Player Matchup

Maui
Maui
Diamond V
Contumqcious
Maui
Diamond V
Level 104
God Stats
4W - 0L
1,753 SR
Queue Stats
55W - 10L
2,283 MMR
Party 1
Achilles
Achilles
Platinum I
HydroMarine
Achilles
Platinum I
Level 156
God Stats
3W - 2L
1,498 SR
Queue Stats
55W - 10L
2,251 MMR
Party 1
Vulcan
Vulcan
Platinum I
Kujashin
Vulcan
Platinum I
Level 159
God Stats
22W - 2L
1,871 SR
Queue Stats
55W - 10L
2,251 MMR
Party 1
Team Averages
Platinum I
Platinum I
Average Tier
Level 140
1,707 SR
2,262 MMR

VS

Team Averages
Gold V
Gold V
Average Tier
Level 70
1,386 SR
1,470 MMR
Hachiman
Hachiman
Gold I
AwesomeAgrafos
Hachiman
Gold I
Level 62
God Stats
5W - 7L
1,329 SR
Queue Stats
140W - 133L
1,891 MMR
Party 2
Horus
Horus
Silver I
KzBones
Horus
Silver I
Level 66
God Stats
0W - 1L
1,500 SR
Queue Stats
22W - 30L
1,563 MMR
Party 2
Hera
Hera
Silver III
elnene88abg
Hera
Silver III
Level 83
God Stats
1W - 2L
1,328 SR
Queue Stats
72W - 151L
955 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
15
1 / 0 / 19
9,812
755
10,124
8,937
10,251
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Achilles
HydroMarine
Achilles
16
13 / 1 / 7
11,381
875
13,085
14,412
12,432
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

Vulcan
Kujashin
Vulcan
16
6 / 1 / 12
10,526
810
9,056
4,491
1,913
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Bans
AphroditeMulanCthulhuNe ZhaShiva

VS

Bans
ThothHerculesAwilixScyllaXbalanque
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hachiman
12
1 / 6 / 1
8,214
632
5,668
12,898
4,246
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Mystical Earring

Mystical Earring

+15
Mp 5

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Horus
KzBones
Horus
12
1 / 5 / 0
7,622
586
3,313
14,192
12,175
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

11
0 / 9 / 0
7,317
563
3,327
10,206
3,016
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

58
Kill Participation
3
20
Kills
2
2
Deaths
20
38
Assists
1
Player
Kills
Deaths
Assists
KDA
L
Hachiman
1
6
1
0.25
W
1
0
19
10.5
W
Achilles
HydroMarine
Achilles
13
1
7
16.5
W
Vulcan
Kujashin
Vulcan
6
1
12
12
L
Horus
KzBones
Horus
1
5
0
0.2
L
0
9
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,265
Damage
12,308
27,840
Taken
37,296
24,596
Mitigated
19,437
7,906
Healing
4,829
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hachiman
5,668
1,385
0
2,752
12,898
4,246
0
5,867
6,352
0
34,501
W
10,124
1,006
0
2,378
8,937
10,251
705
1,392
7,366
25,088
3,926
W
Achilles
HydroMarine
Achilles
13,085
2,117
0
4,086
14,412
12,432
547
1,949
12,109
205
38,817
W
Vulcan
Kujashin
Vulcan
9,056
234
0
1,442
4,491
1,913
895
816
3,638
56,990
1,043
L
Horus
KzBones
Horus
3,313
1,148
400
1,427
14,192
12,175
0
4,963
8,419
575
7,835
L
3,327
877
0
250
10,206
3,016
0
6,031
3,735
22,732
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,719
Gold Earned
23,153
163
Minions Killed
111
0
Camps Cleared
0
785,893
Distance Traveled
599,812
1
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hachiman
8,214
632
64
5
0
205,517
3
W
Maui
9,812
755
38
3
0
251,592
0
W
Achilles
11,381
875
52
4
0
269,712
1
W
Vulcan
10,526
810
73
6
0
264,589
0
L
Horus
7,622
586
12
1
0
210,872
0
L
Hera
7,317
563
35
3
0
183,423
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role