Player Matchup

Artemis
Artemis
Binduni
Artemis
Level 159
God Stats
5W - 2L
1,645 SR
Queue Stats
10W - 7L
1,494 Elo+
Solo
Sun Wukong
Sun Wukong
Juligan16
Sun Wukong
Level 31
God Stats
4W - 2L
1,346 SR
Queue Stats
78W - 89L
1,410 Elo+
Party 2
Hera
Hera
MrBurrito1485
Hera
Level 47
God Stats
2W - 3L
1,500 SR
Queue Stats
45W - 66L
1,349 Elo+
Solo
Bacchus
Bacchus
iHaveGas007
Bacchus
Level 85
God Stats
3W - 2L
1,500 SR
Queue Stats
129W - 124L
1,435 Elo+
Solo
Hun Batz
Hun Batz
uquendas12
Hun Batz
Level 68
God Stats
3W - 4L
1,401 SR
Queue Stats
328W - 350L
1,370 Elo+
Party 2
Team Averages
Level 78
1,478 SR
1,412 Elo+

VS

Team Averages
Level 64
1,484 SR
1,400 Elo+
Sol
Sol
 
Sol
Level 121
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
DarKEnnt
Geb
Level 41
God Stats
2W - 1L
1,657 SR
Queue Stats
12W - 25L
1,321 Elo+
Solo
Danzaburou
Danzaburou
Jihad-19-87
Danzaburou
Level 53
God Stats
4W - 8L
1,321 SR
Queue Stats
25W - 37L
1,232 Elo+
Party 1
Morgan Le Fay
Morgan Le Fay
XI-M-A-L-IX
Morgan Le Fay
Level 103
God Stats
2W - 4L
1,441 SR
Queue Stats
416W - 496L
1,446 Elo+
Solo
Tsukuyomi
Tsukuyomi
charisim
Tsukuyomi
Level 2
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 4L
1,500 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Artemis
Binduni
Artemis
14
9 / 1 / 2
8,547
657
13,268
9,774
3,427
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Sun Wukong
Juligan16
Sun Wukong
12
2 / 2 / 4
7,037
541
2,852
6,868
4,852
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Piercing Star

Piercing Star

+25
Physical Power
+150
Mana
+10
Mp 5

PASSIVE - Every 5s, your next ability deals 2% of the target’s Maximum Health as Physical damage.

13
5 / 3 / 1
8,031
618
4,202
6,486
2,021
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Bacchus
iHaveGas007
Bacchus
11
1 / 3 / 7
7,091
545
5,449
11,048
9,976
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Glorious Pridwen

Glorious Pridwen

+25
Physical Protection
+25
Magical Protection
+20%
Cooldown Reduction

<n>GLYPH - When your Ultimate ability has finished casting, you create an explosion, dealing 65% of your Protections from items and abilities as Magical Damage and slowing targets by 25% for 3s in a 30 unit radius. Then you gain a Shield equal to 90% of your Protections from items and abilities for 5s. When destroyed, by timing out or being depleted, you explode again. This can only occur once every 45 seconds.

Hun Batz
uquendas12
Hun Batz
12
6 / 1 / 3
7,698
592
5,167
8,757
2,805
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sol
 
Sol
12
4 / 4 / 0
7,815
601
5,554
9,359
3,684
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Nimble Bancroft's Talon

Nimble Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - For every 30 Magical Power you have, you gain 2 Basic Attack Power and 2% Attack Speed.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

9
0 / 4 / 2
5,915
455
3,600
11,542
7,415
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
Jihad-19-87
Danzaburou
11
2 / 4 / 0
6,937
534
4,507
7,654
2,240
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Short Bow

Short Bow

+15%
Attack Speed

Morgan Le Fay
XI-M-A-L-IX
Morgan Le Fay
12
3 / 4 / 1
7,003
539
6,868
7,304
2,267
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Tsukuyomi
charisim
Tsukuyomi
10
1 / 7 / 3
6,327
487
2,058
8,627
2,297
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Match Insights

Player Kills, Deaths, and Assists

40
Kill Participation
16
23
Kills
10
10
Deaths
23
17
Assists
6
Player
Kills
Deaths
Assists
KDA
L
Sol
 
Sol
4
4
0
1
W
Artemis
Binduni
Artemis
9
1
2
10
L
0
4
2
0.25
L
Danzaburou
Jihad-19-87
Danzaburou
2
4
0
0.5
W
Sun Wukong
Juligan16
Sun Wukong
2
2
4
2
W
5
3
1
1.83
L
Morgan Le Fay
XI-M-A-L-IX
Morgan Le Fay
3
4
1
0.88
L
Tsukuyomi
charisim
Tsukuyomi
1
7
3
0.36
W
Bacchus
iHaveGas007
Bacchus
1
3
7
1.5
W
Hun Batz
uquendas12
Hun Batz
6
1
3
7.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,938
Damage
22,587
42,933
Taken
44,486
23,081
Mitigated
17,903
16,984
Healing
8,789
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sol
 
Sol
5,554
2,434
0
3,481
9,359
3,684
1,922
651
8,461
50,021
1,045
W
Artemis
Binduni
Artemis
13,268
7,469
297
6,425
9,774
3,427
2,506
2,246
7,528
0
58,234
L
3,600
690
0
495
11,542
7,415
0
3,053
8,449
17,475
1,621
L
Danzaburou
Jihad-19-87
Danzaburou
4,507
2,475
0
2,544
7,654
2,240
0
1,610
6,004
0
30,304
W
Sun Wukong
Juligan16
Sun Wukong
2,852
528
0
831
6,868
4,852
340
2,244
4,624
0
36,160
W
4,202
755
0
2,185
6,486
2,021
226
4,569
1,917
42,152
646
L
Morgan Le Fay
XI-M-A-L-IX
Morgan Le Fay
6,868
385
0
761
7,304
2,267
0
2,720
4,288
40,433
0
L
Tsukuyomi
charisim
Tsukuyomi
2,058
505
0
1,508
8,627
2,297
0
1,434
7,095
0
12,402
W
Bacchus
iHaveGas007
Bacchus
5,449
926
0
3,762
11,048
9,976
116
3,057
7,991
20,654
0
W
Hun Batz
uquendas12
Hun Batz
5,167
2,119
0
3,484
8,757
2,805
143
3,525
5,232
0
44,728

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

38,404
Gold Earned
33,997
317
Minions Killed
261
0
Camps Cleared
0
1,200,232
Distance Traveled
1,132,205
3
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sol
7,815
601
96
7
0
207,428
0
W
Artemis
8,547
657
75
6
0
202,450
0
L
Geb
5,915
455
22
2
0
241,626
0
L
Danzaburou
6,937
534
53
4
0
224,124
0
W
Sun Wukong
7,037
541
51
4
0
243,894
0
W
Hera
8,031
618
88
7
0
225,243
0
L
Morgan Le Fay
7,003
539
64
5
0
244,336
3
L
Tsukuyomi
6,327
487
26
2
0
214,691
0
W
Bacchus
7,091
545
30
2
0
250,173
3
W
Hun Batz
7,698
592
73
6
0
278,472
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role