Player Matchup

Kuzenbo
Kuzenbo
 
Kuzenbo
Level 150
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Da Ji
Da Ji
Alucard94x
Da Ji
Level 170
God Stats
4W - 5L
1,506 SR
Queue Stats
60W - 64L
1,452 Elo+
Party 2
Artemis
Artemis
Pavel_SMAX_18
Artemis
Level 18
God Stats
4W - 2L
1,701 SR
Queue Stats
35W - 39L
1,408 Elo+
Party 2
Baron Samedi
Baron Samedi
auzx95
Baron Samedi
Level 158
God Stats
5W - 0L
1,836 SR
Queue Stats
139W - 136L
1,458 Elo+
Solo
Loki
Loki
xMedniizzX
Loki
Level 144
God Stats
1W - 2L
1,500 SR
Queue Stats
30W - 34L
1,336 Elo+
Party 2
Team Averages
Level 128
1,609 SR
1,431 Elo+

VS

Team Averages
Level 76
1,400 SR
1,375 Elo+
Mercury
Mercury
Dark-Knight_334
Mercury
Level 166
God Stats
3W - 4L
1,372 SR
Queue Stats
181W - 178L
1,510 Elo+
Solo
Scylla
Scylla
fayzanz_
Scylla
Level 29
God Stats
26W - 50L
1,302 SR
Queue Stats
38W - 63L
1,278 Elo+
Party 1
Ymir
Ymir
kamrank4mz
Ymir
Level 59
God Stats
32W - 50L
1,303 SR
Queue Stats
32W - 51L
1,270 Elo+
Party 1
Mulan
Mulan
tx1_k
Mulan
Level 41
God Stats
10W - 10L
1,453 SR
Queue Stats
41W - 67L
1,299 Elo+
Party 1
Hachiman
Hachiman
usman_ali2728
Hachiman
Level 86
God Stats
19W - 21L
1,573 SR
Queue Stats
124W - 135L
1,520 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Kuzenbo
 
Kuzenbo
10
2 / 1 / 3
6,498
500
6,046
9,737
9,656
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Da Ji
13
6 / 3 / 3
7,588
584
10,362
12,373
4,716
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Artemis
10
1 / 1 / 2
6,152
473
4,199
5,126
1,552
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Baron Samedi
auzx95
Baron Samedi
12
1 / 1 / 1
7,236
557
3,928
6,533
3,241
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

14
3 / 1 / 0
8,020
617
7,869
9,509
3,340
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Mace

Mace

+10
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
4 / 2 / 1
7,201
554
5,793
9,538
3,635
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Scylla
fayzanz_
Scylla
9
0 / 2 / 0
5,496
423
596
4,329
1,322
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

9
2 / 3 / 0
6,208
478
4,431
11,247
8,295
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Mulan
tx1_k
Mulan
11
1 / 2 / 0
6,515
501
4,050
11,228
6,983
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Cleric's Cloak

Cleric's Cloak

+15
Physical Protection
+15
Magical Protection
+5%
Cooldown Reduction

Hachiman
usman_ali2728
Hachiman
9
0 / 4 / 0
5,429
418
6,328
9,698
3,019
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Match Insights

Player Kills, Deaths, and Assists

22
Kill Participation
8
13
Kills
7
7
Deaths
13
9
Assists
1
Player
Kills
Deaths
Assists
KDA
W
Kuzenbo
 
Kuzenbo
2
1
3
3.5
W
Da Ji
6
3
3
2.5
L
4
2
1
2.25
W
Artemis
1
1
2
2
W
Baron Samedi
auzx95
Baron Samedi
1
1
1
1.5
L
Scylla
fayzanz_
Scylla
0
2
0
0
L
2
3
0
0.67
L
Mulan
tx1_k
Mulan
1
2
0
0.5
L
Hachiman
usman_ali2728
Hachiman
0
4
0
0
W
3
1
0
3

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,404
Damage
21,198
43,278
Taken
46,040
22,505
Mitigated
23,254
15,809
Healing
10,172
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Kuzenbo
 
Kuzenbo
6,046
3,051
123
2,196
9,737
9,656
0
2,473
7,264
23,207
0
W
Da Ji
10,362
3,520
0
5,953
12,373
4,716
0
865
11,508
0
58,170
L
5,793
2,349
0
1,989
9,538
3,635
0
1,336
8,202
0
53,509
W
Artemis
4,199
2,585
0
1,434
5,126
1,552
0
1,093
4,033
0
32,585
W
Baron Samedi
auzx95
Baron Samedi
3,928
52
0
2,207
6,533
3,241
1,117
596
5,937
42,725
4,438
L
Scylla
fayzanz_
Scylla
596
0
0
365
4,329
1,322
0
2,652
1,677
19,503
0
L
4,431
896
0
762
11,247
8,295
0
2,800
8,447
17,340
0
L
Mulan
tx1_k
Mulan
4,050
853
0
3,857
11,228
6,983
0
0
11,228
0
37,769
L
Hachiman
usman_ali2728
Hachiman
6,328
3,677
0
3,199
9,698
3,019
0
2,912
6,786
0
39,572
W
7,869
2,220
0
3,896
9,509
3,340
414
0
9,509
0
55,803

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,494
Gold Earned
30,849
355
Minions Killed
310
0
Camps Cleared
0
1,232,043
Distance Traveled
1,166,702
6
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Kuzenbo
6,498
500
33
3
0
246,167
4
W
Da Ji
7,588
584
84
6
0
268,765
0
L
Mercury
7,201
554
90
7
0
297,674
0
W
Artemis
6,152
473
71
5
0
229,891
0
W
Baron Samedi
7,236
557
75
6
0
212,282
0
L
Scylla
5,496
423
43
3
0
150,783
3
L
Ymir
6,208
478
22
2
0
251,830
3
L
Mulan
6,515
501
81
6
0
228,505
1
L
Hachiman
5,429
418
74
6
0
237,910
0
W
Loki
8,020
617
92
7
0
274,938
2

Distance Traveled

Minion Kills by Role

Gold Earned by Role