Player Matchup

Osiris
Osiris
BlackMonge
Osiris
Level 165
God Stats
1W - 2L
1,105 SR
Queue Stats
77W - 65L
1,579 Elo+
Solo
Neith
Neith
LauVLM
Neith
Level 20
God Stats
1W - 0L
1,500 SR
Queue Stats
5W - 7L
1,500 Elo+
Party 1
Serqet
Serqet
SebaTheKid
Serqet
Level 137
God Stats
26W - 15L
1,703 SR
Queue Stats
177W - 182L
1,486 Elo+
Solo
Bacchus
Bacchus
guiguimatador
Bacchus
Level 159
God Stats
3W - 4L
1,541 SR
Queue Stats
32W - 33L
1,486 Elo+
Party 1
Nu Wa
Nu Wa
souIkaros
Nu Wa
Level 114
God Stats
56W - 37L
1,538 SR
Queue Stats
266W - 274L
1,465 Elo+
Solo
Team Averages
Level 119
1,478 SR
1,503 Elo+

VS

Team Averages
Level 139
1,508 SR
1,504 Elo+
Hera
Hera
 
Hera
Level 203
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Party 2
Thanatos
Thanatos
 
Thanatos
Level 36
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Anhur
Anhur
GSD_DAMMY
Anhur
Level 159
God Stats
6W - 9L
1,461 SR
Queue Stats
359W - 393L
1,493 Elo+
Party 2
Cthulhu
Cthulhu
Leandro Gt2
Cthulhu
Level 140
God Stats
2W - 6L
1,388 SR
Queue Stats
936W - 921L
1,487 Elo+
Solo
Hercules
Hercules
SweetyTrap
Hercules
Level 156
God Stats
4W - 2L
1,691 SR
Queue Stats
307W - 283L
1,542 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Osiris
BlackMonge
Osiris
11
6 / 1 / 1
6,380
709
6,630
8,318
3,710
Death's Toll

Death's Toll

+18
Physical Power
+35
Magical Power
+75
Health

PASSIVE - Hitting an enemy with a Basic Attack restores 2 Health (+0.3% of your Maximum Health) and 1 Mana (+1% of your Maximum Mana). Basic Attacks that deal damage in an AoE restore less health (75% for Melee Attacks, 50% for Ranged Attacks) for each enemy hit after the first. Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Neith
LauVLM
Neith
7
1 / 4 / 2
4,420
491
2,876
4,898
769
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Serqet
SebaTheKid
Serqet
11
2 / 2 / 4
5,436
604
2,189
6,888
2,397
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Short Sword

Short Sword

+25
Physical Power

PASSIVE - When critically striking an enemy, gain a stack of 5 Physical Power, max 3 stacks, for 5s.

Bacchus
7
1 / 0 / 5
4,828
536
3,435
6,398
4,104
Sentinel's Gift

Sentinel's Gift

+10
Physical Protection
+10
Magical Protection
+100
Health
+7
Mp 5

PASSIVE - Getting the assist for an enemy minion or jungle monster dying will provide 8 Bonus gold and restore 12 Health and 8 Mana. If you are not within 30 units of an allied god for 20 seconds this passive is disabled until you are near an allied god again. Can be upgraded at level 15.

Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Druid Stone

Druid Stone

+15
Physical Protection
+15
Magical Protection
+50
Health

Nu Wa
souIkaros
Nu Wa
9
1 / 2 / 2
4,800
533
3,014
5,505
1,634
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Hera
 
Hera
10
3 / 2 / 1
5,483
609
5,847
5,285
1,552
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Trinket

Enchanted Trinket

+30
Magical Power
+100
Health
+9%
Magical Lifesteal

Thanatos
 
Thanatos
9
1 / 3 / 1
5,009
557
2,708
7,513
2,688
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Bloodforge

Bloodforge

+50
Physical Power
+15%
Physical Lifesteal
+7%
Movement Speed

PASSIVE - Killing an enemy god forges a shield from their blood with Health equal to 200 + 10 per Player Level for 20s. While the Blood Shield is active you gain +10% Movement Speed.

