Player Matchup

Bellona
Bellona
ASweetBlargh
Bellona
Level 59
God Stats
28W - 14L
1,624 SR
Queue Stats
264W - 266L
1,354 Elo+
Party 2
Khepri
Khepri
ASweetDovekie
Khepri
Level 67
God Stats
26W - 28L
1,449 SR
Queue Stats
351W - 357L
1,396 Elo+
Party 2
Artemis
Artemis
ASweetSquishee
Artemis
Level 63
God Stats
15W - 13L
1,418 SR
Queue Stats
318W - 319L
1,367 Elo+
Party 2
Loki
Loki
Emma100510
Loki
Level 99
God Stats
43W - 28L
1,614 SR
Queue Stats
208W - 169L
1,558 Elo+
Party 3
Thoth
Thoth
emmacrak21
Thoth
Level 73
God Stats
5W - 7L
1,831 SR
Queue Stats
399W - 343L
1,550 Elo+
Party 3
Team Averages
Level 72
1,587 SR
1,445 Elo+

VS

Team Averages
Level 66
1,465 SR
1,417 Elo+
Fenrir
Fenrir
Chiefblac
Fenrir
Level 38
God Stats
1W - 2L
1,278 SR
Queue Stats
47W - 62L
1,414 Elo+
Solo
Cernunnos
Cernunnos
Kimyei
Cernunnos
Level 88
God Stats
1W - 3L
1,680 SR
Queue Stats
290W - 279L
1,455 Elo+
Party 1
Sobek
Sobek
PapiDeLaDrip
Sobek
Level 66
God Stats
2W - 4L
1,351 SR
Queue Stats
12W - 18L
1,345 Elo+
Solo
Horus
Horus
ShortKicker1
Horus
Level 68
God Stats
0W - 1L
1,500 SR
Queue Stats
193W - 188L
1,463 Elo+
Party 1
Kukulkan
Kukulkan
TrickyFish6552
Kukulkan
Level 69
God Stats
9W - 8L
1,513 SR
Queue Stats
117W - 118L
1,407 Elo+
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bellona
ASweetBlargh
Bellona
14
5 / 2 / 1
9,368
551
7,956
12,173
9,584
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Sphinx's Baubles

Sphinx's Baubles

+40
Physical Power
+60
Magical Power
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Your Cooldown Reduction cap is increased from 40% to 50%.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

12
0 / 0 / 7
8,011
471
3,562
10,615
8,147
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

15
5 / 0 / 6
9,589
564
18,698
8,177
2,830
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

15
7 / 3 / 9
9,433
555
11,215
10,237
3,384
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Warrior's Bane

Warrior's Bane

+25
Physical Power
+5
Physical Penetration

Thoth
16
11 / 4 / 5
10,128
596
11,262
9,278
2,408
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Fenrir
Chiefblac
Fenrir
16
8 / 8 / 1
9,766
574
12,842
16,549
5,981
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Evolved Rage

Evolved Rage

+45
Physical Power
+45
Critical Strike Chance

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Cernunnos
Kimyei
Cernunnos
13
0 / 3 / 3
7,567
445
7,518
14,155
3,587
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Short Bow

Short Bow

+15%
Attack Speed

11
0 / 5 / 2
7,448
438
2,028
16,682
15,073
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Relic Dagger

Relic Dagger

+300
Health
+10%
Cooldown Reduction
+10%
Crowd Control Reduction
+7%
Movement Speed

PASSIVE - Your relics receive 50s Cooldown Reduction

14
1 / 2 / 1
8,480
499
5,746
13,281
9,385
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Sekhmet's Scepter

Sekhmet's Scepter

+35
Physical Power
+150
Health
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself or an allied god with an ability, for the next 6s each time you damage an enemy god your non-ultimate abilities' cooldowns are reduced by 1s. This reduction can only occur once per second and the effect may only occur once every 10s

Daimyo’s Kusari

Daimyo’s Kusari

+30
Magical Protection
+15
Mp 5

PASSIVE - For each enemy god within 55 units of you, reduce all enemy god’s Magical Protections by 4. For each ally within 55 units of you, increase all allied gods’ Attack Speed by 5%.

Kukulkan
11
0 / 10 / 1
6,886
405
4,235
12,362
2,873
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Match Insights

Player Kills, Deaths, and Assists

56
Kill Participation
17
28
Kills
9
9
Deaths
28
28
Assists
8
Player
Kills
Deaths
Assists
KDA
W
Bellona
ASweetBlargh
Bellona
5
2
1
2.75
W
0
0
7
3.5
W
5
0
6
8
L
Fenrir
Chiefblac
Fenrir
8
8
1
1.06
W
7
3
9
3.83
L
Cernunnos
Kimyei
Cernunnos
0
3
3
0.5
L
0
5
2
0.2
L
1
2
1
0.75
L
Kukulkan
0
10
1
0.05
W
Thoth
11
4
5
3.38

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

52,693
Damage
32,369
50,480
Taken
73,029
26,353
Mitigated
36,899
14,905
Healing
14,711
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bellona
ASweetBlargh
Bellona
7,956
1,705
0
3,258
12,173
9,584
692
1,068
11,105
0
41,782
W
3,562
378
0
1,919
10,615
8,147
46
2,573
8,042
21,236
0
W
18,698
8,140
0
4,994
8,177
2,830
2,232
1,318
6,859
0
74,636
L
Fenrir
Chiefblac
Fenrir
12,842
3,823
0
4,314
16,549
5,981
59
2,392
13,723
0
58,714
W
11,215
2,817
0
4,064
10,237
3,384
0
398
9,839
0
62,270
L
Cernunnos
Kimyei
Cernunnos
7,518
3,802
0
4,075
14,155
3,587
0
4,078
9,827
0
56,872
L
2,028
59
0
3,554
16,682
15,073
0
2,741
13,695
18,439
851
L
5,746
2,081
40
2,049
13,281
9,385
0
872
11,785
0
49,901
L
Kukulkan
4,235
227
0
679
12,362
2,873
0
3,735
8,307
42,814
69
W
Thoth
11,262
542
0
670
9,278
2,408
326
625
8,653
51,256
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

46,529
Gold Earned
40,147
396
Minions Killed
369
0
Camps Cleared
0
1,549,264
Distance Traveled
1,522,541
7
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bellona
9,368
551
77
5
0
272,976
0
W
Khepri
8,011
471
22
1
0
327,644
3
W
Artemis
9,589
564
114
7
0
277,856
4
L
Fenrir
9,766
574
70
4
0
319,983
2
W
Loki
9,433
555
87
5
0
348,661
0
L
Cernunnos
7,567
445
111
7
0
291,463
0
L
Sobek
7,448
438
23
1
0
313,563
0
L
Horus
8,480
499
93
5
0
303,542
0
L
Kukulkan
6,886
405
72
4
0
293,990
0
W
Thoth
10,128
596
96
6
0
322,127
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role