Player Matchup

Janus
Janus
 
Janus
Level 159
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 1
Sylvanus
Sylvanus
HeroicWatermelon
Sylvanus
Level 90
God Stats
1W - 0L
1,500 SR
Queue Stats
22W - 14L
1,569 Elo+
Solo
Discordia
Discordia
ReformedGuate
Discordia
Level 28
God Stats
2W - 1L
1,500 SR
Queue Stats
90W - 81L
1,518 Elo+
Party 1
Yu Huang
Yu Huang
SwolNeonCat69
Yu Huang
Level 109
God Stats
2W - 3L
1,336 SR
Queue Stats
69W - 67L
1,493 Elo+
Solo
Cabrakan
Cabrakan
bluephantz
Cabrakan
Level 48
God Stats
2W - 1L
1,500 SR
Queue Stats
92W - 82L
1,518 Elo+
Party 1
Team Averages
Level 87
1,467 SR
1,519 Elo+

VS

Team Averages
Level 77
1,465 SR
1,401 Elo+
Guan Yu
Guan Yu
BeanSlayer69
Guan Yu
Level 24
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,379 Elo+
Party 2
Fenrir
Fenrir
DOOMLIB22
Fenrir
Level 157
God Stats
1W - 1L
1,500 SR
Queue Stats
139W - 151L
1,430 Elo+
Solo
Persephone
Persephone
IAmSoSoggy
Persephone
Level 22
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 3L
1,379 Elo+
Party 2
Ravana
Ravana
IamDamp
Ravana
Level 26
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,468 Elo+
Party 2
Merlin
Merlin
orasec
Merlin
Level 155
God Stats
0W - 1L
1,327 SR
Queue Stats
20W - 22L
1,352 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Janus
 
Janus
17
6 / 2 / 10
10,070
1,007
11,593
7,370
3,041
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

14
1 / 4 / 17
8,675
868
5,989
12,655
7,904
Rod of Asclepius

Rod of Asclepius

+60
Magical Power
+200
Health
+250
Mana

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 30 units have 10% increased Cooldown Reduction.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Discordia
ReformedGuate
Discordia
15
8 / 4 / 9
9,603
960
15,841
8,641
3,133
Rod of Tahuti

Rod of Tahuti

+125
Magical Power
+30
Mp 5
+10
Magical Penetration

PASSIVE - Basic Attacks and Abilities gain 15% additional Magical Power against targets below 60% Health.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Magic Focus

Magic Focus

+20
Magical Power

Yu Huang
SwolNeonCat69
Yu Huang
17
8 / 1 / 13
9,918
992
12,514
6,002
2,260
Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Cabrakan
bluephantz
Cabrakan
15
2 / 2 / 14
9,081
908
3,100
8,490
11,155
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Contagion

Contagion

+50
Physical Protection
+200
Health
+25
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - When you are hit by a Hard Crowd Control, the enemy receives an aura that deals 25 Magical Damage per second to them and other enemies within a 25 unit radius for 5s. This aura is refreshed if an enemy applies additional Hard Crowd Control to you within 5s.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Guan Yu
BeanSlayer69
Guan Yu
13
4 / 6 / 3
7,775
778
3,966
14,488
8,367
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Caduceus Club

Caduceus Club

+20
Physical Power
+200
Health
+20
Mp 5
+10%
Cooldown Reduction

PASSIVE - Healing Dealt is increased by 30%. AURA - Allied gods within 70 units have 10% increased Crowd Control Reduction and 3% Movement Speed.

