Player Matchup

Nut
Nut
 
Nut
Level 170
God Stats
0W - 0L
1,500 SR
Queue Stats
0W - 0L
1,500 Elo+
Solo
Scylla
Scylla
McCookieDunk
Scylla
Level 114
God Stats
9W - 7L
1,641 SR
Queue Stats
113W - 122L
1,490 Elo+
Solo
Tsukuyomi
Tsukuyomi
TheRealBenzo
Tsukuyomi
Level 202
God Stats
7W - 1L
1,747 SR
Queue Stats
139W - 137L
1,504 Elo+
Solo
Yemoja
Yemoja
billsyismyhero
Yemoja
Level 46
God Stats
5W - 7L
1,398 SR
Queue Stats
22W - 24L
1,431 Elo+
Solo
Chronos
Chronos
ctjudd
Chronos
Level 99
God Stats
4W - 6L
1,492 SR
Queue Stats
76W - 65L
1,585 Elo+
Solo
Team Averages
Level 126
1,556 SR
1,502 Elo+

VS

Team Averages
Level 144
1,714 SR
1,510 Elo+
Baron Samedi
Baron Samedi
Joint Rolla Jay
Baron Samedi
Level 144
God Stats
6W - 1L
1,913 SR
Queue Stats
68W - 76L
1,464 Elo+
Solo
Bakasura
Bakasura
LongLivedCube
Bakasura
Level 114
God Stats
12W - 7L
1,681 SR
Queue Stats
283W - 277L
1,535 Elo+
Solo
Chaac
Chaac
Possum__Princess
Chaac
Level 149
God Stats
24W - 16L
1,631 SR
Queue Stats
131W - 96L
1,509 Elo+
Solo
Nu Wa
Nu Wa
Zifnab The Good
Nu Wa
Level 166
God Stats
68W - 48L
1,721 SR
Queue Stats
316W - 319L
1,478 Elo+
Solo
Ishtar
Ishtar
kainaluboy808
Ishtar
Level 148
God Stats
179W - 162L
1,627 SR
Queue Stats
1,227W - 1,187L
1,562 Elo+
Solo

Match Stats

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Nut
 
Nut
10
0 / 3 / 0
5,457
496
2,526
10,924
2,961
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Devourer's Gauntlet

Devourer's Gauntlet

+30
Physical Power
+15%
Physical Lifesteal

PASSIVE - You permanently gain 0.4 Physical Power, 0.2 Physical Penetration, and 0.15% Physical Lifesteal per Stack, and receive 1 Stack per 600 Damage Dealt to minions or 300 Damage Dealt to gods. At 50 stacks this item Evolves, gaining 5 Physical Penetration.

Balanced Blade

Balanced Blade

+15
Physical Power
+15%
Attack Speed

PASSIVE - On damaging an enemy god with a Basic Attack, gain 2 Physical Pen for 5s, stacks up to 3 times.

Scylla
11
0 / 2 / 0
5,754
523
1,562
4,932
1,296
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Spear of Desolation

Spear of Desolation

+80
Magical Power
+15
Magical Penetration
+10%
Cooldown Reduction

PASSIVE - If you receive a kill or assist on an Enemy God all of your non-ultimate cooldowns are reduced by 2 seconds and your ultimate cooldown is reduced by 6 seconds.

Divine Ruin

Divine Ruin

+75
Magical Power
+15
Magical Penetration

PASSIVE - Enemies hit by your abilities have 40% reduced healing for 5 seconds. Your next successful damaging ability on an enemy triggers a chain lightning, damaging the target and up to 4 nearby enemies for 40 damage + 10% of your Magical Power. This can only occur once every 20 seconds.

Tsukuyomi
TheRealBenzo
Tsukuyomi
10
0 / 4 / 0
5,450
495
3,313
11,350
3,439
Bumba's Dagger

Bumba's Dagger

+13
Physical Power
+25
Magical Power
+50
Health
+50
Mana

PASSIVE - Your Basic Attacks deal +25 True Damage and your Abilities deal +35% Damage versus Jungle Monsters. When you kill a Jungle Monster you are restored for 10% of the Monster's Health and 25 Mana. Can be upgraded at level 20.

Jotunn's Wrath

Jotunn's Wrath

+40
Physical Power
+150
Mana
+10
Physical Penetration
+20%
Cooldown Reduction

Bound Gauntlet

Bound Gauntlet

+20
Physical Power
+9%
Physical Lifesteal

PASSIVE - Your abilities heal you for 4% of damage dealt.

10
0 / 0 / 0
5,445
495
1,536
5,868
2,773
Benevolence

Benevolence

+100
Health
+10
Mp 5
+10
Hp 5

PASSIVE - While not near an ally god you gain 1 stack of Benevolence every second, up to a maximum of 50. Assists provide 4 stacks. While within 70 units of a hurt ally god you use up to 5 stacks a second to heal them and yourself for 1% of your Maximum Health. Each stack consumed provides you with 1 gold. If you overcap stacks they will still provide gold as long as you are near an ally god. Can be upgraded at level 15.

