Player Matchup

Tyr
Tyr
 
Tyr
Level 148
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Aphrodite
Aphrodite
BitsenPieces
Aphrodite
Level 157
God Stats
0W - 1L
1,500 SR
Queue Stats
72W - 74L
1,481 Elo+
Party 1
Terra
Terra
TAK132
Terra
Level 154
God Stats
0W - 2L
1,815 SR
Queue Stats
68W - 90L
1,266 Elo+
Party 1
Team Averages
Level 153
1,605 SR
1,416 Elo+

VS

Team Averages
Level 95
1,531 SR
1,453 Elo+
Zhong Kui
Zhong Kui
MichaelChiklis
Zhong Kui
Level 91
God Stats
22W - 13L
1,640 SR
Queue Stats
96W - 70L
1,528 Elo+
Solo
Cthulhu
Cthulhu
S2 Smokin
Cthulhu
Level 131
God Stats
15W - 4L
1,500 SR
Queue Stats
128W - 126L
1,433 Elo+
Party 2
Danzaburou
Danzaburou
xxSuckonMaDicc
Danzaburou
Level 62
God Stats
30W - 27L
1,452 SR
Queue Stats
233W - 248L
1,399 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Tyr
 
Tyr
13
5 / 4 / 3
9,285
844
8,672
16,471
15,157
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Spiked Shield

Spiked Shield

+30
Physical Protection
+100
Health
+15
Hp 5

Aphrodite
BitsenPieces
Aphrodite
12
1 / 6 / 5
8,135
740
6,023
12,146
5,535
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Terra
TAK132
Terra
12
1 / 5 / 3
7,472
679
4,546
15,976
6,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Silver Talisman

Silver Talisman

+125
Health
+45
Magical Protection

PASSIVE - Enemy gods within 55 units have their Healing reduced by 15%. This effect does not stack with similar auras.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Zhong Kui
MichaelChiklis
Zhong Kui
15
6 / 3 / 6
10,172
925
12,372
8,749
6,808
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

Cthulhu
S2 Smokin
Cthulhu
14
7 / 1 / 7
9,379
853
16,328
12,095
9,145
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Danzaburou
xxSuckonMaDicc
Danzaburou
12
2 / 4 / 10
8,977
816
9,667
9,841
3,415
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

18
Kill Participation
38
7
Kills
15
15
Deaths
8
11
Assists
23
Player
Kills
Deaths
Assists
KDA
L
Tyr
 
Tyr
5
4
3
1.63
L
Aphrodite
BitsenPieces
Aphrodite
1
6
5
0.58
W
Zhong Kui
MichaelChiklis
Zhong Kui
6
3
6
3
W
Cthulhu
S2 Smokin
Cthulhu
7
1
7
10.5
L
Terra
TAK132
Terra
1
5
3
0.5
W
Danzaburou
xxSuckonMaDicc
Danzaburou
2
4
10
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

19,241
Damage
38,367
44,593
Taken
30,685
27,123
Mitigated
19,368
13,353
Healing
4,878
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Tyr
 
Tyr
8,672
631
0
2,710
16,471
15,157
424
9,053
6,786
3,497
19,293
L
Aphrodite
BitsenPieces
Aphrodite
6,023
596
1,976
3,534
12,146
5,535
0
7,542
4,012
27,628
415
W
Zhong Kui
MichaelChiklis
Zhong Kui
12,372
1,832
0
2,112
8,749
6,808
730
2,531
6,218
39,311
1,845
W
Cthulhu
S2 Smokin
Cthulhu
16,328
1,151
108
625
12,095
9,145
256
5,772
6,323
34,452
1,062
L
Terra
TAK132
Terra
4,546
496
1,181
3,952
15,976
6,431
280
8,867
6,459
13,306
117
W
Danzaburou
xxSuckonMaDicc
Danzaburou
9,667
2,310
0
2,033
9,841
3,415
874
3,495
6,346
0
33,491

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,892
Gold Earned
28,528
89
Minions Killed
147
0
Camps Cleared
0
590,023
Distance Traveled
635,639
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Tyr
9,285
844
24
2
0
213,399
0
L
Aphrodite
8,135
740
50
5
0
185,194
0
W
Zhong Kui
10,172
925
71
6
0
195,097
0
W
Cthulhu
9,379
853
42
4
0
239,101
0
L
Terra
7,472
679
15
1
0
191,430
0
W
Danzaburou
8,977
816
34
3
0
201,441
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role