Player Matchup

Arachne
Arachne
Silver III
jeffguz90
Arachne
Silver III
Level 103
God Stats
4W - 0L
1,571 SR
Queue Stats
39W - 36L
898 MMR
Party 2
Cthulhu
Cthulhu
Gold V
onelight10
Cthulhu
Gold V
Level 87
God Stats
3W - 4L
1,448 SR
Queue Stats
20W - 15L
1,561 MMR
Party 2
Anhur
Anhur
Silver II
smallpimpin
Anhur
Silver II
Level 124
God Stats
1W - 1L
1,500 SR
Queue Stats
35W - 26L
1,252 MMR
Party 2
Team Averages
Silver II
Silver II
Average Tier
Level 105
1,506 SR
1,237 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 112
1,632 SR
1,361 MMR
Bacchus
Bacchus
Silver II
 
Bacchus
Silver II
Level 138
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo
Mulan
Mulan
Silver III
ItisDirt
Mulan
Silver III
Level 87
God Stats
1W - 1L
1,768 SR
Queue Stats
32W - 36L
1,291 MMR
Party 1
Morgan Le Fay
Morgan Le Fay
Silver III
TxrysedFelynie
Morgan Le Fay
Silver III
Level 112
God Stats
11W - 5L
1,628 SR
Queue Stats
37W - 41L
1,291 MMR
Party 1

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Arachne
jeffguz90
Arachne
16
6 / 4 / 4
11,729
782
13,452
15,729
9,232
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

Serrated Edge

Serrated Edge

+25
Physical Power
+15%
Physical Lifesteal
+20
Physical Penetration
+7%
Movement Speed

PASSIVE - For every non-ultimate ability on cooldown you gain a stack of Cruelty. Each stack provides 7 Physical Power and 3% Physical Lifesteal.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Short Bow

Short Bow

+15%
Attack Speed

Cthulhu
onelight10
Cthulhu
16
3 / 3 / 5
10,716
714
16,912
22,479
25,832
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

17
2 / 2 / 6
11,848
790
9,457
15,979
6,564
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bans
PersephoneGaneshaThothHerculesGeb

VS

Bans
Ne ZhaNeithDiscordiaAh Muzen CabBaron Samedi
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
 
Bacchus
15
3 / 4 / 5
10,430
695
12,860
18,629
21,172
Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sturdy Breastplate

Sturdy Breastplate

+35
Physical Protection
+100
Health
+10
Hp 5

Mulan
ItisDirt
Mulan
15
2 / 4 / 7
10,714
714
12,692
16,675
17,088
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+250
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Breastplate

Breastplate

+20
Physical Protection

Morgan Le Fay
TxrysedFelynie
Morgan Le Fay
17
4 / 3 / 4
11,205
747
17,453
13,655
5,453
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Warlock's Staff

Warlock's Staff

+55
Magical Power
+200
Health
+200
Mana

PASSIVE - You permanently gain +3 Health and +0.25 Magical Power per Stack, and receive 1 Stack per 550 Damage Dealt to or taken from minions or 275 Damage Dealt to or taken by gods. At 100 stacks this item Evolves, gaining 10% Magical Penetration.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Talon Trinket

Talon Trinket

+45
Magical Power
+100
Mana
+5%
Magical Lifesteal

PASSIVE - Each second you are in god combat, gain 1 Magical Power and 1% Lifesteal for 5s. Max 20 stacks.

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
25
11
Kills
9
9
Deaths
11
15
Assists
16
Player
Kills
Deaths
Assists
KDA
L
Bacchus
 
Bacchus
3
4
5
1.38
L
Mulan
ItisDirt
Mulan
2
4
7
1.38
L
Morgan Le Fay
TxrysedFelynie
Morgan Le Fay
4
3
4
2
W
Arachne
jeffguz90
Arachne
6
4
4
2
W
Cthulhu
onelight10
Cthulhu
3
3
5
1.83
W
2
2
6
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

39,821
Damage
43,005
54,187
Taken
48,959
41,628
Mitigated
43,713
22,087
Healing
12,178
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Bacchus
 
Bacchus
12,860
1,227
798
2,872
18,629
21,172
374
4,422
14,166
30,619
2,251
L
Mulan
ItisDirt
Mulan
12,692
1,014
91
4,189
16,675
17,088
0
6,433
10,220
0
40,504
L
Morgan Le Fay
TxrysedFelynie
Morgan Le Fay
17,453
699
0
4,228
13,655
5,453
0
5,714
7,917
61,291
1,842
W
Arachne
jeffguz90
Arachne
13,452
8,759
0
6,335
15,729
9,232
856
8,640
6,855
0
46,442
W
Cthulhu
onelight10
Cthulhu
16,912
1,497
398
9,396
22,479
25,832
210
11,021
10,766
37,224
563
W
9,457
5,584
0
5,958
15,979
6,564
2,179
8,647
7,128
0
68,829

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

34,293
Gold Earned
32,349
199
Minions Killed
197
0
Camps Cleared
0
869,071
Distance Traveled
807,514
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Bacchus
10,430
695
29
2
0
269,164
0
L
Mulan
10,714
714
59
4
0
269,831
0
L
Morgan Le Fay
11,205
747
109
7
0
268,519
0
W
Arachne
11,729
782
55
4
0
317,849
0
W
Cthulhu
10,716
714
49
3
0
271,219
0
W
Anhur
11,848
790
95
6
0
280,003
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role