Player Matchup

Medusa
Medusa
HammerJG
Medusa
Level 153
God Stats
0W - 4L
1,094 SR
Queue Stats
91W - 87L
1,488 Elo+
Party 2
Bacchus
Bacchus
INJIJI1
Bacchus
Level 83
God Stats
16W - 10L
1,683 SR
Queue Stats
131W - 122L
1,504 Elo+
Solo
Chang'e
Chang'e
KazJax
Chang'e
Level 167
God Stats
16W - 16L
1,500 SR
Queue Stats
172W - 178L
1,554 Elo+
Party 2
Odin
Odin
LOLNiceTryLOL
Odin
Level 36
God Stats
7W - 18L
1,291 SR
Queue Stats
18W - 33L
1,336 Elo+
Solo
Nemesis
Nemesis
S1R Hades
Nemesis
Level 153
God Stats
20W - 31L
1,586 SR
Queue Stats
130W - 148L
1,523 Elo+
Party 2
Team Averages
Level 118
1,431 SR
1,481 Elo+

VS

Team Averages
Level 133
1,581 SR
1,492 Elo+
Chiron
Chiron
 
Chiron
Level 127
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Ymir
Ymir
DrCeurNoir
Ymir
Level 157
God Stats
2W - 0L
1,740 SR
Queue Stats
25W - 23L
1,454 Elo+
Party 1
Nu Wa
Nu Wa
Resignedtree3
Nu Wa
Level 132
God Stats
3W - 1L
1,767 SR
Queue Stats
77W - 71L
1,483 Elo+
Solo
Scylla
Scylla
Teterrimous
Scylla
Level 142
God Stats
1W - 0L
1,500 SR
Queue Stats
6W - 2L
1,521 Elo+
Party 1
Ratatoskr
Ratatoskr
tonioBR
Ratatoskr
Level 105
God Stats
7W - 8L
1,400 SR
Queue Stats
161W - 180L
1,503 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
HammerJG
Medusa
7
3 / 2 / 1
4,196
839
2,939
3,866
1,079
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Bacchus
INJIJI1
Bacchus
7
1 / 0 / 4
4,424
885
2,609
3,360
2,080
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Heartward Amulet

Heartward Amulet

+45
Magical Protection
+250
Health
+200
Mana

AURA - Allied gods within 70 units have their Magical Protections increased by 15 and their MP5 increased by 30.

Chang'e
KazJax
Chang'e
7
1 / 3 / 0
3,833
767
1,536
3,832
986
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Cursed Orb

Cursed Orb

+55
Magical Power
+15
Mp 5
+5
Magical Penetration
+2%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 10s and stack up to 4 times. Enemy gods provide 4 stacks.

2
0 / 1 / 0
2,702
540
304
1,114
366
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

Nemesis
S1R Hades
Nemesis
7
2 / 0 / 0
3,844
769
1,335
2,615
790
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Chiron
 
Chiron
7
2 / 1 / 0
4,000
800
3,082
3,479
775
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Charged Morningstar

Charged Morningstar

+20
Physical Power
+150
Mana
+7
Mp 5

6
0 / 2 / 3
3,714
743
1,380
4,499
1,955
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

7
1 / 2 / 2
4,171
834
2,177
3,171
773
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Magic Focus

Magic Focus

+20
Magical Power

Scylla
7
2 / 1 / 0
3,972
794
690
3,311
771
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Ratatoskr
tonioBR
Ratatoskr
7
1 / 1 / 0
4,147
829
859
3,549
894
Thickbark Acorn

Thickbark Acorn

+40
Physical Power
+6%
Movement Speed
+10
Protections

PASSIVE: When Ratatoskr deals damage with an ability he restores 3% of his Maximum Health. Flurry now provides protections equal to the protections shred from enemy gods. Flurry gains an additional charge.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
11
7
Kills
6
6
Deaths
7
5
Assists
5
Player
Kills
Deaths
Assists
KDA
W
Chiron
 
Chiron
2
1
0
2
W
0
2
3
0.75
L
Medusa
HammerJG
Medusa
3
2
1
1.75
L
Bacchus
INJIJI1
Bacchus
1
0
4
3
L
Chang'e
KazJax
Chang'e
1
3
0
0.33
L
0
1
0
0
W
1
2
2
1
L
Nemesis
S1R Hades
Nemesis
2
0
0
2
W
Scylla
2
1
0
2
W
Ratatoskr
tonioBR
Ratatoskr
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

8,723
Damage
8,188
14,787
Taken
18,009
5,301
Mitigated
5,168
3,358
Healing
6,554
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Chiron
 
Chiron
3,082
1,501
123
1,494
3,479
775
0
667
2,812
0
22,323
W
1,380
369
0
999
4,499
1,955
0
611
3,847
6,315
0
L
Medusa
HammerJG
Medusa
2,939
1,124
0
421
3,866
1,079
0
438
3,428
0
20,373
L
Bacchus
INJIJI1
Bacchus
2,609
394
0
1,625
3,360
2,080
0
642
2,718
10,577
1,000
L
Chang'e
KazJax
Chang'e
1,536
90
80
870
3,832
986
0
2,532
1,300
16,073
0
L
304
248
0
306
1,114
366
0
90
1,024
0
2,432
W
2,177
623
0
1,000
3,171
773
0
1,056
1,925
20,811
473
L
Nemesis
S1R Hades
Nemesis
1,335
481
0
56
2,615
790
0
415
2,200
0
18,045
W
Scylla
690
65
0
1,915
3,311
771
0
772
2,539
18,219
0
W
Ratatoskr
tonioBR
Ratatoskr
859
172
0
1,023
3,549
894
0
503
2,990
0
21,110

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

18,999
Gold Earned
20,004
136
Minions Killed
173
0
Camps Cleared
0
512,569
Distance Traveled
569,140
0
Wards Purchased
3
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Chiron
4,000
800
34
7
0
106,413
0
W
Ymir
3,714
743
8
2
0
125,090
3
L
Medusa
4,196
839
29
6
0
117,252
0
L
Bacchus
4,424
885
30
6
0
113,451
0
L
Chang'e
3,833
767
34
7
0
115,492
0
L
Odin
2,702
540
6
1
0
31,507
0
W
Nu Wa
4,171
834
49
10
0
100,164
0
L
Nemesis
3,844
769
37
7
0
134,867
0
W
Scylla
3,972
794
41
8
0
134,596
0
W
Ratatoskr
4,147
829
41
8
0
102,877
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role