Player Matchup

Medusa
Medusa
Gold I
 
Medusa
Gold I
Level 253
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Party 1
Chang'e
Chang'e
Gold IV
CREMAZUX
Chang'e
Gold IV
Level 129
God Stats
1W - 0L
1,500 SR
Queue Stats
40W - 45L
1,424 MMR
Party 1
Cabrakan
Cabrakan
Gold V
cejota9211
Cabrakan
Gold V
Level 158
God Stats
2W - 0L
1,784 SR
Queue Stats
174W - 193L
1,403 MMR
Party 1
Team Averages
Gold III
Gold III
Average Tier
Level 180
1,595 SR
1,443 MMR

VS

Team Averages
Gold IV
Gold IV
Average Tier
Level 113
1,561 SR
1,407 MMR
Nu Wa
Nu Wa
Gold II
DevinEatWorld
Nu Wa
Gold II
Level 74
God Stats
12W - 17L
1,509 SR
Queue Stats
372W - 399L
1,377 MMR
Solo
Sun Wukong
Sun Wukong
Gold V
JeffriHD
Sun Wukong
Gold V
Level 122
God Stats
0W - 2L
1,718 SR
Queue Stats
68W - 95L
1,445 MMR
Solo
Lancelot
Lancelot
Gold IV
ROPE A DOPE02
Lancelot
Gold IV
Level 142
God Stats
4W - 5L
1,457 SR
Queue Stats
427W - 478L
1,400 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
13
0 / 0 / 11
7,653
765
7,731
4,271
1,656
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mystical Earring

Mystical Earring

+15
Mp 5

Chang'e
CREMAZUX
Chang'e
13
4 / 1 / 7
7,967
797
4,599
7,506
2,816
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Cabrakan
cejota9211
Cabrakan
13
7 / 0 / 3
8,349
835
4,664
9,023
10,397
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Bans
CthulhuVulcanAchillesDanzaburouThoth

VS

Bans
HadesIx ChelMulanPersephoneSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 3 / 0
6,357
636
7,110
3,754
1,062
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Sun Wukong
JeffriHD
Sun Wukong
10
0 / 4 / 1
6,145
615
4,606
8,652
6,043
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Lancelot
ROPE A DOPE02
Lancelot
11
1 / 4 / 0
6,419
642
4,082
7,618
4,983
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Match Insights

Player Kills, Deaths, and Assists

32
Kill Participation
2
11
Kills
1
1
Deaths
11
21
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Medusa
 
Medusa
0
0
11
5.5
W
Chang'e
CREMAZUX
Chang'e
4
1
7
7.5
L
0
3
0
0
L
Sun Wukong
JeffriHD
Sun Wukong
0
4
1
0.13
L
Lancelot
ROPE A DOPE02
Lancelot
1
4
0
0.25
W
Cabrakan
cejota9211
Cabrakan
7
0
3
8.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

16,994
Damage
15,798
20,800
Taken
20,024
14,869
Mitigated
12,088
10,866
Healing
3,845
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
 
Medusa
7,731
2,532
0
320
4,271
1,656
1,491
1,277
2,994
0
53,495
W
Chang'e
CREMAZUX
Chang'e
4,599
79
4,763
4,793
7,506
2,816
671
2,708
4,798
19,991
0
L
7,110
2,781
0
200
3,754
1,062
0
2,031
1,651
28,766
0
L
Sun Wukong
JeffriHD
Sun Wukong
4,606
495
0
1,508
8,652
6,043
0
3,193
5,082
0
20,110
L
Lancelot
ROPE A DOPE02
Lancelot
4,082
408
0
2,137
7,618
4,983
0
3,031
4,385
0
13,464
W
Cabrakan
cejota9211
Cabrakan
4,664
801
0
990
9,023
10,397
115
3,153
5,870
9,636
2,059

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,969
Gold Earned
18,921
147
Minions Killed
109
0
Camps Cleared
0
576,891
Distance Traveled
546,506
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,653
765
86
9
0
185,201
0
W
Chang'e
7,967
797
42
4
0
198,569
0
L
Nu Wa
6,357
636
41
4
0
172,440
0
L
Sun Wukong
6,145
615
28
3
0
175,236
3
L
Lancelot
6,419
642
40
4
0
198,830
0
W
Cabrakan
8,349
835
19
2
0
193,121
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role