Player Matchup

Olorun
Olorun
Flaming_Comet
Olorun
Level 111
God Stats
2W - 0L
1,747 SR
Queue Stats
50W - 77L
1,476 Elo+
Party 1
Medusa
Medusa
LazyPhantomKai
Medusa
Level 156
God Stats
25W - 27L
1,664 SR
Queue Stats
208W - 237L
1,518 Elo+
Party 1
Mulan
Mulan
SuperArik
Mulan
Level 126
God Stats
133W - 106L
1,622 SR
Queue Stats
160W - 185L
1,548 Elo+
Party 1
Erlang Shen
Erlang Shen
devinthehunk
Erlang Shen
Level 158
God Stats
2W - 3L
1,835 SR
Queue Stats
218W - 169L
1,566 Elo+
Solo
Horus
Horus
sincara717
Horus
Level 126
God Stats
2W - 2L
1,257 SR
Queue Stats
149W - 142L
1,545 Elo+
Solo
Team Averages
Level 135
1,625 SR
1,531 Elo+

VS

Team Averages
Level 132
1,601 SR
1,625 Elo+
Hel
Hel
Araxea
Hel
Level 182
God Stats
2W - 6L
1,492 SR
Queue Stats
320W - 316L
1,616 Elo+
Solo
Anhur
Anhur
Innovatixn
Anhur
Level 146
God Stats
1W - 1L
1,782 SR
Queue Stats
77W - 104L
1,553 Elo+
Party 2
He Bo
He Bo
Quixrhyno
He Bo
Level 135
God Stats
0W - 1L
1,500 SR
Queue Stats
198W - 173L
1,587 Elo+
Solo
Rama
Rama
Tyrtoodank
Rama
Level 94
God Stats
0W - 1L
1,686 SR
Queue Stats
3W - 1L
1,782 Elo+
Party 2
Horus
Horus
wolfgamer772
Horus
Level 105
God Stats
83W - 88L
1,543 SR
Queue Stats
770W - 713L
1,586 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 3 / 2
5,690
569
1,961
6,679
1,072
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Ring of Hecate

Ring of Hecate

+55
Magical Power
+20%
Attack Speed
+15
Magical Penetration

PASSIVE - Each successful Basic Attack applies a hex to enemies and empowers you, increasing your Magical Power by 5% and reducing the Physical and Magical Power of your opponent by 5% for 5s. (Max. 3 Stacks).

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

11
9 / 1 / 2
7,138
714
7,744
6,659
1,733
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Mace

Mace

+10
Physical Power

Mulan
SuperArik
Mulan
12
1 / 0 / 0
6,752
675
6,657
8,438
5,759
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Erlang Shen
devinthehunk
Erlang Shen
12
5 / 1 / 4
6,256
626
6,347
7,940
3,023
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Stone Cutting Sword

Stone Cutting Sword

+35
Physical Power
+7%
Movement Speed

PASSIVE - Melee Basic Attacks decrease enemy Physical Protection by 7, and increase your Physical Protection by 7 for 3s (max. 3 Stacks).

Horus
10
1 / 0 / 10
6,271
627
5,623
9,399
7,021
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Shifter's Shield

Shifter's Shield

+30
Physical Protection
+30
Magical Protection
+250
Health
+20
Hp 5

PASSIVE - While over 75% Health, you gain 20 Physical Power and 30 Magical Power. While under 75% Health, you gain 20 Protections.

Enchanted Stone

Enchanted Stone

+25
Physical Protection
+25
Magical Protection
+100
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hel
Araxea
Hel
12
4 / 1 / 0
6,553
655
7,149
6,327
1,782
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

Anhur
9
0 / 5 / 1
5,252
525
3,599
10,507
3,977
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

He Bo
Quixrhyno
He Bo
10
0 / 4 / 0
4,837
484
2,735
7,045
1,673
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 5 / 0
5,502
550
5,597
8,802
1,850
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Ichaival

Ichaival

+20
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Every successful Basic Attack increases your Physical Power by 5, reduces your target's Physical Power from items by 5, and reduces your target’s Magical Power from items by 10 for 6s. (Max. 4 Stacks)

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

10
0 / 1 / 0
5,050
505
3,665
9,180
8,713
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Fortress Shield

Fortress Shield

+20
Physical Protection
+150
Health
+15
Hp 5

Match Insights

Player Kills, Deaths, and Assists

34
Kill Participation
6
16
Kills
5
5
Deaths
16
18
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hel
Araxea
Hel
4
1
0
4
W
0
3
2
0.33
L
Anhur
0
5
1
0.1
W
9
1
2
10
L
He Bo
Quixrhyno
He Bo
0
4
0
0
W
Mulan
SuperArik
Mulan
1
0
0
1
L
1
5
0
0.2
W
Erlang Shen
devinthehunk
Erlang Shen
5
1
4
7
W
Horus
1
0
10
6
L
0
1
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

28,332
Damage
22,745
39,115
Taken
41,861
18,608
Mitigated
17,995
14,114
Healing
11,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hel
Araxea
Hel
7,149
739
1,063
2,418
6,327
1,782
0
1,619
4,708
46,145
0
W
1,961
824
60
1,551
6,679
1,072
0
4,532
1,793
37,993
3,329
L
Anhur
3,599
1,094
0
2,222
10,507
3,977
0
206
10,301
0
16,097
W
7,744
2,651
0
2,101
6,659
1,733
0
382
6,277
0
45,604
L
He Bo
Quixrhyno
He Bo
2,735
252
0
690
7,045
1,673
0
118
6,927
31,242
0
W
Mulan
SuperArik
Mulan
6,657
983
0
2,572
8,438
5,759
0
495
7,360
0
50,687
L
5,597
4,696
0
2,217
8,802
1,850
53
0
8,802
0
41,958
W
Erlang Shen
devinthehunk
Erlang Shen
6,347
3,752
0
3,925
7,940
3,023
0
2,516
5,277
0
43,732
W
Horus
5,623
2,869
444
3,461
9,399
7,021
0
1,893
7,446
0
19,213
L
3,665
1,473
0
3,179
9,180
8,713
0
0
9,180
1,734
29,527

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,107
Gold Earned
27,194
324
Minions Killed
295
0
Camps Cleared
0
1,128,899
Distance Traveled
1,029,387
7
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hel
6,553
655
91
9
0
206,767
2
W
Olorun
5,690
569
71
7
0
211,640
0
L
Anhur
5,252
525
12
1
0
208,577
0
W
Medusa
7,138
714
68
7
0
227,813
5
L
He Bo
4,837
484
58
6
0
217,388
0
W
Mulan
6,752
675
92
9
0
197,753
0
L
Rama
5,502
550
83
8
0
194,682
4
W
Erlang Shen
6,256
626
67
7
0
253,250
2
W
Horus
6,271
627
26
3
0
238,443
0
L
Horus
5,050
505
51
5
0
201,973
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role