8,774
0
5,060
5,602
11,967
0
W
Jormungandr
Asura_World
Jormungandr
13,011
4,516
0
5,331
10,810
4,219
240
4,585
6,225
72,749
4,051
L
Cerberus
5,845
320
0
4,852
16,230
12,916
0
10,134
6,096
44,645
0
W
Fenrir
Loujacuzzi
Fenrir
5,956
1,121
0
2,841
9,442
3,929
502
1,948
7,462
0
61,428
W
Aphrodite
ROmeodavilvA
Aphrodite
2,410
350
2,081
3,796
6,237
2,114
114
2,347
3,698
49,949
1,207
W
9,341
6,356
0
4,673
7,269
2,774
2,279
915
6,354
0
76,549
L
Thoth
Vegitus
Thoth
3,084
369
0
450
7,099
1,824
0
2,211
4,888
51,276
0
L
Charybdis
ZFshmN
Charybdis
5,279
2,835
0
4,121
11,023
3,492
316
920
10,103
0
66,784
L
Tsukuyomi
carnage___72
Tsukuyomi
3,892
1,280
0
4,148
6,990
2,191
0
1,963
5,027
0
34,958

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

33,970
Gold Earned
42,087
439
Minions Killed
474
0
Camps Cleared
0
1,410,576
Distance Traveled
1,492,561
10
Wards Purchased
21
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
8,724
623
22
2
0
319,472
4
L
Bacchus
6,430
459
23
2
0
297,901
8
W
Jormungandr
8,398
600
113
8
0
284,007
4
L
Cerberus
6,715
480
115
8
0
240,632
0
W
Fenrir
7,969
569
94
7
0
341,312
2
W
Aphrodite
7,614
544
105
8
0
263,337
9
W
Apollo
9,382
670
140
10
0
284,433
2
L
Thoth
7,532
538
124
9
0
274,978
2
L
Charybdis
7,080
506
114
8
0
249,747
0
L
Tsukuyomi
6,213
444
63
5
0
347,318
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role