Fae-Blessed Hoops

Fae-Blessed Hoops

+40
Magical Protections
+250
Health
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - Each time an allied god dies within 70 units of you or you heal an allied god with an ability, a flower drops from your ally that can be picked up by you or an allied god. After healing with an ability, you cannot drop more flowers this way for 10s. Picking up the flower gives that god a shield equal to 5% of their Max HP that lasts for 8s. Flowers last 7s on ground. Picking up a new flower refreshes shield.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Fenrir
DOOMLIB22
Fenrir
11
1 / 6 / 7
6,811
681
4,468
12,195
15,638
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Enchanted Kusari

Enchanted Kusari

+20
Magical Protection
+5
Mp 5

Persephone
IAmSoSoggy
Persephone
13
2 / 6 / 4
7,983
798
6,855
8,185
2,285
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Soul Reaver

Soul Reaver

+65
Magical Power
+300
Mana

PASSIVE - Your abilities deal an additional 1% of the target's maximum Health as Magical Damage. If the target has over 2000 Health, your ability bonus damage scales up. This effect reaches a maximum of 9% Maximum Health damage at 2750 Health. Subsequent hits on the same target do half the bonus damage for the next 3s.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Ravana
IamDamp
Ravana
14
2 / 3 / 7
7,435
744
6,306
10,561
2,994
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

Merlin
orasec
Merlin
16
4 / 4 / 4
9,352
935
15,533
8,478
2,318
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

88
Kill Participation
38
25
Kills
13
13
Deaths
25
63
Assists
25
Player
Kills
Deaths
Assists
KDA
W
Janus
 
Janus
6
2
10
5.5
L
Guan Yu
BeanSlayer69
Guan Yu
4
6
3
0.92
L
Fenrir
DOOMLIB22
Fenrir
1
6
7
0.75
W
1
4
17
2.38
L
Persephone
IAmSoSoggy
Persephone
2
6
4
0.67
L
Ravana
IamDamp
Ravana
2
3
7
1.83
W
Discordia
ReformedGuate
Discordia
8
4
9
3.13
W
Yu Huang
SwolNeonCat69
Yu Huang
8
1
13
14.5
W
Cabrakan
bluephantz
Cabrakan
2
2
14
4.5
L
Merlin
orasec
Merlin
4
4
4
1.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

49,037
Damage
37,128
43,158
Taken
53,907
27,493
Mitigated
31,602
18,981
Healing
13,693
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Janus
 
Janus
11,593
642
739
1,329
7,370
3,041
1,195
4,448
2,922
28,954
648
L
Guan Yu
BeanSlayer69
Guan Yu
3,966
646
3,104
2,381
14,488
8,367
0
12,735
1,659
0
6,066
L
Fenrir
DOOMLIB22
Fenrir
4,468
889
576
2,745
12,195
15,638
0
10,451
1,664
0
8,177
W
5,989
1,057
7,485
3,981
12,655
7,904
272
6,391
6,264
9,494
0
L
Persephone
IAmSoSoggy
Persephone
6,855
414
44
765
8,185
2,285
0
6,939
1,156
11,182
105
L
Ravana
IamDamp
Ravana
6,306
1,101
263
1,983
10,561
2,994
0
9,570
893
0
11,453
W
Discordia
ReformedGuate
Discordia
15,841
1,232
697
1,866
8,641
3,133
878
4,487
4,154
24,215
0
W
Yu Huang
SwolNeonCat69
Yu Huang
12,514
1,220
239
1,662
6,002
2,260
981
2,864
3,138
24,034
939
W
Cabrakan
bluephantz
Cabrakan
3,100
318
121
862
8,490
11,155
171
4,198
4,292
7,003
540
L
Merlin
orasec
Merlin
15,533
239
376
1,456
8,478
2,318
0
8,097
335
35,981
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

47,347
Gold Earned
39,356
111
Minions Killed
81
0
Camps Cleared
0
956,600
Distance Traveled
943,490
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Janus
10,070
1,007
52
5
0
205,321
0
L
Guan Yu
7,775
778
4
0
0
203,839
0
L
Fenrir
6,811
681
9
1
0
183,839
0
W
Sylvanus
8,675
868
8
1
0
182,750
0
L
Persephone
7,983
798
7
1
0
174,952
0
L
Ravana
7,435
744
9
1
0
205,583
0
W
Discordia
9,603
960
17
2
0
189,223
0
W
Yu Huang
9,918
992
27
3
0
216,539
0
W
Cabrakan
9,081
908
7
1
0
162,767
0
L
Merlin
9,352
935
52
5
0
175,277
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role