Player Matchup

Surtr
Surtr
Chuckyy2x_
Surtr
Level 149
God Stats
1W - 2L
1,262 SR
Queue Stats
211W - 208L
1,502 Elo+
Party 1
Yemoja
Yemoja
Navarooski
Yemoja
Level 143
God Stats
5W - 1L
1,297 SR
Queue Stats
40W - 31L
1,414 Elo+
Party 3
Hou Yi
Hou Yi
Shloppytoppy55
Hou Yi
Level 146
God Stats
1W - 0L
1,220 SR
Queue Stats
31W - 36L
1,425 Elo+
Party 3
Ra
Ra
gooochmeister
Ra
Level 145
God Stats
4W - 2L
1,634 SR
Queue Stats
24W - 11L
1,440 Elo+
Party 3
Mercury
Mercury
x-LilDorito-x
Mercury
Level 102
God Stats
5W - 10L
1,398 SR
Queue Stats
136W - 128L
1,467 Elo+
Party 1
Team Averages
Level 137
1,362 SR
1,450 Elo+

VS

Team Averages
Level 135
1,501 SR
1,474 Elo+
Sun Wukong
Sun Wukong
 
Sun Wukong
Level 181
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Janus
Janus
EmperorJay98
Janus
Level 144
God Stats
1W - 6L
1,439 SR
Queue Stats
32W - 38L
1,477 Elo+
Party 2
Sylvanus
Sylvanus
Holotekke
Sylvanus
Level 37
God Stats
1W - 1L
1,500 SR
Queue Stats
10W - 9L
1,434 Elo+
Party 2
Danzaburou
Danzaburou
SaygeTheOG
Danzaburou
Level 128
God Stats
27W - 46L
1,365 SR
Queue Stats
73W - 103L
1,438 Elo+
Solo
Cthulhu
Cthulhu
Tommyhillfigure
Cthulhu
Level 186
God Stats
1W - 1L
1,702 SR
Queue Stats
89W - 83L
1,519 Elo+
Party 2

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Surtr
9
0 / 0 / 0
4,655
665
2,036
5,205
1,775
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Runeforged Hammer

Runeforged Hammer

+40
Physical Power
+150
Health
+15
Hp 5
+20
Mp 5

PASSIVE - Your next successful Hard CC on an enemy god creates a runic symbol on the ground that lasts for 5s. Enemies in the symbol take 15% more damage. This can only occur once every 15 seconds.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Yemoja
Navarooski
Yemoja
7
1 / 1 / 0
4,494
642
2,622
5,104
1,563
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

7
0 / 1 / 1
4,047
578
3,710
4,278
1,053
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

9
1 / 0 / 0
4,742
677
1,626
3,372
921
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Mercury
7
1 / 1 / 1
3,813
545
1,314
4,571
1,072
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Sun Wukong
 
Sun Wukong
3
0 / 1 / 1
3,200
457
738
1,950
692
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Mace

Mace

+10
Physical Power

8
0 / 0 / 0
4,143
592
1,780
2,864
672
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sylvanus
Holotekke
Sylvanus
6
2 / 0 / 0
4,288
613
2,632
6,155
3,171
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Danzaburou
SaygeTheOG
Danzaburou
7
0 / 2 / 2
3,851
550
2,562
3,909
1,054
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

8
0 / 0 / 0
4,084
583
2,271
4,579
3,534
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Breastplate of Valor

Breastplate of Valor

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

Match Insights

Player Kills, Deaths, and Assists

5
Kill Participation
5
3
Kills
2
3
Deaths
3
2
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Sun Wukong
 
Sun Wukong
0
1
1
0.5
W
Surtr
0
0
0
0
L
0
0
0
0
L
Sylvanus
Holotekke
Sylvanus
2
0
0
2
W
Yemoja
Navarooski
Yemoja
1
1
0
1
L
Danzaburou
SaygeTheOG
Danzaburou
0
2
2
0.5
W
0
1
1
0.5
L
0
0
0
0
W
1
0
0
1
W
Mercury
1
1
1
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

11,308
Damage
9,983
22,530
Taken
19,457
6,384
Mitigated
9,123
8,214
Healing
7,241
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Sun Wukong
 
Sun Wukong
738
69
20
936
1,950
692
0
507
1,353
0
4,650
W
Surtr
2,036
823
0
1,077
5,205
1,775
0
1,876
3,329
537
30,068
L
1,780
0
0
750
2,864
672
0
705
1,936
24,019
498
L
Sylvanus
Holotekke
Sylvanus
2,632
1,314
310
2,750
6,155
3,171
0
1,768
4,283
11,182
1,661
W
Yemoja
Navarooski
Yemoja
2,622
691
1,565
1,868
5,104
1,563
0
1,464
3,640
14,885
0
L
Danzaburou
SaygeTheOG
Danzaburou
2,562
264
0
917
3,909
1,054
0
750
3,159
0
19,971
W
3,710
1,393
0
470
4,278
1,053
0
1,087
3,191
0
28,126
L
2,271
693
0
1,558
4,579
3,534
0
81
4,498
22,293
0
W
1,626
161
72
1,075
3,372
921
0
854
2,336
31,484
1,073
W
Mercury
1,314
777
0
2,087
4,571
1,072
0
911
3,512
0
11,384

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

21,751
Gold Earned
19,566
217
Minions Killed
176
0
Camps Cleared
0
708,281
Distance Traveled
584,980
4
Wards Purchased
1
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Sun Wukong
3,200
457
12
2
0
55,571
0
W
Surtr
4,655
665
55
8
0
145,864
1
L
Janus
4,143
592
56
8
0
126,906
0
L
Sylvanus
4,288
613
24
3
0
130,474
1
W
Yemoja
4,494
642
25
4
0
119,246
3
L
Danzaburou
3,851
550
35
5
0
127,984
0
W
Hou Yi
4,047
578
44
6
0
133,866
0
L
Cthulhu
4,084
583
49
7
0
144,045
0
W
Ra
4,742
677
70
10
0
143,778
0
W
Mercury
3,813
545
23
3
0
165,527
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role