Mace

Mace

+10
Physical Power

Anhur
GSD_DAMMY
Anhur
10
3 / 1 / 0
5,469
608
3,656
5,572
1,745
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Cthulhu
Leandro Gt2
Cthulhu
9
2 / 3 / 1
5,107
567
4,024
7,148
4,364
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Glowing Emerald

Glowing Emerald

+100
Health
+10
Hp 5

Hercules
SweetyTrap
Hercules
3
0 / 2 / 0
3,639
404
788
2,774
1,053
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

Match Insights

Player Kills, Deaths, and Assists

25
Kill Participation
12
11
Kills
9
9
Deaths
11
14
Assists
3
Player
Kills
Deaths
Assists
KDA
L
Hera
 
Hera
3
2
1
1.75
L
Thanatos
 
Thanatos
1
3
1
0.5
W
Osiris
BlackMonge
Osiris
6
1
1
6.5
L
Anhur
GSD_DAMMY
Anhur
3
1
0
3
W
Neith
LauVLM
Neith
1
4
2
0.5
L
Cthulhu
Leandro Gt2
Cthulhu
2
3
1
0.83
W
Serqet
SebaTheKid
Serqet
2
2
4
2
L
Hercules
SweetyTrap
Hercules
0
2
0
0
W
Bacchus
1
0
5
3.5
W
Nu Wa
souIkaros
Nu Wa
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,144
Damage
17,023
32,007
Taken
28,292
12,614
Mitigated
11,402
10,738
Healing
9,288
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Hera
 
Hera
5,847
1,050
0
950
5,285
1,552
0
2,354
2,649
38,289
327
L
Thanatos
 
Thanatos
2,708
712
0
3,885
7,513
2,688
0
754
6,591
0
23,581
W
Osiris
BlackMonge
Osiris
6,630
2,615
0
3,629
8,318
3,710
0
1,563
6,443
0
37,632
L
Anhur
GSD_DAMMY
Anhur
3,656
1,611
0
2,478
5,572
1,745
0
1,232
4,340
0
28,785
W
Neith
LauVLM
Neith
2,876
968
0
619
4,898
769
128
413
4,357
0
18,920
L
Cthulhu
Leandro Gt2
Cthulhu
4,024
381
0
1,057
7,148
4,364
0
1,819
5,329
19,966
1,787
W
Serqet
SebaTheKid
Serqet
2,189
414
0
3,082
6,888
2,397
0
1,383
5,401
0
39,738
L
Hercules
SweetyTrap
Hercules
788
455
0
918
2,774
1,053
0
290
2,484
0
8,849
W
Bacchus
3,435
530
0
2,698
6,398
4,104
0
1,217
4,926
10,703
0
W
Nu Wa
souIkaros
Nu Wa
3,014
781
0
710
5,505
1,634
0
3,784
1,408
29,158
0

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

25,864
Gold Earned
24,707
241
Minions Killed
236
0
Camps Cleared
0
920,626
Distance Traveled
758,452
3
Wards Purchased
2
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Hera
5,483
609
82
9
0
161,069
0
L
Thanatos
5,009
557
39
4
0
183,513
0
W
Osiris
6,380
709
69
8
0
193,176
2
L
Anhur
5,469
608
53
6
0
152,315
0
W
Neith
4,420
491
37
4
0
156,808
0
L
Cthulhu
5,107
567
41
5
0
191,485
2
W
Serqet
5,436
604
82
9
0
218,058
0
L
Hercules
3,639
404
21
2
0
70,070
0
W
Bacchus
4,828
536
11
1
0
200,793
0
W
Nu Wa
4,800
533
42
5
0
151,791
1

Distance Traveled

Minion Kills by Role

Gold Earned by Role