Player Matchup

Baron Samedi
Baron Samedi
 
Baron Samedi
Level 133
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bacchus
Bacchus
Ausantix
Bacchus
Level 83
God Stats
5W - 0L
1,806 SR
Queue Stats
49W - 29L
1,565 Elo+
Solo
Anhur
Anhur
Foxynak
Anhur
Level 142
God Stats
1W - 3L
1,155 SR
Queue Stats
127W - 134L
1,441 Elo+
Solo
Hun Batz
Hun Batz
PeakCracker8022
Hun Batz
Level 168
God Stats
1W - 0L
1,721 SR
Queue Stats
34W - 25L
1,455 Elo+
Party 1
Chaac
Chaac
Tucanossauro
Chaac
Level 33
God Stats
1W - 0L
1,500 SR
Queue Stats
47W - 47L
1,457 Elo+
Party 1
Team Averages
Level 112
1,536 SR
1,483 Elo+

VS

Team Averages
Level 135
1,473 SR
1,495 Elo+
Bake Kujira
Bake Kujira
 
Bake Kujira
Level 184
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Bakasura
Bakasura
BP Comrade
Bakasura
Level 84
God Stats
14W - 11L
1,524 SR
Queue Stats
114W - 113L
1,449 Elo+
Solo
Olorun
Olorun
Nildopitts
Olorun
Level 158
God Stats
3W - 4L
1,265 SR
Queue Stats
123W - 122L
1,536 Elo+
Solo
Merlin
Merlin
OscarDMC20
Merlin
Level 125
God Stats
1W - 1L
1,500 SR
Queue Stats
48W - 48L
1,495 Elo+
Solo
Danzaburou
Danzaburou
StiffTripple_X
Danzaburou
Level 122
God Stats
15W - 19L
1,574 SR
Queue Stats
254W - 247L
1,494 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
 
Baron Samedi
12
1 / 3 / 2
7,362
526
5,828
7,299
3,379
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Bacchus
Ausantix
Bacchus
12
2 / 0 / 9
7,072
505
6,398
8,154
7,767
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Anhur
Foxynak
Anhur
15
9 / 0 / 3
8,725
623
9,408
8,189
2,810
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Hun Batz
14
3 / 3 / 3
7,837
560
5,959
10,043
3,659
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Dominance

Dominance

+40
Physical Power
+200
Mana
+20
Mp 5
+15%
Attack Speed

PASSIVE - Your Basic Attacks benefit from an additional 20% Physical Penetration.

Duality

Duality

+55
Physical Power
+15%
Attack Speed

PASSIVE - Once every 3s, your next Basic Attack will deal an additional 25% damage as Physical Ability damage. This damage can trigger ability item effects.

13
1 / 0 / 3
6,928
495
2,910
8,103
6,485
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Oni Hunter's Garb

Oni Hunter's Garb

+150
Health
+50
Magical Protection
+30
Mp 5
+20%
Crowd Control Reduction

PASSIVE - For each enemy God within 55 units of you, you gain a stack of 4% Damage Mitigation. This caps at 3 stacks.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bake Kujira
 
Bake Kujira
14
2 / 2 / 0
8,194
585
6,619
9,128
9,073
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Bancroft's Claw

Bancroft's Claw

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health. <n>GLYPH - Every 10s gain a stack of Hunger(max 3). Abilities cast within 30 units of enemy gods consume a stack, dealing bonus damage equal to 1% of their max HP for each 75 Magical Power you have. Each god damaged by Hunger provides you with a shield of 1% of your Max HP for each 75 Magical Power you have. This cannot exceed 35% of your Max HP.

Bakasura
BP Comrade
Bakasura
13
1 / 2 / 3
7,079
506
4,543
15,044
6,334
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Equinox

Equinox

+25
Physical Power
+20%
Attack Speed
+7%
Movement Speed

PASSIVE - When you hit an enemy with a Basic Attack from the front, you heal for 1 + 1 Health per level, which is increased by 50% if the target is a god. When you hit an enemy with a Basic Attack from the back, you deal an additional 15 + 3 Physical damage per level.

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Keen Blade

Keen Blade

+20
Physical Power
+15%
Attack Speed

PASSIVE - Your Basic Attacks deal an additional 10% of your Basic Attack Power as Physical damage.