Prophetic Cloak

Prophetic Cloak

+25
Physical Protection
+25
Magical Protection
+100
Health
+10%
Cooldown Reduction

PASSIVE - Once every 8s, when you damage an enemy god with an attack, you gain a stack of 1 Protections in an Aura that corresponds with the damage type of the target. Once you have reached 15 stacks of both Protections, this item Evolves, giving you additional Protections and mitigation based on your total Protections.

Fatalis

Fatalis

+75
Health
+5
Penetration
+10%
Attack Speed
+5%
Movement Speed

Chronos
ctjudd
Chronos
10
2 / 6 / 0
6,694
609
3,964
10,723
2,727
Manikin Scepter

Manikin Scepter

+10
Basic Attack Damage
+7%
Attack Speed

PASSIVE - Enemies hit by your Basic Attacks are burned, taking 16 Physical Damage (+7% of your Physical and Magical Power) over 2s and have their Attack Speed reduced by 4.5%. Gods take 50% damage. Jungle Monsters take 4x the amount of damage and restore 2.5% Health and 5% Mana when they die. This effect can stack up to 3 times. Can be upgraded at level 20.

Bancroft's Talon

Bancroft's Talon

+80
Magical Power
+200
Mana
+15%
Magical Lifesteal

PASSIVE - You gain additional Magical Power and Lifesteal scaled from missing Health. This caps at 70 power and 15% Lifesteal at 40% Health.

Mystic Ring

Mystic Ring

+40
Magical Power
+20%
Attack Speed

VS

Player
Level
K/D/A
Gold
GPM
Damage
Taken
Mitigated
Build
Baron Samedi
Joint Rolla Jay
Baron Samedi
12
5 / 0 / 2
6,937
631
5,832
2,772
1,018
Sands of Time

Sands of Time

+25
Magical Power
+10
Mp 5
+10%
Cooldown Reduction

PASSIVE - This item grants 2 MP5 per 10% of your missing Mana. Your damaging abilities deal an extra 15 true damage to minions. Can be upgraded at level 20.

Soul Gem

Soul Gem

+80
Magical Power
+100
Health
+12%
Magical Lifesteal
+10%
Cooldown Reduction

PASSIVE - On successful hit of an Ability you gain 1 stack. At 3 Stacks your next Ability that damages an enemy God will deal bonus damage equal to 25% of your Magical power to each God hit, and will heal yourself and allies within 20 units for 30 (+5 Per Level) and will consume the 3 stacks.

Rod of Healing

Rod of Healing

+55
Magical Power
+75
Health
+75
Mana

Bakasura
LongLivedCube
Bakasura
13
3 / 1 / 1
6,923
629
4,852
10,621
4,239
Eye of the Jungle

Eye of the Jungle

+15
Physical Power
+30
Magical Power
+7
Physical Protection
+10
Hp 5

PASSIVE - You deal 30% increased damage to Jungle Monsters. Upon defeating a Large Jungle Monster you place a ward at its location that lasts for 30 seconds. While in the jungle you gain 3% Movement Speed, +20 HP5 and +15 MP5 Can be upgraded at level 20.

Frostbound Hammer

Frostbound Hammer

+35
Physical Power
+200
Health
+25
Hp 5
+15
Mp 5

PASSIVE - Your next basic attack on an enemy god creates a 30 unit shockwave of frost around them, slowing the Movement Speed and Attack Speed of enemy gods in the area by 25% for 3s. This effect can only occur once every 3 seconds. This item and all upgrades are only available to Assassins and Warriors.

Stormseeker

Stormseeker

+30
Physical Power
+20%
Attack Speed
+10
Physical Penetration

PASSIVE - When you hit an enemy god with a Basic Attack, gain a permanent stacking Attack Speed buff. Each stack grants 0.25% Attack Speed for a max of 999 stacks.

Thousand Fold Blade

Thousand Fold Blade

+20
Physical Power
+5%
Movement Speed

PASSIVE - Gain 5% Movement Speed for 10s on killing or assisting an enemy god. Stacks up to 3 times.

14
5 / 1 / 3
8,348
759
7,768
8,447
5,225
Bluestone Pendant

Bluestone Pendant

+15
Physical Power
+15
Hp 5
+10
Mp 5

PASSIVE - Enemies hit by your damaging Abilities take an additional 40 Physical Damage over 2s. Subsequent hits on the same target do half the bonus damage for the next 3s. Can be upgraded at level 20.

Evolved Soul Eater

Evolved Soul Eater

+50
Physical Power
+15%
Physical Lifesteal
+10
Physical Penetration
+10%
Cooldown Reduction

PASSIVE - Your abilities heal you for 15% of the damage dealt to targets.

Breastplate of Regrowth

Breastplate of Regrowth

+50
Physical Protection
+300
Mana
+15
Mp 5
+10%
Cooldown Reduction

PASSIVE - After healing yourself from an ability, you gain 20% Movement Speed, 15 Physical Power, and 30 Magical Power for 4 seconds. This effect can only occur once every 10 seconds.

