Player Matchup

Nemesis
Nemesis
Akaneowo
Nemesis
Level 15
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,461 Elo+
Party 2
Izanami
Izanami
Gooninater
Izanami
Level 125
God Stats
0W - 2L
1,274 SR
Queue Stats
57W - 78L
1,389 Elo+
Party 3
Ah Puch
Ah Puch
Peteker
Ah Puch
Level 98
God Stats
0W - 1L
1,500 SR
Queue Stats
7W - 9L
1,461 Elo+
Party 2
Kumbhakarna
Kumbhakarna
Terb0492
Kumbhakarna
Level 84
God Stats
1W - 4L
1,715 SR
Queue Stats
54W - 81L
1,335 Elo+
Party 3
Merlin
Merlin
zendeminer
Merlin
Level 102
God Stats
0W - 1L
1,500 SR
Queue Stats
42W - 48L
1,385 Elo+
Solo
Team Averages
Level 85
1,498 SR
1,406 Elo+

VS

Team Averages
Level 111
1,533 SR
1,513 Elo+
The Morrigan
The Morrigan
DarkSaiyan70
The Morrigan
Level 184
God Stats
9W - 3L
1,488 SR
Queue Stats
214W - 201L
1,496 Elo+
Solo
Sun Wukong
Sun Wukong
Drand3r
Sun Wukong
Level 58
God Stats
2W - 0L
1,581 SR
Queue Stats
37W - 12L
1,550 Elo+
Party 1
Yemoja
Yemoja
FogRaider
Yemoja
Level 102
God Stats
1W - 0L
1,500 SR
Queue Stats
62W - 38L
1,527 Elo+
Party 1
Apollo
Apollo
The god darker
Apollo
Level 124
God Stats
1W - 3L
1,234 SR
Queue Stats
424W - 407L
1,436 Elo+
Solo
Nemesis
Nemesis
ddd09ish1
Nemesis
Level 88
God Stats
5W - 0L
1,860 SR
Queue Stats
51W - 23L
1,558 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nemesis
Akaneowo
Nemesis
14
3 / 8 / 3
9,225
839
7,465
13,936
6,518
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Izanami
Gooninater
Izanami
14
0 / 4 / 3
8,944
813
7,692
10,953
4,068
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Ah Puch
Peteker
Ah Puch
16
5 / 5 / 2
10,077
916
12,613
9,786
3,751
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Obsidian Shard

Obsidian Shard

+80
Magical Power
+20
Magical Penetration

PASSIVE - Your first ability cast gains 20% Magical Penetration. This can only occur once every 10 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

Kumbhakarna
Terb0492
Kumbhakarna
13
1 / 7 / 6
9,134
830
5,041
15,657
16,883
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Binding

Stone of Binding

+35
Magical Protection
+35
Physical Protection
+200
Health

PASSIVE - Successfully hitting an enemy god with a Crowd Control ability will place a debuff on them, reducing their Physical and Magical Protections by 0.8 * your level for 5s.

Curseweaver

Curseweaver

+60
Magical Power
+250
Health
+250
Mana

PASSIVE - Hitting an enemy god with a Basic Attack or Ability marks them for 4s. When the marked enemy god casts an ability, they take 5% of your Maximum Health + 7.5% of your Maximum Mana as Magical damage. You heal for 100% of the damage dealt. You may only apply a mark once every 20s. Each time an enemy casts an ability within 55 units of you, reduce the cooldown of this item by 1s.

