Player Matchup

Janus
Janus
Silver V
CoolBoyGkno
Janus
Silver V
Level 64
God Stats
1W - 1L
1,474 SR
Queue Stats
7W - 19L
1,031 MMR
Solo
Ravana
Ravana
Bronze IV
Headshot1217
Ravana
Bronze IV
Level 67
God Stats
1W - 4L
1,364 SR
Queue Stats
1W - 8L
1,167 MMR
Solo
Geb
Geb
Gold V
JoshAlbert96
Geb
Gold V
Level 103
God Stats
72W - 94L
1,456 SR
Queue Stats
432W - 462L
1,134 MMR
Solo
Ah Muzen Cab
Ah Muzen Cab
Silver I
P4TRON75
Ah Muzen Cab
Silver I
Level 163
God Stats
0W - 3L
1,367 SR
Queue Stats
101W - 109L
1,137 MMR
Solo
Danzaburou
Danzaburou
Silver II
Xx--T2O--xX
Danzaburou
Silver II
Level 128
God Stats
23W - 8L
1,769 SR
Queue Stats
372W - 397L
1,121 MMR
Solo
Team Averages
Silver III
Silver III
Average Tier
Level 105
1,486 SR
1,118 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 126
1,553 SR
1,118 MMR
Ix Chel
Ix Chel
Silver I
BlitzzCreedx
Ix Chel
Silver I
Level 158
God Stats
121W - 98L
1,553 SR
Queue Stats
703W - 736L
1,142 MMR
Solo
Awilix
Awilix
Silver II
Hermosillo1002
Awilix
Silver II
Level 139
God Stats
5W - 5L
1,352 SR
Queue Stats
176W - 209L
1,134 MMR
Solo
Artio
Artio
Silver V
MONSTA2THRILL
Artio
Silver V
Level 147
God Stats
5W - 3L
1,553 SR
Queue Stats
15W - 36L
1,164 MMR
Solo
Mulan
Mulan
Silver III
Troll4Days
Mulan
Silver III
Level 102
God Stats
9W - 12L
1,781 SR
Queue Stats
81W - 91L
998 MMR
Solo
Sol
Sol
Silver I
YoungXanax
Sol
Silver I
Level 84
God Stats
14W - 24L
1,526 SR
Queue Stats
247W - 251L
1,153 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
13
2 / 4 / 2
8,093
506
9,442
10,806
2,907
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Restored Artifact

Restored Artifact

+60
Magical Power
+15
Mp 5

PASSIVE - Restore 1% of your Maximum Mana upon damaging an enemy god with an ability, once per god.

Ravana
11
1 / 6 / 2
6,876
430
3,789
8,915
2,889
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Brawler's Beat Stick

Brawler's Beat Stick

+45
Physical Power
+15
Physical Penetration

PASSIVE - Enemies hit by your Abilities have 40% reduced healing for 5 seconds. Getting a kill or assist on an enemy god creates a field that lasts 10s, providing allies within it 20 Power + 2 Per level. This effect can only occur once every 10 seconds.

Katana

Katana

+7
Physical Power
+3%
Movement Speed

This item and all upgrades are only available to Assassins and Warriors.

10
0 / 2 / 1
6,856
429
2,022
6,956
3,957
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Emerald Mail

Emerald Mail

+200
Health
+10
Hp 5

PASSIVE - Getting an assist on an enemy god or minion kill grants 2 Protections for 5s, max 5 stacks

Ah Muzen Cab
P4TRON75
Ah Muzen Cab
14
2 / 4 / 0
9,018
564
9,205
16,587
11,146
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Berserker's Shield

Berserker's Shield

+50
Physical Protection
+150
Health
+25%
Attack Speed
+20
Hp 5

PASSIVE - While below 60% Health you become Berserk for 5s. While Berserk, you gain 5% Damage Mitigation and 20% Attack Speed. This effect can only occur once every 15 seconds.

Soul Eater

Soul Eater

+30
Physical Power
+9%
Physical Lifesteal
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 4% of damage dealt. Each time anything dies within 80 units you gain a stack. Gods, Large Jungle monsters and Bosses provide 5 stacks. At 100 Stacks Soul Eater Evolves, gaining 15 Physical Power, 10 Penetration, 6% Physical Lifesteal, and 11% Physical Ability Lifesteal.

Fail-not

Fail-not

+30
Physical Power
+15
Critical Strike Chance
+20%
Cooldown Reduction
+10
Physical Penetration

PASSIVE - When your Ultimate ability has finished casting, your next ability or basic attack within 8s that damages an enemy god marks them, increasing the chance you and your allies can land a Critical Strike by 20% for 10 seconds. This can only occur once every 45 seconds.