Olorun
Nildopitts
Olorun
8
0 / 5 / 0
5,389
385
2,305
7,404
2,341
Hastened Ring

Hastened Ring

+55
Magical Power
+25%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy God with a Basic Attack grants Haste for 6s, causing you to be immune from Basic Attack Movement Penalty. (Internal Cooldown 25s)

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Merlin
OscarDMC20
Merlin
13
3 / 2 / 2
7,375
527
5,299
7,390
2,067
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Tablet of Destinies

Tablet of Destinies

+65
Magical Power
+100
Health
+300
Mana

PASSIVE - Your next successful damaging ability on an enemy god grants a stack of Wisdom. For each stack of Wisdom you have, your abilities deal 0.1% of your Max Mana as True Damage to enemy gods. You may only gain one stack and deal damage every 2s, and can only gain stacks once per god per ability hit. Max 70 stacks.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Danzaburou
StiffTripple_X
Danzaburou
11
0 / 5 / 1
6,041
432
6,895
10,899
2,958
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

Match Insights

Player Kills, Deaths, and Assists

36
Kill Participation
12
16
Kills
6
6
Deaths
16
20
Assists
6
Player
Kills
Deaths
Assists
KDA
W
Baron Samedi
 
Baron Samedi
1
3
2
0.67
L
Bake Kujira
 
Bake Kujira
2
2
0
1
W
Bacchus
Ausantix
Bacchus
2
0
9
6.5
L
Bakasura
BP Comrade
Bakasura
1
2
3
1.25
W
Anhur
Foxynak
Anhur
9
0
3
10.5
L
Olorun
Nildopitts
Olorun
0
5
0
0
L
Merlin
OscarDMC20
Merlin
3
2
2
2
W
Hun Batz
3
3
3
1.5
L
Danzaburou
StiffTripple_X
Danzaburou
0
5
1
0.1
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

30,503
Damage
25,661
41,788
Taken
49,865
24,100
Mitigated
22,773
18,786
Healing
14,422
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Baron Samedi
 
Baron Samedi
5,828
457
230
1,591
7,299
3,379
0
2,437
4,139
40,325
1,786
L
Bake Kujira
 
Bake Kujira
6,619
2,638
0
1,538
9,128
9,073
423
849
7,931
56,584
3,045
W
Bacchus
Ausantix
Bacchus
6,398
781
0
2,649
8,154
7,767
444
1,675
6,340
25,419
0
L
Bakasura
BP Comrade
Bakasura
4,543
3,315
0
7,088
15,044
6,334
0
1,521
13,381
0
42,898
W
Anhur
Foxynak
Anhur
9,408
4,703
0
5,217
8,189
2,810
1,511
1,611
6,261
0
66,293
L
Olorun
Nildopitts
Olorun
2,305
1,112
351
1,400
7,404
2,341
0
2,554
4,762
18,338
0
L
Merlin
OscarDMC20
Merlin
5,299
415
0
1,544
7,390
2,067
113
3,451
3,416
40,942
989
W
Hun Batz
5,959
2,015
0
4,465
10,043
3,659
0
2,927
6,790
0
62,161
L
Danzaburou
StiffTripple_X
Danzaburou
6,895
1,695
0
2,501
10,899
2,958
0
3,084
7,772
0
45,341
W
2,910
432
0
4,634
8,103
6,485
0
4,082
3,681
0
27,549

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

37,924
Gold Earned
34,078
384
Minions Killed
356
0
Camps Cleared
0
1,411,684
Distance Traveled
1,397,837
18
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Baron Samedi
7,362
526
96
7
0
265,916
2
L
Bake Kujira
8,194
585
89
6
0
287,099
0
W
Bacchus
7,072
505
32
2
0
314,648
5
L
Bakasura
7,079
506
85
6
0
327,483
6
W
Anhur
8,725
623
94
7
0
254,406
0
L
Olorun
5,389
385
38
3
0
253,546
0
L
Merlin
7,375
527
78
6
0
273,328
1
W
Hun Batz
7,837
560
104
7
0
300,823
3
L
Danzaburou
6,041
432
66
5
0
256,381
0
W
Chaac
6,928
495
58
4
0
275,891
8

Distance Traveled

Minion Kills by Role

Gold Earned by Role