Player Matchup

Cthulhu
Cthulhu
 
Cthulhu
Level 154
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Hercules
Hercules
ALoneApache
Hercules
Level 185
God Stats
2W - 2L
1,511 SR
Queue Stats
138W - 142L
1,485 Elo+
Party 2
Kukulkan
Kukulkan
Chong1nator
Kukulkan
Level 157
God Stats
8W - 3L
1,705 SR
Queue Stats
77W - 82L
1,463 Elo+
Party 2
Nemesis
Nemesis
TheDarkPrism
Nemesis
Level 29
God Stats
2W - 2L
1,500 SR
Queue Stats
32W - 36L
1,550 Elo+
Party 1
Chiron
Chiron
VibeCzech
Chiron
Level 83
God Stats
2W - 0L
1,796 SR
Queue Stats
20W - 21L
1,507 Elo+
Party 1
Team Averages
Level 122
1,603 SR
1,501 Elo+

VS

Team Averages
Level 136
1,418 SR
1,492 Elo+
Janus
Janus
GRNMunkey22
Janus
Level 155
God Stats
0W - 1L
1,500 SR
Queue Stats
75W - 73L
1,476 Elo+
Solo
Lancelot
Lancelot
Noxture
Lancelot
Level 109
God Stats
11W - 8L
1,541 SR
Queue Stats
194W - 180L
1,529 Elo+
Solo
Surtr
Surtr
ToastyWaffle123
Surtr
Level 150
God Stats
1W - 4L
1,397 SR
Queue Stats
146W - 135L
1,477 Elo+
Solo
Nemesis
Nemesis
johnny5249
Nemesis
Level 108
God Stats
4W - 7L
1,157 SR
Queue Stats
196W - 189L
1,491 Elo+
Solo
Apollo
Apollo
tobal_1910
Apollo
Level 157
God Stats
1W - 4L
1,494 SR
Queue Stats
122W - 112L
1,486 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Cthulhu
 
Cthulhu
12
3 / 3 / 0
7,233
517
7,638
12,762
11,471
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Spirit Robe

Spirit Robe

+35
Physical Protection
+35
Magical Protection
+10%
Cooldown Reduction
+20%
Crowd Control Reduction

PASSIVE - You gain an additional 15% Damage Mitigation for 3s whenever you are hit with a hard Crowd Control Effect or Root. This can only occur once every 15 seconds.

Rose Spike Earrings

Rose Spike Earrings

+25
Magical Protection
+250
Health
+15
Mp 5

Hercules
ALoneApache
Hercules
12
4 / 0 / 4
7,085
506
7,210
16,997
11,730
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Blessed Scepter

Blessed Scepter

+10
Physical Power
+50
Health
+5
Mp 5

Kukulkan
Chong1nator
Kukulkan
13
0 / 2 / 4
7,431
531
3,187
4,157
1,436
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Lost Artifact

Lost Artifact

+20
Magical Power
+5
Mp 5

Nemesis
TheDarkPrism
Nemesis
12
5 / 1 / 4
7,505
536
9,666
11,895
7,302
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Dawnbringer

Dawnbringer

+40
Physical Power
+200
Health
+15
Hp 5
+20%
Crowd Control Reduction

PASSIVE - When your Ultimate has finished casting, your Protections and Movement Speed are increased by 10% for each enemy god within 55 units of you, stacking 3 times for the next 8s. This effect can only occur once every 30s.

Gladiator's Shield

Gladiator's Shield

+40
Physical Protection
+200
Health
+25
Hp 5
+10%
Cooldown Reduction

PASSIVE - When damaging an enemy god with an ability you deal an additional 15 + 25% of your Protections from items and abilities as Physical Damage. Can only trigger once per enemy per ability. Subsequent hits on the same target do half the bonus damage for the next 3s.

Spellbound Kusari

Spellbound Kusari

+40
Magical Protection
+20
Mp 5

PASSIVE - When you are hit by an ability that deals Magical damage, gain 5% Magical Damage Mitigation for 5s. ICD 12s.