Danzaburou
Xx--T2O--xX
Danzaburou
14
2 / 2 / 0
8,359
522
7,562
12,226
4,634
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Heartseeker

Heartseeker

+45
Physical Power
+200
Mana
+20
Mp 5
+10
Physical Penetration

PASSIVE - Your abilities deal an additional 2% of the targets maximum Health as Physical Damage. If you have over 150 Physical Power, your ability bonus damage scales up. This effect reaches a maximum of 6% Maximum Health damage at 250 Physical Power. Subsequent hits on the same target do 75% of the bonus damage for the next 3s.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Bans
Cu ChulainnBacchusCharybdisArachne

VS

Bans
ThanatosAresAgniAo Kuang
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ix Chel
BlitzzCreedx
Ix Chel
15
3 / 2 / 2
9,097
569
7,885
9,759
2,904
Vampiric Shroud

Vampiric Shroud

+30
Magical Power
+10
Mp 5
+6%
Magical Lifesteal

PASSIVE - Damaging any enemy with an ability restores 2 health and 6 mana. Can only trigger once per target per ability. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Charon's Coin

Charon's Coin

+75
Magical Power
+20
Magical Penetration
+7
Hp 5
+20
Mp 5

PASSIVE - On god kill or assist a coin is flipped. If heads, you gain a stack of 7 HP5. If tails, you gain a stack of 2% Movement Speed. Each effect can stack up to 4 times and at 8 stacks this item evolves. You also gain 15 gold every time the coin is flipped.

Doom Orb

Doom Orb

+95
Magical Power
+25
Mp 5
+10
Magical Penetration
+6%
Movement Speed

PASSIVE - Killing or assisting an enemy minion provides you with 1 stack, granting 1% Movement Speed and 4 Magical Power per stack. Stacks last for 15s and stack up to 5 times. Enemy gods provide 5 stacks.

17
10 / 0 / 2
10,677
667
8,692
10,419
3,754
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Morningstar

Morningstar

+7
Physical Power
+50
Mana

14
1 / 1 / 7
8,850
553
4,345
13,526
10,930
War Flag

War Flag

+10
Physical Protection
+10
Magical Protection
+100
Health
+10
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 8 Health and 5 Mana. You and nearby allied gods also receive a stack that gives 1% Movement Speed and 2% Attack Speed for 10s to nearby allies up to 10 stacks. Can be upgraded at level 15.

Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Mulan
15
3 / 2 / 0
9,097
569
10,878
15,858
14,666
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

15
1 / 2 / 3
8,810
551
8,335
9,061
2,755
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Typhon's Fang

Typhon's Fang

+55
Magical Power
+200
Mana
+15%
Magical Lifesteal
+20
Magical Penetration

PASSIVE - Your Healing obtained from Magical Lifesteal is increased by 15%. Your Magical power is increased by 1.5x the amount of Magical Lifesteal you have.

Enchanted Ring

Enchanted Ring

+35
Magical Power
+15%
Attack Speed

PASSIVE - Your next Basic Attack deals an additional 5 + 3 per level Magical Damage. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Match Insights

Player Kills, Deaths, and Assists

12
Kill Participation
32
7
Kills
18
18
Deaths
7
5
Assists
14
Player
Kills
Deaths
Assists
KDA
W
Ix Chel
BlitzzCreedx
Ix Chel
3
2
2
2
L
2
4
2
0.75
L
Ravana
1
6
2
0.33
W
10
0
2
11
L
0
2
1
0.25
W
1
1
7
4.5
L
Ah Muzen Cab
P4TRON75
Ah Muzen Cab
2
4
0
0.5
W
Mulan
3
2
0
1.5
L
Danzaburou
Xx--T2O--xX
Danzaburou
2
2
0
1
W
1
2
3
1.25

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,020
Damage
40,135
55,490
Taken
58,623
25,533
Mitigated
35,009
11,262
Healing
25,471
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ix Chel
BlitzzCreedx
Ix Chel
7,885
753
1,239
4,736
9,759
2,904
0
3,987
5,486
67,188
2,215
L
9,442
166
0
637
10,806
2,907
0
6,020
4,786
58,667
366
L
Ravana
3,789
1,003
0
2,169
8,915
2,889
0
3,218
5,651
0
34,298
W
8,692
3,107
0
4,672
10,419
3,754
30
1,137
9,202
0
72,642
L
2,022
0
0
1,942
6,956
3,957
0
3,388
3,568
13,207
0
W
4,345
508
400
5,108
13,526
10,930
32
3,750
9,596
24,424
664
L
Ah Muzen Cab
P4TRON75
Ah Muzen Cab
9,205
4,082
0
2,093
16,587
11,146
617
2,181
13,868
0
72,381
W
Mulan
10,878
1,781
0
4,704
15,858
14,666
580
969
14,785
277
54,699
L
Danzaburou
Xx--T2O--xX
Danzaburou
7,562
2,036
0
4,421
12,226
4,634
0
5,735
6,393
0
68,421
W
8,335
4,398
0
4,612
9,061
2,755
3,033
1,887
7,060
70,460
5,097

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

39,202
Gold Earned
46,531
426
Minions Killed
516
0
Camps Cleared
0
1,520,046
Distance Traveled
1,618,445
4
Wards Purchased
16
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ix Chel
9,097
569
112
7
0
307,908
4
L
Janus
8,093
506
121
8
0
355,350
0
L
Ravana
6,876
430
58
4
0
360,521
0
W
Awilix
10,677
667
118
7
0
392,318
3
L
Geb
6,856
429
17
1
0
248,344
1
W
Artio
8,850
553
39
2
0
331,310
5
L
Ah Muzen Cab
9,018
564
108
7
0
268,293
1
W
Mulan
9,097
569
120
8
0
300,945
4
L
Danzaburou
8,359
522
122
8
0
287,538
2
W
Sol
8,810
551
127
8
0
285,964
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role