Player Matchup

Bacchus
Bacchus
Silver I
DontDoIt1234
Bacchus
Silver I
Level 154
God Stats
2W - 0L
1,823 SR
Queue Stats
7W - 4L
1,578 MMR
Solo
Sol
Sol
Gold III
Gutsy Goddess
Sol
Gold III
Level 112
God Stats
50W - 49L
1,580 SR
Queue Stats
679W - 596L
1,516 MMR
Party 2
Horus
Horus
Platinum IV
shayanbakhsi6473
Horus
Platinum IV
Level 153
God Stats
6W - 5L
1,317 SR
Queue Stats
315W - 321L
1,724 MMR
Party 2
Team Averages
Gold III
Gold III
Average Tier
Level 140
1,573 SR
1,606 MMR

VS

Team Averages
Silver II
Silver II
Average Tier
Level 129
1,325 SR
1,776 MMR
Eset
Eset
Bronze III
Manic_Moon_TTV
Eset
Bronze III
Level 129
God Stats
0W - 1L
1,500 SR
Queue Stats
1W - 2L
1,543 MMR
Party 1
Cerberus
Cerberus
Bronze III
Vier_the_Valiant
Cerberus
Bronze III
Level 80
God Stats
0W - 1L
1,242 SR
Queue Stats
1W - 2L
1,600 MMR
Party 1
Hachiman
Hachiman
Diamond V
xXSKLZdatKILLXx
Hachiman
Diamond V
Level 177
God Stats
0W - 3L
1,232 SR
Queue Stats
427W - 458L
2,183 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Bacchus
DontDoIt1234
Bacchus
14
6 / 1 / 3
8,680
789
5,206
7,006
6,842
Evolved Gauntlet of Thebes

Evolved Gauntlet of Thebes

+200
Health
+45
Physical Protection
+45
Magical Protection
+15
Hp 5

AURA - Allies within 70 units receive 10 Physical Protection and 10 Magical Protection.

Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

13
0 / 0 / 9
7,693
699
6,527
5,443
1,431
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Cyclopean Ring

Cyclopean Ring

+60
Magical Power
+25%
Attack Speed
+10%
Cooldown Reduction

PASSIVE - Your next basic attack against an enemy god deals bonus Magical Damage equal to 9% of the target's maximum Health. This effect can only occur once every 8s, reduced by 2s for each successful Basic Attack on an enemy god.

Demonic Grip

Demonic Grip

+75
Magical Power
+30%
Attack Speed

PASSIVE - Your Basic Attacks reduce your target's Magical Protection by 10% for 3s (max 3 Stacks).

Tiny Trinket

Tiny Trinket

+25
Magical Power
+6%
Magical Lifesteal

13
4 / 2 / 6
8,220
747
7,138
8,428
6,417
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Archdruid's Fury

Archdruid's Fury

+35
Physical Protection
+35
Magical Protection
+250
Health
+15
Mp 5

PASSIVE - Gain a stack (up to a max of 6) each time you take damage from enemy gods equal to 5% of your maximum Health. Your next basic attack on an enemy god consumes all stacks and deals 25 (+ 2 Per Level) Magical Damage per stack. This effect can only occur once every 10 seconds.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Cudgel

Cudgel

+10
Physical Power
+50
Health

Bans
KuzenboAchillesNe ZhaMedusa

VS

Bans
GebMulanChang'eAgni
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
10
0 / 5 / 3
6,959
633
1,860
6,229
1,672
Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Book of Souls

Book of Souls

+55
Magical Power
+150
Mana

PASSIVE - Gain a stack each time you damage an enemy god with an ability or Basic Attack. At 4 stacks, your next ability or Basic Attack deals 20 + 4 per level Magical damage.

12
1 / 3 / 1
7,118
647
3,922
8,737
8,427
Tainted Steel

Tainted Steel

+15
Physical Power
+25
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - Enemy Gods that you hit have their healing taken reduced by 20% for 5s. You are healed for 120% of the healing reduced. Can be upgraded at level 20.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Pestilence

Pestilence

+70
Magical Protection
+200
Health
+15
Hp 5

AURA - Enemy gods within 55 units have their healing reduced by 25%. This does not stack with similar Auras. PASSIVE - Enemies that successfully damage you have their Healing reduced by an additional 5% for 3s. This can stack up to 6 times.

Silver Breastplate

Silver Breastplate

+25
Physical Protection
+200
Mana
+10
Mp 5
+10%
Cooldown Reduction

Hachiman
12
1 / 2 / 0
7,078
643
6,889
6,107
2,040
Leather Cowl

Leather Cowl

+15
Physical Power
+5
Mp 5
+6%
Physical Lifesteal
+10%
Attack Speed

PASSIVE - While you are within 55 units of an allied god you gain 10% Attack Speed. If you are alone you instead gain 5% Movement Speed. Can be upgraded at level 20.

Griffonwing Earrings

Griffonwing Earrings

+40
Physical Power
+60
Magical Power
+30%
Attack Speed
+15
Mp 5

PASSIVE - Your Basic Attack projectile speed is increased by 40%. This item is only available to Hunters and Mages.

Qin's Sais

Qin's Sais

+30
Physical Power
+25%
Attack Speed

PASSIVE - On Basic Attack hits, deal Physical Damage equal to 1.5% of the target's maximum Health. If the target has over 2000 Health, the bonus damage scales up. This effect reaches a maximum of 6% of the targets Maximum Health at 2750 Health.

Light Blade

Light Blade

+5
Physical Power
+10%
Attack Speed

Match Insights

Player Kills, Deaths, and Assists

28
Kill Participation
6
10
Kills
2
3
Deaths
10
18
Assists
4
Player
Kills
Deaths
Assists
KDA
W
Bacchus
DontDoIt1234
Bacchus
6
1
3
7.5
W
0
0
9
4.5
L
0
5
3
0.3
L
1
3
1
0.5
W
4
2
6
3.5
L
Hachiman
1
2
0
0.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

18,871
Damage
12,671
20,877
Taken
21,073
14,690
Mitigated
12,139
5,056
Healing
3,505
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Bacchus
DontDoIt1234
Bacchus
5,206
445
0
1,664
7,006
6,842
270
1,616
5,390
22,854
0
W
6,527
760
0
2,237
5,443
1,431
808
1,932
3,511
34,805
852
L
1,860
34
221
341
6,229
1,672
0
3,333
2,582
18,650
0
L
3,922
30
0
1,271
8,737
8,427
0
4,754
3,416
13,129
0
W
7,138
2,525
70
1,085
8,428
6,417
64
2,505
5,923
377
17,631
L
Hachiman
6,889
3,809
0
1,672
6,107
2,040
0
3,524
2,425
0
28,878

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

24,593
Gold Earned
21,155
127
Minions Killed
121
0
Camps Cleared
0
618,571
Distance Traveled
569,341
5
Wards Purchased
7
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Bacchus
8,680
789
28
3
0
218,819
3
W
Sol
7,693
699
67
6
0
202,164
2
L
Eset
6,959
633
33
3
0
172,770
6
L
Cerberus
7,118
647
28
3
0
193,584
1
W
Horus
8,220
747
32
3
0
197,588
0
L
Hachiman
7,078
643
60
5
0
202,987
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role