Player Matchup

Horus
Horus
 
Horus
Level 173
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Skadi
Skadi
 
Skadi
Level 117
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Arachne
Arachne
STONED CANDY
Arachne
Level 158
God Stats
3W - 3L
1,209 SR
Queue Stats
30W - 48L
1,361 Elo+
Solo
Charybdis
Charybdis
Simikiel_HPA32
Charybdis
Level 140
God Stats
5W - 2L
1,382 SR
Queue Stats
332W - 308L
1,558 Elo+
Solo
Charon
Charon
johnny5249
Charon
Level 108
God Stats
3W - 3L
1,281 SR
Queue Stats
196W - 189L
1,512 Elo+
Solo
Team Averages
Level 139
1,374 SR
1,486 Elo+

VS

Team Averages
Level 125
1,624 SR
1,507 Elo+
Medusa
Medusa
 
Medusa
Level 157
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Surtr
Surtr
BIG_O_U_N_C_E
Surtr
Level 69
God Stats
34W - 23L
1,563 SR
Queue Stats
204W - 206L
1,426 Elo+
Solo
Xing Tian
Xing Tian
charlyzapienz
Xing Tian
Level 153
God Stats
14W - 18L
1,826 SR
Queue Stats
99W - 136L
1,513 Elo+
Party 1
Nemesis
Nemesis
losethecontrolji
Nemesis
Level 158
God Stats
55W - 78L
1,521 SR
Queue Stats
379W - 406L
1,568 Elo+
Party 1
Chang'e
Chang'e
oMorePain
Chang'e
Level 86
God Stats
1W - 4L
1,712 SR
Queue Stats
327W - 296L
1,530 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Horus
 
Horus
11
2 / 0 / 1
6,676
668
3,538
4,968
3,014
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Mystical Mail

Mystical Mail

+200
Health
+40
Physical Protection
+20%
Crowd Control Reduction

AURA - ALL enemies within 25 units are dealt 20 (+1.5 Per Level) Magical Damage per second.

Cloak

Cloak

+10
Physical Protection
+10
Magical Protection

Skadi
 
Skadi
10
3 / 2 / 1
5,565
557
6,655
7,975
2,563
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

The Crusher

The Crusher

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Enemies hit by your damaging Abilities take bonus damage equal to an additional 35% of your Physical Power over 1s. Subsequent hits on the same target do half the bonus damage for the next 3s.

8-Pointed Shuriken

8-Pointed Shuriken

+20
Physical Power

PASSIVE - When damaging an enemy god with a Basic Attack, gain 3% Attack Speed for 10s. Max 5 stacks

Arachne
STONED CANDY
Arachne
10
2 / 0 / 2
5,848
585
590
6,119
1,900
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Vital Amplifier

Vital Amplifier

+30
Physical Power
+150
Health
+15
Mp 5
+20%
Attack Speed

PASSIVE - After healing yourself or an allied god with an ability you gain 10% Attack Speed and 5% Basic Attack Damage for 6s, stacking 3 times.

Charybdis
Simikiel_HPA32
Charybdis
12
7 / 1 / 1
7,341
734
6,042
6,019
1,760
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

The Ferocious Executioner

The Ferocious Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks). GLYPH - Your next basic attack marks an enemy god for 8s. If you hit the marked enemy or the marked enemy hits you with a basic attack or ability, gain 1 stack. Each stack provides 2% increased damage towards the marked enemy, stacking up to 10 times. This effect can only occur every 30s.

