Player Matchup

Kuzenbo
Kuzenbo
Bronze III
HunterLinton
Kuzenbo
Bronze III
Level 146
God Stats
1W - 0L
1,196 SR
Queue Stats
1W - 2L
1,420 MMR
Solo
Skadi
Skadi
Gold V
RogueUwU
Skadi
Gold V
Level 123
God Stats
12W - 6L
1,603 SR
Queue Stats
40W - 38L
1,410 MMR
Solo
Ix Chel
Ix Chel
Gold II
Yasuke95
Ix Chel
Gold II
Level 159
God Stats
4W - 8L
1,351 SR
Queue Stats
457W - 455L
1,423 MMR
Solo
Pele
Pele
Gold IV
djeffrey2187
Pele
Gold IV
Level 158
God Stats
3W - 3L
1,460 SR
Queue Stats
98W - 100L
1,411 MMR
Solo
Nike
Nike
Gold IV
xMrsSmith04x
Nike
Gold IV
Level 127
God Stats
30W - 31L
1,586 SR
Queue Stats
328W - 336L
1,476 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 143
1,439 SR
1,428 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 143
1,514 SR
1,442 MMR
Hercules
Hercules
Gold III
 
Hercules
Gold III
Level 233
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Awilix
Awilix
Gold IV
DrSnakeQc8311
Awilix
Gold IV
Level 118
God Stats
9W - 8L
1,598 SR
Queue Stats
232W - 247L
1,384 MMR
Solo
Sun Wukong
Sun Wukong
Gold II
InspectorWolf
Sun Wukong
Gold II
Level 203
God Stats
0W - 2L
1,268 SR
Queue Stats
218W - 224L
1,430 MMR
Solo
Morgan Le Fay
Morgan Le Fay
Gold IV
Mavetlaravim721
Morgan Le Fay
Gold IV
Level 38
God Stats
11W - 15L
1,532 SR
Queue Stats
207W - 220L
1,456 MMR
Solo
Danzaburou
Danzaburou
Gold V
zoso421
Danzaburou
Gold V
Level 124
God Stats
3W - 4L
1,671 SR
Queue Stats
59W - 60L
1,440 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
HunterLinton
Kuzenbo
9
3 / 0 / 1
5,513
689
1,218
2,825
1,959
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Skadi
RogueUwU
Skadi
9
1 / 0 / 3
5,011
626
3,359
2,177
469
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Ix Chel
Yasuke95
Ix Chel
9
3 / 1 / 2
5,205
651
4,241
3,624
1,064
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

10
3 / 0 / 0
5,056
632
2,521
4,991
1,572
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

11
4 / 1 / 2
6,023
753
4,454
7,226
3,112
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Rebound Buckler

Rebound Buckler

+100
Health
+10
Hp 5

Bans
BacchusThorAo KuangThanatos

VS

Bans
CharybdisCu ChulainnMedusaAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hercules
 
Hercules
9
1 / 3 / 0
5,056
632
4,087
6,674
2,226
Fighter's Mask

Fighter's Mask

+15
Physical Power
+25
Magical Power
+10
Hp 5
+10
Mp 5

PASSIVE - <font color='#42F46E'>Increase Damage Dealt by 5% + 0.25% per your god’s level. <font color='#F44242'>Increase Damage Taken by 6% + 0.1% per your god’s level. PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your abilities deal +10 Bonus Ability True Damage to minions. <n>Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

8
0 / 2 / 0
4,319
540
1,292
4,123
1,250
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

Sun Wukong
InspectorWolf
Sun Wukong
7
0 / 1 / 0
4,286
536
1,720
4,681
2,439
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Cannoneer's Cuirass

Cannoneer's Cuirass

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - Your next successful basic attack on an enemy lane minion causes it to explode, instantly killing it, dealing 50 (+10 Per Level) magical damage to enemies in a small area and providing 20 bonus gold to your nearest ally within 80 ft. This can only happen once every 7s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Morgan Le Fay
Mavetlaravim721
Morgan Le Fay
7
1 / 3 / 0
4,240
530
2,236
3,513
809
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Danzaburou
zoso421
Danzaburou
5
0 / 5 / 0
3,925
491
1,015
5,098
1,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
2
14
Kills
2
2
Deaths
14
8
Assists
0
Player
Kills
Deaths
Assists
KDA
L
Hercules
 
Hercules
1
3
0
0.33
L
0
2
0
0
W
Kuzenbo
HunterLinton
Kuzenbo
3
0
1
3.5
L
Sun Wukong
InspectorWolf
Sun Wukong
0
1
0
0
L
Morgan Le Fay
Mavetlaravim721
Morgan Le Fay
1
3
0
0.33
W
Skadi
RogueUwU
Skadi
1
0
3
2.5
W
Ix Chel
Yasuke95
Ix Chel
3
1
2
4
W
3
0
0
3
W
4
1
2
5
L
Danzaburou
zoso421
Danzaburou
0
5
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,793
Damage
10,350
20,843
Taken
24,089
8,176
Mitigated
7,970
6,905
Healing
4,496
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hercules
 
Hercules
4,087
1,383
0
1,607
6,674
2,226
0
862
5,812
0
29,533
L
1,292
505
0
434
4,123
1,250
0
655
3,468
0
24,355
W
Kuzenbo
HunterLinton
Kuzenbo
1,218
554
0
1,219
2,825
1,959
83
0
2,825
11,254
1,347
L
Sun Wukong
InspectorWolf
Sun Wukong
1,720
499
0
1,397
4,681
2,439
0
1,257
3,424
439
9,592
L
Morgan Le Fay
Mavetlaravim721
Morgan Le Fay
2,236
102
0
683
3,513
809
0
1,496
2,017
20,136
0
W
Skadi
RogueUwU
Skadi
3,359
1,095
0
454
2,177
469
516
0
2,177
0
35,158
W
Ix Chel
Yasuke95
Ix Chel
4,241
310
540
1,207
3,624
1,064
0
1,611
2,013
26,431
684
W
2,521
582
0
1,038
4,991
1,572
0
625
4,366
0
32,165
W
4,454
825
0
2,447
7,226
3,112
0
0
7,226
0
32,834
L
Danzaburou
zoso421
Danzaburou
1,015
584
0
375
5,098
1,246
0
925
4,173
0
14,456

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

26,808
Gold Earned
21,826
278
Minions Killed
200
0
Camps Cleared
0
809,003
Distance Traveled
779,884
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hercules
5,056
632
64
8
0
162,597
0
L
Awilix
4,319
540
51
6
0
188,986
0
W
Kuzenbo
5,513
689
26
3
0
151,691
0
L
Sun Wukong
4,286
536
21
3
0
160,178
2
L
Morgan Le Fay
4,240
530
40
5
0
122,101
0
W
Skadi
5,011
626
61
8
0
151,073
0
W
Ix Chel
5,205
651
55
7
0
158,774
0
W
Pele
5,056
632
64
8
0
191,253
0
W
Nike
6,023
753
72
9
0
156,212
0
L
Danzaburou
3,925
491
24
3
0
146,022
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role