Player Matchup

Medusa
Medusa
Aewon2085
Medusa
Level 146
God Stats
2W - 0L
1,308 SR
Queue Stats
172W - 169L
1,456 Elo+
Solo
Ymir
Ymir
BecklyBallin
Ymir
Level 120
God Stats
4W - 2L
1,658 SR
Queue Stats
17W - 21L
1,424 Elo+
Solo
Serqet
Serqet
Keegurth
Serqet
Level 158
God Stats
6W - 3L
1,678 SR
Queue Stats
158W - 147L
1,571 Elo+
Solo
Anubis
Anubis
NotPandaF7
Anubis
Level 143
God Stats
20W - 10L
1,589 SR
Queue Stats
83W - 70L
1,479 Elo+
Solo
Nu Wa
Nu Wa
Reddy2bPetty
Nu Wa
Level 158
God Stats
227W - 170L
1,596 SR
Queue Stats
368W - 352L
1,555 Elo+
Solo
Team Averages
Level 145
1,566 SR
1,497 Elo+

VS

Team Averages
Level 135
1,512 SR
1,537 Elo+
Medusa
Medusa
Axsael
Medusa
Level 154
God Stats
1W - 3L
1,390 SR
Queue Stats
217W - 228L
1,564 Elo+
Party 1
Fafnir
Fafnir
Quote The Robot
Fafnir
Level 164
God Stats
9W - 8L
1,552 SR
Queue Stats
59W - 64L
1,578 Elo+
Party 1
Merlin
Merlin
SonPaco24
Merlin
Level 109
God Stats
3W - 5L
1,595 SR
Queue Stats
85W - 93L
1,519 Elo+
Solo
Sylvanus
Sylvanus
leppercon22
Sylvanus
Level 162
God Stats
0W - 3L
1,598 SR
Queue Stats
57W - 80L
1,502 Elo+
Party 1
Mercury
Mercury
x3 DEMON KIDSx
Mercury
Level 88
God Stats
22W - 13L
1,424 SR
Queue Stats
68W - 58L
1,521 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Aewon2085
Medusa
13
3 / 2 / 0
7,818
601
6,549
6,812
2,160
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

11
0 / 2 / 5
7,094
546
2,267
9,414
6,529
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

Serqet
Keegurth
Serqet
15
7 / 0 / 2
8,570
659
6,243
8,713
3,358
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Anubis
NotPandaF7
Anubis
14
4 / 0 / 2
9,050
696
6,542
5,708
2,640
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Magic Focus

Magic Focus

+20
Magical Power

11
2 / 3 / 3
6,825
525
10,234
4,769
1,324
Calamitous Rod of Tahuti

Calamitous Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health. <n>GLYPH - Successfully hitting an enemy god with an ability calls down a meteor that lands after 1s, dealing 100 (+35% of your Magical Power) damage in a 15 unit radius. This effect can only occur once every 15s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
Axsael
Medusa
13
3 / 2 / 1
7,086
545
5,715
7,163
2,172
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Gem Of Fate

Gem Of Fate

+10%
Cooldown Reduction

10
0 / 4 / 0
6,328
487
2,539
10,352
7,262
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Merlin
SonPaco24
Merlin
11
1 / 2 / 2
6,243
480
4,312
5,591
1,309
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sylvanus
leppercon22
Sylvanus
10
2 / 3 / 3
5,893
453
4,597
10,510
6,082
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Shogun's Kusari

Shogun's Kusari

+45
Magical Protection
+150
Health
+20
Mp 5
+10%
Attack Speed

AURA - Allied gods within 70 units have their Attack Speed increased by 30%.

11
1 / 5 / 1
6,126
471
3,509
11,581
3,321
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
14
16
Kills
7
7
Deaths
16
12
Assists
7
Player
Kills
Deaths
Assists
KDA
W
Medusa
Aewon2085
Medusa
3
2
0
1.5
L
Medusa
Axsael
Medusa
3
2
1
1.75
W
0
2
5
1.25
W
Serqet
Keegurth
Serqet
7
0
2
8
W
Anubis
NotPandaF7
Anubis
4
0
2
5
L
0
4
0
0
W
2
3
3
1.17
L
Merlin
SonPaco24
Merlin
1
2
2
1
L
Sylvanus
leppercon22
Sylvanus
2
3
3
1.17
L
1
5
1
0.3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

31,835
Damage
20,672
35,416
Taken
45,197
16,011
Mitigated
20,146
13,029
Healing
12,137
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Medusa
Aewon2085
Medusa
6,549
1,194
0
989
6,812
2,160
576
441
6,371
0
66,404
L
Medusa
Axsael
Medusa
5,715
1,640
0
2,203
7,163
2,172
0
784
6,379
0
50,187
W
2,267
542
0
1,412
9,414
6,529
29
3,707
5,707
19,831
478
W
Serqet
Keegurth
Serqet
6,243
584
0
6,850
8,713
3,358
495
1,719
6,994
0
67,302
W
Anubis
NotPandaF7
Anubis
6,542
887
0
3,643
5,708
2,640
815
2,055
3,653
64,987
2,764
L
2,539
280
0
3,306
10,352
7,262
0
5,574
4,548
26,297
0
W
10,234
4,204
0
135
4,769
1,324
168
3,073
1,696
42,779
0
L
Merlin
SonPaco24
Merlin
4,312
182
0
411
5,591
1,309
0
3,284
1,785
49,160
991
L
Sylvanus
leppercon22
Sylvanus
4,597
1,610
1,135
2,719
10,510
6,082
0
5,550
4,802
22,372
5,772
L
3,509
1,876
0
2,363
11,581
3,321
0
3,515
7,780
0
48,235

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,357
Gold Earned
31,676
467
Minions Killed
377
0
Camps Cleared
0
1,242,643
Distance Traveled
1,267,169
4
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Medusa
7,818
601
108
8
0
252,566
2
L
Medusa
7,086
545
82
6
0
285,214
1
W
Ymir
7,094
546
49
4
0
230,231
0
W
Serqet
8,570
659
119
9
0
327,142
0
W
Anubis
9,050
696
127
10
0
214,800
2
L
Fafnir
6,328
487
48
4
0
246,457
1
W
Nu Wa
6,825
525
64
5
0
217,904
0
L
Merlin
6,243
480
100
8
0
236,783
0
L
Sylvanus
5,893
453
54
4
0
223,806
4
L
Mercury
6,126
471
93
7
0
274,909
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role