12
1 / 0 / 4
6,366
579
7,182
3,858
1,008
Conduit Gem

Conduit Gem

+25
Magical Power
+100
Mana
+10
Mp 5

PASSIVE - Every 0.5 seconds you gain a stack of Arcane Energy, causing your next damaging ability to deal an additional 2 True Damage and remove all stacks. Also deals an additional 1 true damage per stack to minions. This effect stacks up to 20 times. Can be upgraded at level 20.

Chronos' Pendant

Chronos' Pendant

+70
Magical Power
+20
Mp 5
+20%
Cooldown Reduction

PASSIVE - Every 10s the Pendant activates, subtracting 1s from all of your abilities currently on Cooldown. The initial countdown will not start until you leave the fountain.

Enchanted Spear

Enchanted Spear

+45
Magical Power
+5
Magical Penetration

PASSIVE - On damaging an enemy god, once per ability, gain 2 Magical Pen for 10s, stacks up to 3 times.

13
1 / 0 / 3
7,305
664
5,622
5,674
1,866
Gilded Arrow

Gilded Arrow

+20
Basic Attack Damage
+50
Health
+7
Mp 5

PASSIVE - Every 8s the highest health enemy minion or jungle monster within 80 units of you is marked. If you secure the killing blow on that target you gain 4 bonus gold and 25% attack speed for 8s, and restore 30 Mana. Can be upgraded at level 20.

Evolved Devourer's Gauntlet

Evolved Devourer's Gauntlet

+50
Physical Power
+22 5%
Physical Lifesteal
+15
Physical Penetration

The Executioner

The Executioner

+30
Physical Power
+20%
Attack Speed

PASSIVE - Basic Attacks against an enemy reduce your target's Physical Protection by 7% for 3 seconds (max. 4 Stacks).

Match Insights

Player Kills, Deaths, and Assists

2
Kill Participation
28
2
Kills
15
15
Deaths
2
0
Assists
13
Player
Kills
Deaths
Assists
KDA
L
Nut
 
Nut
0
3
0
0
W
Baron Samedi
Joint Rolla Jay
Baron Samedi
5
0
2
6
W
Bakasura
LongLivedCube
Bakasura
3
1
1
3.5
L
Scylla
0
2
0
0
W
5
1
3
6.5
L
Tsukuyomi
TheRealBenzo
Tsukuyomi
0
4
0
0
W
1
0
4
3
L
0
0
0
0
L
Chronos
ctjudd
Chronos
2
6
0
0.33
W
1
0
3
2.5

Kill Participation

Kills by Role

Deaths by Role

Damage Breakdown

12,901
Damage
31,256
43,797
Taken
31,372
13,196
Mitigated
13,356
14,565
Healing
14,410
Player
Damage
Inhand
Healing
Self Heal
Taken
Mitigated
Structure
Taken Magical
Taken Physical
Damage Magical
Damage Physical
L
Nut
 
Nut
2,526
1,219
0
2,657
10,924
2,961
0
2,597
7,944
0
49,293
W
Baron Samedi
Joint Rolla Jay
Baron Samedi
5,832
769
445
1,244
2,772
1,018
0
354
2,418
32,664
0
W
Bakasura
LongLivedCube
Bakasura
4,852
3,473
0
3,826
10,621
4,239
0
1,780
8,841
0
44,058
L
Scylla
1,562
123
0
421
4,932
1,296
0
3,204
1,340
36,729
0
W
7,768
820
0
5,065
8,447
5,225
468
3,018
5,429
0
59,576
L
Tsukuyomi
TheRealBenzo
Tsukuyomi
3,313
762
0
3,996
11,350
3,439
0
3,242
7,469
0
46,045
W
7,182
1,359
0
1,155
3,858
1,008
18
1,312
2,546
35,397
0
L
1,536
328
2,850
1,937
5,868
2,773
0
2,281
3,370
10,138
0
L
Chronos
ctjudd
Chronos
3,964
1,537
0
2,704
10,723
2,727
0
679
9,455
36,106
3,824
W
5,622
3,054
0
2,675
5,674
1,866
477
672
5,002
0
53,653

Damage Done by Role

Damage Taken by Role

Economy & Farm Breakdown

28,800
Gold Earned
35,879
346
Minions Killed
421
0
Camps Cleared
0
1,073,588
Distance Traveled
1,195,985
3
Wards Purchased
26
Player
Gold
GPM
Minion Kills
MPM
Camps
Distance
Wards
L
Nut
5,457
496
91
8
0
225,477
0
W
Baron Samedi
6,937
631
59
5
0
230,746
7
W
Bakasura
6,923
629
98
9
0
265,493
0
L
Scylla
5,754
523
73
7
0
218,414
0
W
Chaac
8,348
759
101
9
0
248,116
7
L
Tsukuyomi
5,450
495
79
7
0
243,602
1
W
Nu Wa
6,366
579
58
5
0
235,755
6
L
Yemoja
5,445
495
19
2
0
203,735
2
L
Chronos
6,694
609
84
8
0
182,360
0
W
Ishtar
7,305
664
105
10
0
215,875
6

Distance Traveled

Minion Kills by Role

Gold Earned by Role