Chiron
VibeCzech
Chiron
12
2 / 2 / 3
6,645
475
4,390
7,034
1,946
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Transcendence

Transcendence

+25
Physical Power
+300
Mana
+10
Mp 5

PASSIVE - You permanently gain 15 Mana per Stack, and receive 1 Stack per 800 Damage Dealt to minions or 350 Damage Dealt to gods. You gain Physical Power equal to 2% of your Maximum Mana. At 50 stacks this item Evolves, gaining 10 Physical Penetration.

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
14
1 / 2 / 0
7,653
547
3,657
5,576
1,872
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Evolved Warlock's Staff

Evolved Warlock's Staff

+80
Magical Power
+500
Health
+200
Mana
+10
Magical Penetration

Book of Thoth

Book of Thoth

+60
Magical Power
+200
Mana
+20
Mp 5

PASSIVE - You permanently gain 12 Mana per Stack, and receive 1 Stack per 900 Damage Dealt to minions or 450 Damage Dealt to gods. You gain Magical Power equal to 4% of your Mana from items. At 50 stacks this item Evolves, gaining 10 Magical Penetration and increasing the Magical Power gained from Mana to 7%.

Lancelot
Noxture
Lancelot
13
2 / 3 / 1
7,992
571
6,044
11,297
9,405
Warrior's Axe

Warrior's Axe

+15
Physical Power
+15
Magical Power
+10
Physical Protection
+10
Magical Protection

PASSIVE - Damaging an enemy god deals 25 (+1.5 per level) damage and restores 25 (+1.5 per level) Health and Mana. This effect can only occur once every 10s. Can be upgraded at level 20.

Breastplate of Determination

Breastplate of Determination

+50
Physical Protection
+300
Mana
+15
Mp 5
+20%
Cooldown Reduction

GLYPH - Each time you are hit by an ability, gain a stack of 5 Protections that corresponds to the damage type you were hit with, up to a max of 4 of each type. Once you reach max stacks of both kinds, gain a burst of 20% Movement Speed and double your Protections gained by this effect for 8s, after which all stacks are removed.

Genji's Guard

Genji's Guard

+100
Health
+60
Magical Protection
+40
Mp 5
+10%
Cooldown Reduction

PASSIVE - When you take Magical Damage from Abilities your cooldowns are reduced by 3s. This can only occur once every 30s.

Heavy Hammer

Heavy Hammer

+20
Physical Power
+150
Health

PASSIVE - Each time you Basic Attack an enemy god, gain a stack. When you have 4 stacks, your next Basic Attack damage Slows the enemy god hit by 15% for 2s. Additional Slows applied from this item refresh the duration.

11
2 / 4 / 0
6,280
449
7,876
12,893
7,658
Warding Sigil

Warding Sigil

+15
Physical Power
+20
Magical Power
+15
Physical Protection
+15
Magical Protection

PASSIVE - When you are hit by an ability you gain a stack of Dampening, gaining 5 Protections for 5s and healing for 1% of your Max Health. This occurs only once per ability cast. This can stack twice. Can be upgraded at level 20.

Blackthorn Hammer

Blackthorn Hammer

+35
Physical Power
+300
Health
+200
Mana

PASSIVE - While over 25% Mana, you gain +10% Cooldown Reduction. While under 25% Mana, you gain +50 MP5.

Gauntlet of Thebes

Gauntlet of Thebes

+250
Health
+15
Hp 5

PASSIVE - Assists on a minion give 1 Stack and God kills and assists give 5 Stacks. Stacks provide 1 Physical and Magical Protection. At 45 Stacks this item evolves, providing an Aura of 10 Physical Protection and 10 Magical Protection.

Nemesis
johnny5249
Nemesis
12
2 / 3 / 0
6,649
475
7,580
12,435
5,326
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Rage

Rage

+30
Physical Power
+35
Critical Strike Chance

PASSIVE - Killing or getting an assist on an enemy god gives you 1 stack. Each stack provides 2% Critical Strike Chance and 3 Physical Power. Stacks are permanent and stack up to 5 times.

