Player Matchup

Baron Samedi
Baron Samedi
Silver III
IHolyKnightI
Baron Samedi
Silver III
Level 131
God Stats
8W - 5L
1,552 SR
Queue Stats
39W - 52L
1,105 MMR
Solo
Sylvanus
Sylvanus
Gold V
XxKKiLlSsWaGGXx
Sylvanus
Gold V
Level 158
God Stats
17W - 24L
1,499 SR
Queue Stats
328W - 341L
1,119 MMR
Solo
Artemis
Artemis
Gold V
pelmy
Artemis
Gold V
Level 86
God Stats
3W - 2L
1,699 SR
Queue Stats
384W - 393L
1,219 MMR
Party 2
Surtr
Surtr
Silver III
tareio
Surtr
Silver III
Level 89
God Stats
14W - 12L
1,470 SR
Queue Stats
336W - 345L
953 MMR
Party 2
Horus
Horus
Silver I
zZSMURFZz
Horus
Silver I
Level 157
God Stats
3W - 7L
1,413 SR
Queue Stats
203W - 242L
1,122 MMR
Solo
Team Averages
Silver I
Silver I
Average Tier
Level 124
1,526 SR
1,103 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 109
1,545 SR
1,103 MMR
Odin
Odin
Silver I
HunterBiden5714
Odin
Silver I
Level 125
God Stats
100W - 85L
1,512 SR
Queue Stats
989W - 998L
1,094 MMR
Solo
Chang'e
Chang'e
Silver V
Huntjng
Chang'e
Silver V
Level 87
God Stats
0W - 1L
1,500 SR
Queue Stats
15W - 23L
1,106 MMR
Party 1
Sol
Sol
Silver II
JO3MAMA3
Sol
Silver II
Level 107
God Stats
0W - 1L
1,500 SR
Queue Stats
64W - 72L
1,109 MMR
Solo
Fafnir
Fafnir
Silver II
MaXaTriLLi0n
Fafnir
Silver II
Level 159
God Stats
3W - 8L
1,583 SR
Queue Stats
257W - 295L
1,080 MMR
Solo
Bastet
Bastet
Silver V
Takjng
Bastet
Silver V
Level 69
God Stats
5W - 6L
1,632 SR
Queue Stats
12W - 18L
1,127 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
IHolyKnightI
Baron Samedi
11
2 / 0 / 0
5,902
590
4,489
4,260
1,781
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sylvanus
10
1 / 1 / 6
5,806
581
4,410
6,116
2,704
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Knight's Shield

Knight's Shield

+25
Physical Protection
+25
Magical Protection
+10%
Cooldown Reduction

Artemis
pelmy
Artemis
12
6 / 0 / 1
7,278
728
5,181
4,672
1,543
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Surtr
tareio
Surtr
11
0 / 0 / 1
6,296
630
4,697
5,502
3,274
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Horus
zZSMURFZz
Horus
11
2 / 0 / 5
5,931
593
1,854
6,522
2,563
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

Bans
RavanaMedusaMulanKaliCthulhu

VS

Bans
Cu ChulainnThanatosAwilixAthenaAh Puch
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
9
0 / 3 / 1
5,300
530
1,490
7,668
4,514
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Steel Mail

Steel Mail

+200
Health
+20
Physical Protection

PASSIVE - Deal 15 Magical damage per second to all enemies within 25 units of you.

Chang'e
Huntjng
Chang'e
10
0 / 1 / 0
5,049
505
1,848
5,631
1,672
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Magic Focus

Magic Focus

+20
Magical Power

9
1 / 2 / 0
5,263
526
4,486
4,398
845
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Fafnir
9
0 / 1 / 0
5,186
519
1,569
7,729
4,461
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Round Shield

Round Shield

+10
Physical Protection
+10
Hp 5

Bastet
Takjng
Bastet
9
0 / 4 / 0
4,794
479
2,703
9,086
2,241
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
2
11
Kills
1
1
Deaths
11
13
Assists
1
Player
Kills
Deaths
Assists
KDA
L
0
3
1
0.17
L
Chang'e
Huntjng
Chang'e
0
1
0
0
W
Baron Samedi
IHolyKnightI
Baron Samedi
2
0
0
2
L
1
2
0
0.5
L
Fafnir
0
1
0
0
L
Bastet
Takjng
Bastet
0
4
0
0
W
Sylvanus
1
1
6
4
W
Artemis
pelmy
Artemis
6
0
1
6.5
W
Surtr
tareio
Surtr
0
0
1
0.5
W
Horus
zZSMURFZz
Horus
2
0
5
4.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,631
Damage
12,096
27,072
Taken
34,512
11,865
Mitigated
13,733
10,243
Healing
13,454
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
1,490
172
11
2,107
7,668
4,514
0
2,283
5,385
288
23,409
L
Chang'e
Huntjng
Chang'e
1,848
310
365
2,116
5,631
1,672
0
4,233
1,398
33,072
0
W
Baron Samedi
IHolyKnightI
Baron Samedi
4,489
137
138
1,458
4,260
1,781
43
1,186
3,074
35,427
0
L
4,486
1,666
0
2,034
4,398
845
0
373
4,025
33,121
2,571
L
Fafnir
1,569
468
0
2,892
7,729
4,461
0
259
6,941
26,859
0
L
Bastet
Takjng
Bastet
2,703
651
0
3,929
9,086
2,241
26
1,540
7,546
0
34,896
W
Sylvanus
4,410
1,736
395
2,034
6,116
2,704
0
2,217
3,899
22,210
11,781
W
Artemis
pelmy
Artemis
5,181
2,079
0
1,506
4,672
1,543
900
1,305
3,367
0
42,710
W
Surtr
tareio
Surtr
4,697
1,661
0
2,281
5,502
3,274
1,014
1,443
4,059
875
40,688
W
Horus
zZSMURFZz
Horus
1,854
687
280
2,151
6,522
2,563
10
1,801
4,721
0
29,326

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

31,213
Gold Earned
25,592
320
Minions Killed
283
0
Camps Cleared
0
1,052,734
Distance Traveled
997,964
9
Wards Purchased
12
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Odin
5,300
530
35
4
0
208,037
7
L
Chang'e
5,049
505
63
6
0
209,166
5
W
Baron Samedi
5,902
590
66
7
0
214,076
4
L
Sol
5,263
526
60
6
0
157,277
0
L
Fafnir
5,186
519
58
6
0
182,609
0
L
Bastet
4,794
479
67
7
0
240,875
0
W
Sylvanus
5,806
581
56
6
0
180,966
3
W
Artemis
7,278
728
81
8
0
201,338
0
W
Surtr
6,296
630
67
7
0
224,141
0
W
Horus
5,931
593
50
5
0
232,213
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role