Player Matchup

Anubis
Anubis
BPSippi
Anubis
Level 42
God Stats
3W - 10L
1,384 SR
Queue Stats
27W - 40L
1,370 Elo+
Party 1
Izanami
Izanami
MendingoRei
Izanami
Level 57
God Stats
4W - 12L
1,397 SR
Queue Stats
316W - 346L
1,445 Elo+
Solo
Kali
Kali
skii-Daddy
Kali
Level 47
God Stats
34W - 29L
1,526 SR
Queue Stats
65W - 75L
1,440 Elo+
Party 1
Team Averages
Level 49
1,435 SR
1,419 Elo+

VS

Team Averages
Level 120
1,526 SR
1,430 Elo+
Guan Yu
Guan Yu
 
Guan Yu
Level 137
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Geb
Geb
AgreedChart7306
Geb
Level 115
God Stats
10W - 5L
1,921 SR
Queue Stats
215W - 224L
1,396 Elo+
Party 2
Ix Chel
Ix Chel
ultimatsSage3
Ix Chel
Level 108
God Stats
1W - 2L
1,157 SR
Queue Stats
220W - 236L
1,395 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Anubis
BPSippi
Anubis
14
3 / 5 / 0
8,575
660
6,182
9,419
2,983
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Izanami
MendingoRei
Izanami
6
0 / 1 / 2
6,703
516
783
1,531
365
Asi

Asi

+35
Physical Power
+18%
Physical Lifesteal
+10
Penetration
+20%
Attack Speed

PASSIVE - While below 60% Health, you gain an additional 22.5% Physical Lifesteal for 5 seconds. Can only occur once every 15 seconds.

14
0 / 6 / 3
7,968
613
5,475
13,332
3,938
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Silverbranch Bow

Silverbranch Bow

+25
Physical Power
+30%
Attack Speed
+10
Physical Penetration

PASSIVE - For each 0.02 Attack Speed you go over 2.5 Attack Speed, you gain 3 Physical Power. You can not gain more than 120 Physical Power in this way.

Hastened Katana

Hastened Katana

+20
Physical Power
+15%
Attack Speed
+7%
Movement Speed

PASSIVE - Hitting an enemy with a Basic Attack grants Haste for 1s, causing you to be immune from Basic Attack Movement Penalty.

Hidden Dagger

Hidden Dagger

+15
Physical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
 
Guan Yu
14
4 / 2 / 4
9,842
757
5,455
11,646
7,753
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Crimson Claws

Crimson Claws

+50
Physical Power
+20%
Attack Speed
+25%
Physical Lifesteal

PASSIVE - Lifestealing from enemies while at full Health grants you the value healed as a Shield, which may not exceed 15% of your Maximum Health.

Cudgel

Cudgel

+10
Physical Power
+50
Health

16
5 / 1 / 6
10,095
777
10,079
8,901
3,708
Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Staff of Myrddin

Staff of Myrddin

+75
Magical Power
+10
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - When your ultimate ability has finished casting you gain Myrddin's Rage which provides 15% Increased Damage Dealt decaying over 8s. At the end of the 8s you lose Myrddin's Rage. This can only occur once every 45s.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ix Chel
15
3 / 0 / 6
9,442
726
4,304
3,423
1,897
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Lotus Sickle

Lotus Sickle

+25
Physical Protection
+250
Health
+10%
Cooldown Reduction
+7%
Movement Speed

PASSIVE - Any god affected by your ability heals gains 10 increased Physical and Magical Protection for 5 seconds.

Void Doumaru

Void Doumaru

+60
Magical Protection
+150
Health
+35
Mp 5
+20%
Crowd Control Reduction

AURA - Enemy gods within 55 units have their Magical Protection reduced by 10%.

Restoring Wand

Restoring Wand

+15
Magical Power
+50
Health
+50
Mana

Match Insights

Player Kills, Deaths, and Assists

8
Kill Participation
28
3
Kills
12
12
Deaths
3
5
Assists
16
Player
Kills
Deaths
Assists
KDA
W
Guan Yu
 
Guan Yu
4
2
4
3
W
5
1
6
8
L
Anubis
BPSippi
Anubis
3
5
0
0.6
L
Izanami
MendingoRei
Izanami
0
1
2
1
L
0
6
3
0.25
W
Ix Chel
3
0
6
6

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,440
Damage
19,838
24,282
Taken
23,970
7,286
Mitigated
13,358
3,461
Healing
7,577
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Guan Yu
 
Guan Yu
5,455
411
1,127
3,557
11,646
7,753
328
3,714
7,929
0
46,587
W
10,079
517
70
1,593
8,901
3,708
396
1,592
7,309
41,660
1,035
L
Anubis
BPSippi
Anubis
6,182
223
0
0
9,419
2,983
0
6,167
3,240
26,011
0
L
Izanami
MendingoRei
Izanami
783
481
0
290
1,531
365
0
602
929
0
6,913
L
5,475
3,551
0
3,171
13,332
3,938
0
7,354
5,970
0
27,746
W
Ix Chel
4,304
276
928
302
3,423
1,897
555
940
2,480
21,145
505

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,246
Gold Earned
29,379
97
Minions Killed
171
0
Camps Cleared
0
421,916
Distance Traveled
732,320
1
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Guan Yu
9,842
757
59
5
0
255,079
0
W
Geb
10,095
777
67
5
0
259,109
0
L
Anubis
8,575
660
40
3
0
189,094
0
L
Izanami
6,703
516
18
1
0
41,872
1
L
Kali
7,968
613
39
3
0
190,950
0
W
Ix Chel
9,442
726
45
3
0
218,132
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role