Charon
johnny5249
Charon
10
1 / 0 / 6
6,575
658
3,343
5,693
3,971
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Medusa
 
Medusa
9
1 / 4 / 1
5,012
501
4,801
7,133
2,214
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Spiked Gauntlet

Spiked Gauntlet

+7
Physical Power
+3%
Physical Lifesteal

7
0 / 3 / 0
4,720
472
1,586
5,547
2,082
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Xing Tian
charlyzapienz
Xing Tian
8
0 / 2 / 2
5,043
504
1,871
7,924
5,063
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Breastplate

Breastplate

+20
Physical Protection

11
2 / 3 / 1
5,767
577
4,660
6,973
2,297
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Atalanta's Bow

Atalanta's Bow

+35
Physical Power
+25%
Attack Speed
+10
Physical Penetration

PASSIVE - Upon getting a kill or assist on an Enemy god you gain Atalanta's Agility for 10s. This effect increases your Attack Speed by 20% and decreases the Movement Penalty for attacking, backpedaling, and strafing by 30%.

Hydra's Star

Hydra's Star

+20
Physical Power
+5%
Cooldown Reduction
+100
Mana

PASSIVE - For 8 seconds after using an ability, your next basic attack will deal an additional 10% damage. The effect can only occur every 3 seconds.

Chang'e
oMorePain
Chang'e
10
0 / 3 / 0
5,172
517
1,777
6,723
1,780
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spellbook

Spellbook

+20
Magical Power
+75
Mana

Match Insights

Player Kills, Deaths, and Assists

26
Kill Participation
7
15
Kills
3
3
Deaths
15
11
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Horus
 
Horus
2
0
1
2.5
W
Skadi
 
Skadi
3
2
1
1.75
L
Medusa
 
Medusa
1
4
1
0.38
L
0
3
0
0
W
Arachne
STONED CANDY
Arachne
2
0
2
3
W
Charybdis
Simikiel_HPA32
Charybdis
7
1
1
7.5
L
Xing Tian
charlyzapienz
Xing Tian
0
2
2
0.5
W
Charon
johnny5249
Charon
1
0
6
4
L
2
3
1
0.83
L
Chang'e
oMorePain
Chang'e
0
3
0
0

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

20,168
Damage
14,695
30,774
Taken
34,300
13,208
Mitigated
13,436
12,518
Healing
6,689
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Horus
 
Horus
3,538
1,092
40
1,803
4,968
3,014
105
109
4,626
0
41,822
W
Skadi
 
Skadi
6,655
1,902
0
1,103
7,975
2,563
402
1,277
6,698
0
40,352
L
Medusa
 
Medusa
4,801
927
0
1,073
7,133
2,214
0
1,082
6,051
0
28,366
L
1,586
505
0
1,211
5,547
2,082
0
0
5,547
414
14,941
W
Arachne
STONED CANDY
Arachne
590
432
0
4,586
6,119
1,900
0
0
6,119
0
37,446
W
Charybdis
Simikiel_HPA32
Charybdis
6,042
3,182
0
2,731
6,019
1,760
1,025
1,597
4,422
0
54,410
L
Xing Tian
charlyzapienz
Xing Tian
1,871
259
0
963
7,924
5,063
0
1,370
6,554
11,613
0
W
Charon
johnny5249
Charon
3,343
441
0
2,255
5,693
3,971
104
774
4,919
16,037
0
L
4,660
2,044
0
1,705
6,973
2,297
0
700
6,273
0
33,152
L
Chang'e
oMorePain
Chang'e
1,777
249
119
1,618
6,723
1,780
0
191
6,532
31,458
939

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

32,005
Gold Earned
25,714
305
Minions Killed
239
0
Camps Cleared
0
1,001,394
Distance Traveled
968,295
2
Wards Purchased
5
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Horus
6,676
668
68
7
0
167,047
0
W
Skadi
5,565
557
65
7
0
209,378
0
L
Medusa
5,012
501
49
5
0
203,998
2
L
Surtr
4,720
472
38
4
0
125,466
1
W
Arachne
5,848
585
64
6
0
226,954
2
W
Charybdis
7,341
734
91
9
0
185,425
0
L
Xing Tian
5,043
504
17
2
0
220,532
2
W
Charon
6,575
658
17
2
0
212,590
0
L
Nemesis
5,767
577
64
6
0
226,164
0
L
Chang'e
5,172
517
71
7
0
192,135
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role