Player Matchup

Horus
Horus
Silver II
RealArtimisFowl
Horus
Silver II
Level 100
God Stats
0W - 1L
1,318 SR
Queue Stats
6W - 8L
1,487 MMR
Solo
Team Averages
Silver II
Silver II
Average Tier
Level 100
1,318 SR
1,487 MMR

VS

Team Averages
Silver III
Silver III
Average Tier
Level 73
1,500 SR
1,500 MMR
Ymir
Ymir
Silver III
 
Ymir
Silver III
Level 73
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 MMR
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 1 / 0
8,917
991
7,175
7,448
4,468
Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Bans
Ah Muzen CabVulcanUllrChronosAnhur

VS

Bans
AwilixHou YiIx ChelBakasuraSurtr
Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Ymir
 
Ymir
14
1 / 1 / 0
8,571
952
3,290
10,851
7,900
Gauntlet of Thebes

Gauntlet of Thebes

+200
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Match Insights

Player Kills, Deaths, and Assists

1
Kill Participation
1
1
Kills
1
1
Deaths
1
0
Assists
0
Player
Kills
Deaths
Assists
KDA
W
Ymir
 
Ymir
1
1
0
1
L
1
1
0
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

7,175
Damage
3,290
7,448
Taken
10,851
4,468
Mitigated
7,900
990
Healing
987
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Ymir
 
Ymir
3,290
813
0
987
10,851
7,900
48
367
10,484
29,780
1,496
L
7,175
3,148
0
990
7,448
4,468
0
3,371
4,077
0
42,090

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

8,917
Gold Earned
8,571
91
Minions Killed
75
5
Camps Cleared
2
169,220
Distance Traveled
167,526
0
Wards Purchased
0
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Ymir
8,571
952
75
8
2
167,526
0
L
Horus
8,917
991
91
10
5
169,220
0

Distance Traveled

Minion Kills by Role

Gold Earned by Role