Player Matchup

Ne Zha
Ne Zha
 
Ne Zha
Level 147
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ares
Ares
Akito Burrito
Ares
Level 159
God Stats
10W - 8L
1,526 SR
Queue Stats
251W - 253L
1,494 Elo+
Party 2
Ix Chel
Ix Chel
Anjelico
Ix Chel
Level 165
God Stats
2W - 3L
1,116 SR
Queue Stats
140W - 145L
1,434 Elo+
Party 2
Nu Wa
Nu Wa
DaWagesOfSin
Nu Wa
Level 103
God Stats
1W - 0L
1,500 SR
Queue Stats
1W - 2L
1,500 Elo+
Solo
Odin
Odin
UnseenCloud6399
Odin
Level 159
God Stats
14W - 12L
1,503 SR
Queue Stats
1,066W - 1,110L
1,450 Elo+
Solo
Team Averages
Level 147
1,429 SR
1,476 Elo+

VS

Team Averages
Level 122
1,555 SR
1,530 Elo+
Osiris
Osiris
 
Osiris
Level 200
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Terra
Terra
JoeyPajama
Terra
Level 62
God Stats
0W - 1L
1,500 SR
Queue Stats
8W - 12L
1,573 Elo+
Party 1
Hachiman
Hachiman
MaliciousQ-
Hachiman
Level 155
God Stats
1W - 1L
1,500 SR
Queue Stats
53W - 48L
1,496 Elo+
Solo
Ishtar
Ishtar
mygan
Ishtar
Level 38
God Stats
0W - 1L
1,500 SR
Queue Stats
5W - 10L
1,651 Elo+
Party 1
Merlin
Merlin
panchosponchos
Merlin
Level 155
God Stats
2W - 2L
1,775 SR
Queue Stats
294W - 308L
1,432 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ne Zha
 
Ne Zha
12
4 / 0 / 7
6,758
1,352
6,554
3,443
1,666
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

10
2 / 2 / 8
6,184
1,237
3,385
4,736
5,171
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Ix Chel
Anjelico
Ix Chel
12
3 / 0 / 8
6,683
1,337
2,916
3,260
1,564
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Mystical Earring

Mystical Earring

+15
Mp 5

10
4 / 1 / 5
6,593
1,319
4,095
4,003
1,284
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

11
1 / 1 / 9
6,279
1,256
3,225
5,067
2,656
Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
 
Osiris
9
0 / 2 / 1
4,748
950
2,265
3,824
4,015
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Terra
8
0 / 3 / 1
4,739
948
1,411
6,520
3,762
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Hachiman
MaliciousQ-
Hachiman
7
0 / 1 / 0
4,636
927
1,387
2,088
532
Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Ishtar
mygan
Ishtar
8
0 / 5 / 1
4,706
941
2,002
5,491
1,338
Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Gleaming Ear Cuffs

Gleaming Ear Cuffs

+20
Physical Power
+30
Magical Power
+15%
Attack Speed
+15
Mp 5

10
1 / 3 / 1
5,552
1,110
2,188
4,219
988
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spell Focus

Spell Focus

+55
Magical Power
+5
Magical Penetration

Match Insights

Player Kills, Deaths, and Assists

51
Kill Participation
5
14
Kills
1
4
Deaths
14
37
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Ne Zha
 
Ne Zha
4
0
7
7.5
L
Osiris
 
Osiris
0
2
1
0.25
W
2
2
8
3
W
Ix Chel
Anjelico
Ix Chel
3
0
8
7
W
4
1
5
6.5
L
Terra
0
3
1
0.17
L
Hachiman
MaliciousQ-
Hachiman
0
1
0
0
W
1
1
9
5.5
L
Ishtar
mygan
Ishtar
0
5
1
0.1
L
1
3
1
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,175
Damage
9,253
20,509
Taken
22,142
12,341
Mitigated
10,635
8,914
Healing
3,706
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ne Zha
 
Ne Zha
6,554
414
175
933
3,443
1,666
420
620
2,750
0
17,654
L
Osiris
 
Osiris
2,265
237
0
369
3,824
4,015
0
1,704
2,120
304
4,243
W
3,385
402
0
103
4,736
5,171
221
909
3,733
4,781
0
W
Ix Chel
Anjelico
Ix Chel
2,916
297
2,511
2,259
3,260
1,564
321
1,157
2,022
9,081
0
W
4,095
1,131
55
892
4,003
1,284
1,471
543
3,247
6,292
0
L
Terra
1,411
111
747
593
6,520
3,762
0
3,607
2,913
2,401
0
L
Hachiman
MaliciousQ-
Hachiman
1,387
590
72
660
2,088
532
0
1,335
753
0
4,500
W
3,225
38
493
1,493
5,067
2,656
211
324
4,628
0
9,703
L
Ishtar
mygan
Ishtar
2,002
641
0
0
5,491
1,338
0
2,149
3,342
0
4,712
L
2,188
30
182
1,083
4,219
988
0
1,601
2,618
11,924
306

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,497
Gold Earned
24,381
55
Minions Killed
42
0
Camps Cleared
0
530,651
Distance Traveled
445,988
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ne Zha
6,758
1,352
13
3
0
112,286
0
L
Osiris
4,748
950
5
1
0
87,785
0
W
Ares
6,184
1,237
1
0
0
96,198
0
W
Ix Chel
6,683
1,337
8
2
0
124,839
0
W
Nu Wa
6,593
1,319
9
2
0
92,251
0
L
Terra
4,739
948
2
0
0
104,980
0
L
Hachiman
4,636
927
9
2
0
58,262
0
W
Odin
6,279
1,256
24
5
0
105,077
0
L
Ishtar
4,706
941
5
1
0
96,799
0
L
Merlin
5,552
1,110
21
4
0
98,162
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role