Player Matchup

Horus
Horus
Errorset_
Horus
Level 159
God Stats
11W - 7L
1,408 SR
Queue Stats
225W - 212L
1,548 Elo+
Solo
Nu Wa
Nu Wa
GirlGuanWild
Nu Wa
Level 249
God Stats
84W - 46L
1,636 SR
Queue Stats
225W - 211L
1,491 Elo+
Party 1
Ra
Ra
PotatoFarmer905
Ra
Level 24
God Stats
1W - 0L
1,500 SR
Queue Stats
12W - 21L
1,496 Elo+
Party 1
King Arthur
King Arthur
PseudoGaming
King Arthur
Level 160
God Stats
2W - 0L
1,588 SR
Queue Stats
22W - 14L
1,630 Elo+
Solo
Neith
Neith
gtka99
Neith
Level 124
God Stats
45W - 31L
1,632 SR
Queue Stats
389W - 333L
1,502 Elo+
Solo
Team Averages
Level 143
1,553 SR
1,533 Elo+

VS

Team Averages
Level 120
1,662 SR
1,555 Elo+
Maman Brigitte
Maman Brigitte
 
Maman Brigitte
Level 160
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Nut
Nut
BioStrife88
Nut
Level 104
God Stats
2W - 2L
1,743 SR
Queue Stats
46W - 26L
1,590 Elo+
Solo
Mercury
Mercury
Rafa Flipper
Mercury
Level 136
God Stats
0W - 2L
1,500 SR
Queue Stats
506W - 518L
1,510 Elo+
Solo
Fafnir
Fafnir
SkullCape
Fafnir
Level 96
God Stats
7W - 1L
1,970 SR
Queue Stats
36W - 22L
1,651 Elo+
Solo
Chaac
Chaac
SunKitsune
Chaac
Level 104
God Stats
66W - 46L
1,595 SR
Queue Stats
413W - 380L
1,523 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
Errorset_
Horus
14
7 / 0 / 6
8,469
605
9,830
9,230
4,219
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

13
7 / 3 / 2
8,245
589
8,015
6,613
2,087
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
3 / 3 / 7
8,136
581
4,639
5,950
1,899
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Apprentice Staff

Apprentice Staff

+50
Magical Power
+10%
Cooldown Reduction

King Arthur
PseudoGaming
King Arthur
14
2 / 3 / 2
8,250
589
7,046
13,139
10,337
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Neith
gtka99
Neith
13
2 / 2 / 7
7,801
557
8,530
6,714
2,135
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Transcendence

Evolved Transcendence

+25
Physical Power
+1050
Mana
+10
Mp 5
+10
Physical Penetration

PASSIVE - You gain Physical Power equal to 2% of your Maximum Mana.

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Maman Brigitte
 
Maman Brigitte
8
0 / 7 / 4
5,992
428
3,552
9,572
2,119
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

14
3 / 4 / 0
7,809
558
4,662
10,695
2,802
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Mercury
Rafa Flipper
Mercury
13
1 / 5 / 6
7,630
545
3,842
13,561
4,174
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Fafnir
SkullCape
Fafnir
10
3 / 1 / 1
7,218
516
3,943
11,797
9,359
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Chaac
12
3 / 4 / 0
7,664
547
10,202
11,720
6,302
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Splendid Scepter

Splendid Scepter

+20
Physical Power
+100
Health
+10
Mp 5

Match Insights

Player Kills, Deaths, and Assists

45
Kill Participation
21
21
Kills
10
11
Deaths
21
24
Assists
11
Player
Kills
Deaths
Assists
KDA
L
Maman Brigitte
 
Maman Brigitte
0
7
4
0.29
L
3
4
0
0.75
W
Horus
Errorset_
Horus
7
0
6
10
W
7
3
2
2.67
W
3
3
7
2.17
W
King Arthur
PseudoGaming
King Arthur
2
3
2
1
L
Mercury
Rafa Flipper
Mercury
1
5
6
0.8
L
Fafnir
SkullCape
Fafnir
3
1
1
3.5
L
Chaac
3
4
0
0.75
W
Neith
gtka99
Neith
2
2
7
2.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

38,060
Damage
26,201
41,646
Taken
57,345
20,677
Mitigated
24,756
9,972
Healing
15,129
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Maman Brigitte
 
Maman Brigitte
3,552
231
0
1,630
9,572
2,119
0
3,131
6,359
26,053
0
L
4,662
2,853
0
3,833
10,695
2,802
0
1,590
8,914
0
52,993
W
Horus
Errorset_
Horus
9,830
4,438
480
2,486
9,230
4,219
0
842
8,266
0
57,592
W
8,015
1,027
0
1,217
6,613
2,087
570
1,470
5,119
49,359
1,112
W
4,639
610
318
1,185
5,950
1,899
291
2,534
3,235
50,546
1,099
W
King Arthur
PseudoGaming
King Arthur
7,046
1,378
0
2,880
13,139
10,337
0
0
13,139
78
56,985
L
Mercury
Rafa Flipper
Mercury
3,842
1,608
0
2,355
13,561
4,174
0
3,480
9,886
0
58,341
L
Fafnir
SkullCape
Fafnir
3,943
750
0
3,453
11,797
9,359
0
2,753
8,708
21,047
2,413
L
Chaac
10,202
2,304
0
3,858
11,720
6,302
0
1,046
10,599
0
55,164
W
Neith
gtka99
Neith
8,530
2,318
0
1,406
6,714
2,135
651
1,957
4,706
0
51,008

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

40,901
Gold Earned
36,313
460
Minions Killed
376
0
Camps Cleared
0
1,345,027
Distance Traveled
1,234,728
10
Wards Purchased
4
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Maman Brigitte
5,992
428
39
3
0
233,035
2
L
Nut
7,809
558
112
8
0
241,332
0
W
Horus
8,469
605
80
6
0
332,534
0
W
Nu Wa
8,245
589
88
6
0
248,642
5
W
Ra
8,136
581
94
7
0
246,244
2
W
King Arthur
8,250
589
105
8
0
264,892
3
L
Mercury
7,630
545
102
7
0
297,020
0
L
Fafnir
7,218
516
28
2
0
249,061
2
L
Chaac
7,664
547
95
7
0
214,280
0
W
Neith
7,801
557
93
7
0
252,715
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role