Hydra's Lament

Hydra's Lament

+30
Physical Power
+10
Physical Penetration
+10%
Cooldown Reduction
+200
Mana

PASSIVE - For 8s after using an ability, your next Basic Attack will deal an additional 25% damage. Abilities that function like basic attacks do not benefit from this. PASSIVE - This item grants 2.5 MP5 per 10% of your missing Mana.

Apollo
tobal_1910
Apollo
13
1 / 2 / 2
7,499
536
7,298
8,529
3,418
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Hidden Dagger

Hidden Dagger

+15
Physical Power

Match Insights

Player Kills, Deaths, and Assists

29
Kill Participation
11
14
Kills
8
8
Deaths
14
15
Assists
3
Player
Kills
Deaths
Assists
KDA
W
Cthulhu
 
Cthulhu
3
3
0
1
W
Hercules
ALoneApache
Hercules
4
0
4
6
W
Kukulkan
Chong1nator
Kukulkan
0
2
4
1
L
1
2
0
0.5
L
Lancelot
Noxture
Lancelot
2
3
1
0.83
W
Nemesis
TheDarkPrism
Nemesis
5
1
4
7
L
2
4
0
0.5
W
Chiron
VibeCzech
Chiron
2
2
3
1.75
L
Nemesis
johnny5249
Nemesis
2
3
0
0.67
L
Apollo
tobal_1910
Apollo
1
2
2
1

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

32,091
Damage
32,455
52,845
Taken
50,730
33,885
Mitigated
27,679
19,379
Healing
11,397
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
W
Cthulhu
 
Cthulhu
7,638
999
0
4,570
12,762
11,471
0
0
12,091
38,430
938
W
Hercules
ALoneApache
Hercules
7,210
3,724
0
8,383
16,997
11,730
314
2,415
14,582
0
42,169
W
Kukulkan
Chong1nator
Kukulkan
3,187
702
0
250
4,157
1,436
336
1,166
2,991
53,042
0
L
3,657
230
0
1,295
5,576
1,872
0
882
4,558
66,832
1,184
L
Lancelot
Noxture
Lancelot
6,044
1,128
0
4,461
11,297
9,405
0
6,239
5,058
0
50,820
W
Nemesis
TheDarkPrism
Nemesis
9,666
3,607
0
3,477
11,895
7,302
0
1,008
10,887
0
34,858
L
7,876
3,111
0
2,367
12,893
7,658
0
1,235
11,511
1,833
34,745
W
Chiron
VibeCzech
Chiron
4,390
1,579
450
2,249
7,034
1,946
156
272
6,762
0
43,343
L
Nemesis
johnny5249
Nemesis
7,580
3,337
0
937
12,435
5,326
0
1,881
10,330
0
56,424
L
Apollo
tobal_1910
Apollo
7,298
5,515
0
2,337
8,529
3,418
0
391
7,976
0
61,551

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

35,899
Gold Earned
36,073
364
Minions Killed
474
0
Camps Cleared
0
1,354,485
Distance Traveled
1,424,289
13
Wards Purchased
10
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
W
Cthulhu
7,233
517
65
5
0
241,086
0
W
Hercules
7,085
506
63
5
0
281,284
5
W
Kukulkan
7,431
531
106
8
0
270,241
6
L
Janus
7,653
547
134
10
0
291,677
3
L
Lancelot
7,992
571
89
6
0
276,986
0
W
Nemesis
7,505
536
50
4
0
271,074
0
L
Surtr
6,280
449
53
4
0
283,278
3
W
Chiron
6,645
475
80
6
0
290,800
2
L
Nemesis
6,649
475
91
7
0
310,143
0
L
Apollo
7,499
536
107
8
0
262,205
4

Distance Traveled

Minion Kills by Role

Gold Earned by Role