Player Matchup

King Arthur
King Arthur
Finick
King Arthur
Level 129
God Stats
3W - 0L
1,675 SR
Queue Stats
45W - 5L
1,930 Elo+
Party 1
Lancelot
Lancelot
SlitherSnakeyK
Lancelot
Level 104
God Stats
1W - 0L
1,500 SR
Queue Stats
34W - 2L
2,035 Elo+
Party 1
Merlin
Merlin
Vikmor
Merlin
Level 108
God Stats
2W - 0L
1,715 SR
Queue Stats
27W - 1L
2,075 Elo+
Party 1
Team Averages
Level 114
1,630 SR
2,013 Elo+

VS

Team Averages
Level 131
1,478 SR
1,488 Elo+
Skadi
Skadi
Medicated Thug
Skadi
Level 107
God Stats
35W - 31L
1,515 SR
Queue Stats
132W - 142L
1,406 Elo+
Solo
Scylla
Scylla
ThatLobster7890
Scylla
Level 129
God Stats
29W - 25L
1,531 SR
Queue Stats
437W - 425L
1,578 Elo+
Solo
Vulcan
Vulcan
TheAbortiveMayo
Vulcan
Level 156
God Stats
4W - 4L
1,387 SR
Queue Stats
137W - 146L
1,480 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
King Arthur
Finick
King Arthur
13
5 / 0 / 4
8,151
815
6,777
13,601
7,069
Mail of Renewal

Mail of Renewal

+300
Health
+20
Hp 5
+20
Physical Protection
+20
Magical Protection

PASSIVE - When you are hit by an enemy god you gain a stack, up to once a second, increasing your protections by 5. Max of 4 stacks, lasts for 5s each. At max stacks, upon being hit you are immediately healed for 10% of your maximum health. Allies within 35 units heal for 10% of their maximum health over 5s. This effect can only occur once every 30 seconds.

Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Stone of Gaia

Stone of Gaia

+350
Health
+25
Hp 5
+15
Mp 5

PASSIVE - If you are hit by a Knockup, Knockback, Pull, or Grab you gain 7% of your max Health over the next 5 seconds. You gain 15 Physical Power and 25 Magical Power while this effect is not on cooldown. This effect does not trigger on Vortexes. Can only occur once every 15s. PASSIVE - Regenerates 0.4% of your max health every second.

Jotunn's Vigor

Jotunn's Vigor

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

GLYPH - If you drop beneath 60% health, gain 15% Movement Speed and 30% Physical Ability Lifesteal for 8s. This effect may only occur once every 15s.

Lancelot
14
3 / 1 / 6
7,941
794
3,220
5,641
3,111
Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Merlin
Vikmor
Merlin
12
1 / 2 / 5
7,103
710
5,841
4,932
1,201
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of the Magus

Spear of the Magus

+95
Magical Power
+12%
Magical Lifesteal
+10
Magical Penetration

PASSIVE - Whenever you damage an enemy god with an ability you mark them to take 5% increased damage from all sources. This effect lasts for 8s and can only occur once every 8s.

Magic Focus

Magic Focus

+20
Magical Power

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
11
0 / 4 / 1
6,276
628
3,603
8,341
3,846
Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Mace

Mace

+10
Physical Power

12
2 / 2 / 0
6,885
689
4,314
5,536
1,882
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

8
1 / 3 / 0
6,114
611
4,280
3,704
1,195
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

24
Kill Participation
4
9
Kills
3
3
Deaths
9
15
Assists
1
Player
Kills
Deaths
Assists
KDA
W
King Arthur
Finick
King Arthur
5
0
4
7
L
0
4
1
0.13
W
Lancelot
3
1
6
6
L
2
2
0
1
L
1
3
0
0.33
W
Merlin
Vikmor
Merlin
1
2
5
1.75

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

15,838
Damage
12,197
24,174
Taken
17,581
11,381
Mitigated
6,923
4,986
Healing
1,287
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
King Arthur
Finick
King Arthur
6,777
514
0
3,571
13,601
7,069
180
4,008
9,382
1,111
20,398
L
3,603
1,001
0
167
8,341
3,846
0
3,168
5,007
0
16,959
W
Lancelot
3,220
40
0
907
5,641
3,111
408
1,913
3,560
0
17,266
L
4,314
367
0
590
5,536
1,882
0
2,949
2,552
23,156
0
L
4,280
233
0
530
3,704
1,195
0
478
3,135
13,691
243
W
Merlin
Vikmor
Merlin
5,841
162
0
508
4,932
1,201
208
2,083
2,700
30,929
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

23,195
Gold Earned
19,275
119
Minions Killed
100
0
Camps Cleared
0
563,167
Distance Traveled
462,518
0
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
King Arthur
8,151
815
24
2
0
178,085
0
L
Skadi
6,276
628
28
3
0
163,692
0
W
Lancelot
7,941
794
35
4
0
219,506
0
L
Scylla
6,885
689
47
5
0
169,685
2
L
Vulcan
6,114
611
25
3
0
129,141
0
W
Merlin
7,103
710
60
6
0
165,576
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role