Player Matchup

Fafnir
Fafnir
 
Fafnir
Level 124
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Danzaburou
Danzaburou
Divine_dez
Danzaburou
Level 115
God Stats
3W - 2L
1,500 SR
Queue Stats
314W - 283L
1,453 Elo+
Solo
Sylvanus
Sylvanus
MrViking98
Sylvanus
Level 58
God Stats
1W - 0L
1,500 SR
Queue Stats
77W - 83L
1,543 Elo+
Solo
Thanatos
Thanatos
Nocturnal_XP
Thanatos
Level 83
God Stats
1W - 0L
1,500 SR
Queue Stats
38W - 39L
1,544 Elo+
Solo
Surtr
Surtr
lazyexe
Surtr
Level 158
God Stats
12W - 13L
1,561 SR
Queue Stats
683W - 588L
1,535 Elo+
Solo
Team Averages
Level 108
1,512 SR
1,515 Elo+

VS

Team Averages
Level 121
1,536 SR
1,551 Elo+
Gilgamesh
Gilgamesh
CArtOfIllusion
Gilgamesh
Level 56
God Stats
12W - 10L
1,654 SR
Queue Stats
40W - 54L
1,525 Elo+
Solo
The Morrigan
The Morrigan
Kennenhunter
The Morrigan
Level 159
God Stats
6W - 6L
1,289 SR
Queue Stats
79W - 65L
1,587 Elo+
Party 1
Bake Kujira
Bake Kujira
Raccaine
Bake Kujira
Level 101
God Stats
2W - 4L
1,478 SR
Queue Stats
70W - 55L
1,584 Elo+
Solo
Hou Yi
Hou Yi
StayCrashin
Hou Yi
Level 156
God Stats
1W - 1L
1,500 SR
Queue Stats
29W - 28L
1,527 Elo+
Party 1
Ne Zha
Ne Zha
christophervi069
Ne Zha
Level 133
God Stats
16W - 10L
1,759 SR
Queue Stats
176W - 183L
1,531 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fafnir
 
Fafnir
15
4 / 2 / 10
10,060
592
5,824
12,230
9,606
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Danzaburou
Divine_dez
Danzaburou
15
1 / 4 / 4
9,532
561
7,029
9,581
3,066
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Sylvanus
MrViking98
Sylvanus
15
1 / 2 / 12
8,977
528
7,761
12,355
6,132
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Magic Focus

Magic Focus

+20
Magical Power

Thanatos
Nocturnal_XP
Thanatos
17
11 / 1 / 2
10,247
603
11,409
10,897
4,274
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Surtr
lazyexe
Surtr
16
4 / 1 / 5
10,250
603
17,225
15,900
17,344
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Gilgamesh
CArtOfIllusion
Gilgamesh
15
0 / 5 / 1
8,556
503
8,084
23,567
22,205
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Phalanx

Phalanx

+40
Physical Protection
+200
Health
+20
Hp 5
+10%
Crowd Control Reduction

PASSIVE - When you are Basic Attacked by an enemy god, you and friendly lane minions within 40 units gain a stack, up to a max of 3. Stacks provide 10% Attack Speed and 7 of each Protection and last for 10s. Minions gain double the effects from each stack. Stacks cannot be gained more than one per second.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

The Morrigan
Kennenhunter
The Morrigan
14
2 / 5 / 2
8,592
505
12,028
7,922
2,317
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Bake Kujira
Raccaine
Bake Kujira
14
3 / 2 / 3
8,308
489
6,296
14,095
13,160
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Renewing Talisman

Renewing Talisman

+35
Magical Protection
+150
Health

PASSIVE - Gain a stack each time you damage or are damaged by an enemy god, once per ability. Upon reaching 5 stacks, lose all stacks and restore 100 Mana in a 40 unit radius around you.

Hou Yi
13
1 / 4 / 2
7,971
469
5,039
10,768
3,374
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Demon Blade

Demon Blade

+30
Physical Power
+15%
Attack Speed
+20
Critical Strike Chance

PASSIVE - Your Critical Hits provide you with 10% Physical Penetration for 4s.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

13
4 / 5 / 2
8,098
476
6,710
15,250
11,261
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

54
Kill Participation
20
21
Kills
10
10
Deaths
21
33
Assists
10
Player
Kills
Deaths
Assists
KDA
W
Fafnir
 
Fafnir
4
2
10
4.5
L
Gilgamesh
CArtOfIllusion
Gilgamesh
0
5
1
0.1
W
Danzaburou
Divine_dez
Danzaburou
1
4
4
0.75
L
The Morrigan
Kennenhunter
The Morrigan
2
5
2
0.6
W
Sylvanus
MrViking98
Sylvanus
1
2
12
3.5
W
Thanatos
Nocturnal_XP
Thanatos
11
1
2
12
L
Bake Kujira
Raccaine
Bake Kujira
3
2
3
2.25
L
Hou Yi
1
4
2
0.5
L
4
5
2
1
W
Surtr
lazyexe
Surtr
4
1
5
6.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,248
Damage
38,157
60,963
Taken
71,602
40,422
Mitigated
52,317
30,909
Healing
14,661
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Fafnir
 
Fafnir
5,824
1,595
0
4,006
12,230
9,606
0
4,057
8,137
25,620
877
L
Gilgamesh
CArtOfIllusion
Gilgamesh
8,084
3,014
0
6,499
23,567
22,205
0
3,068
19,675
0
75,021
W
Danzaburou
Divine_dez
Danzaburou
7,029
1,951
0
3,103
9,581
3,066
215
1,385
8,196
0
76,999
L
The Morrigan
Kennenhunter
The Morrigan
12,028
3,609
0
1,030
7,922
2,317
1,124
4,139
3,526
59,702
5,315
W
Sylvanus
MrViking98
Sylvanus
7,761
1,913
1,837
4,492
12,355
6,132
0
5,471
6,884
61,291
14,462
W
Thanatos
Nocturnal_XP
Thanatos
11,409
2,833
0
11,233
10,897
4,274
23
3,268
7,629
0
82,891
L
Bake Kujira
Raccaine
Bake Kujira
6,296
3,320
0
593
14,095
13,160
0
2,162
11,778
61,664
0
L
Hou Yi
5,039
2,709
0
1,681
10,768
3,374
495
1,371
9,373
0
50,107
L
6,710
542
0
4,858
15,250
11,261
0
4,393
10,793
0
42,001
W
Surtr
lazyexe
Surtr
17,225
6,515
0
6,238
15,900
17,344
16
1,068
14,832
4,085
80,729

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

49,066
Gold Earned
41,525
514
Minions Killed
515
0
Camps Cleared
0
1,708,488
Distance Traveled
1,595,851
10
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Fafnir
10,060
592
35
2
0
327,249
2
L
Gilgamesh
8,556
503
129
8
0
286,533
1
W
Danzaburou
9,532
561
122
7
0
313,996
0
L
The Morrigan
8,592
505
140
8
0
311,340
4
W
Sylvanus
8,977
528
96
6
0
301,111
4
W
Thanatos
10,247
603
130
8
0
428,208
2
L
Bake Kujira
8,308
489
92
5
0
391,681
5
L
Hou Yi
7,971
469
107
6
0
271,335
2
L
Ne Zha
8,098
476
47
3
0
334,962
0
W
Surtr
10,250
603
131
8
0
337,924
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role