Merlin
zendeminer
Merlin
15
1 / 4 / 6
9,695
881
8,549
8,177
2,937
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
The Morrigan
DarkSaiyan70
The Morrigan
16
3 / 3 / 12
9,992
908
8,979
4,705
1,830
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Sun Wukong
Drand3r
Sun Wukong
17
7 / 1 / 16
10,877
989
15,113
10,376
7,403
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Yemoja
FogRaider
Yemoja
15
0 / 2 / 15
9,366
851
6,976
11,636
5,889
Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

19
9 / 3 / 8
12,166
1,106
9,653
12,072
5,095
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Odysseus' Bow

Odysseus' Bow

+35%
Attack Speed

PASSIVE - Every fourth Basic Attack triggers a chain lightning, damaging the target and up to 4 nearby enemies for 15 damage +60% of your total Basic Attack Power.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Nemesis
ddd09ish1
Nemesis
17
9 / 1 / 11
11,011
1,001
11,183
13,147
5,409
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Match Insights

Player Kills, Deaths, and Assists

30
Kill Participation
90
10
Kills
28
28
Deaths
10
20
Assists
62
Player
Kills
Deaths
Assists
KDA
L
Nemesis
Akaneowo
Nemesis
3
8
3
0.56
W
The Morrigan
DarkSaiyan70
The Morrigan
3
3
12
3
W
Sun Wukong
Drand3r
Sun Wukong
7
1
16
15
W
Yemoja
FogRaider
Yemoja
0
2
15
3.75
L
Izanami
Gooninater
Izanami
0
4
3
0.38
L
Ah Puch
Peteker
Ah Puch
5
5
2
1.2
L
Kumbhakarna
Terb0492
Kumbhakarna
1
7
6
0.57
W
9
3
8
4.33
W
Nemesis
ddd09ish1
Nemesis
9
1
11
14.5
L
Merlin
zendeminer
Merlin
1
4
6
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

41,360
Damage
51,904
58,509
Taken
51,936
34,157
Mitigated
25,626
6,379
Healing
11,999
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nemesis
Akaneowo
Nemesis
7,465
2,650
0
716
13,936
6,518
0
3,790
10,146
0
13,155
W
The Morrigan
DarkSaiyan70
The Morrigan
8,979
1,002
0
0
4,705
1,830
879
2,621
2,043
31,368
511
W
Sun Wukong
Drand3r
Sun Wukong
15,113
2,560
0
1,936
10,376
7,403
440
4,492
5,884
0
29,797
W
Yemoja
FogRaider
Yemoja
6,976
1,306
3,208
1,040
11,636
5,889
749
5,349
6,287
14,565
227
L
Izanami
Gooninater
Izanami
7,692
5,285
0
2,932
10,953
4,068
0
2,227
8,726
0
29,899
L
Ah Puch
Peteker
Ah Puch
12,613
644
0
1,084
9,786
3,751
0
2,178
7,608
25,812
0
L
Kumbhakarna
Terb0492
Kumbhakarna
5,041
492
0
1,397
15,657
16,883
0
6,037
9,620
11,698
1,165
W
9,653
3,321
0
4,292
12,072
5,095
3,045
5,537
6,535
0
48,215
W
Nemesis
ddd09ish1
Nemesis
11,183
4,468
0
1,523
13,147
5,409
551
7,259
5,888
0
18,537
L
Merlin
zendeminer
Merlin
8,549
334
0
250
8,177
2,937
0
1,349
6,828
30,214
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,075
Gold Earned
53,412
157
Minions Killed
245
0
Camps Cleared
0
980,762
Distance Traveled
1,102,465
0
Wards Purchased
6
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nemesis
9,225
839
12
1
0
190,020
0
W
The Morrigan
9,992
908
64
6
0
177,039
0
W
Sun Wukong
10,877
989
46
4
0
245,653
2
W
Yemoja
9,366
851
20
2
0
208,715
2
L
Izanami
8,944
813
43
4
0
185,687
0
L
Ah Puch
10,077
916
42
4
0
199,162
0
L
Kumbhakarna
9,134
830
10
1
0
198,130
0
W
Apollo
12,166
1,106
95
9
0
211,481
0
W
Nemesis
11,011
1,001
20
2
0
259,577
2
L
Merlin
9,695
881
50
5
0
207,763
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role